Male Dryad / Soraka Archetype
No lore yet, but my basic idea is that it's a support that can double as a huge threat IF their carry (selected) is killed during ultimate, R, timeframe.
QWE are support orientated except in the event a carry is ulted and killed in that timeframe, then spells change. So, first will be R.
R: Cast on selected allied champion. For 8/12/16 seconds ally gains 20/30/40 movespeed and receives double your mainspell buffs (or additional effects). For Q, extra healing (maybe +armor/MR instead), W extended silence (or adds +root), and E doubles speed boost (maybe immune to slows?). If target allied champion dies during ult, caster gains stats of targeted champion (AP, +AD, CricC,CritDmg, and maybe, MR, Armor, hp) and QWE spells change to offensive capabilities for 8/12/16 seconds.
Q: Skillshot heal only affects allied champions. Restores 30/40/50/60/70 +.25 AP + 5% missing life. Costs?? CD?? R Transformation -- Skillshot that deals 50/100/150/200/250 + .7 AP +1.0 BonusAD + 5% missing life. Costs?? CD?? **Long range due to nature of skillshot.
W: Enchant your allies next basic attack to silence target for .5/.75/1/1.25/1.5 seconds. 30/40/50/60/70 mana, 30/27/23/18/12 secs (EXTREMELY potent spell, must have long CD, especially early). R Transformation - Create a wall for 2/2.5/3/3.5/4 seconds that deals 30/50/70/100/150 + .4AP +.5BonusAD to those who cross and silence the first (2-3?) for .5/.75/1/1.25/1.5 seconds. **Low dmg, AP because nature of ability to silence, which is grossly under estimated.
E: Fires a skillshot that creates an AOE zone that deals 25/50/75/100/150 + .3AP+.5BonusAD and slows/speeds champions by 10%/15%/20%/25%/30%. R Transformation - Doubles the damage / AP-AD ratio / Slow. **Also low initially due to slow utility.
THOUGHT PROCESS: It's rather bothersome to have a support who can go AP and do everything they normally could (Cough, cough, Soraka, Sona, etc.) AND deal tons of damage. Although this doesn't happen often, you can see how it's a huge issue once pulled off in ARAM where supports almost exclusively go AP which forced the healing factors to be cut IN HALF just to make them so less completely dominating. It also avoids some issues:
- No "accidental" AP mid situation.
- No more "ghosts"/pets to control. Looking at you Yorrick, Morde, Shaco, etc. Once your ADC dies, they are OUT (no "oops i didnt know i was ghostd" or "THE DAMN THING WASNT ATTACKING!!!" but it leaves a potentially HUGE threat that could clean up teamfights. It makes the support actually relevant if they are the last to "go down"!
- Other reasons I'm tired I can't remember shhhh.
Passive: ?????? lol I forgot to add one. :v
So what do you guys think?