[Champion Suggestion] Drue, The Cranky Shaman

Leon Black·1/23/2019, 7:09:45 PM·1 votes·1,292 views

Name: Drue, The Cranky Shaman.

Role: Support/tank

Lane: bot/top

Range: 200; melee champion

Movement: 340

energy: 200

Passive: Eye of the jungle

A. When Drue or a nearby champion destroys an enemy ward, drue gains a unique ward (only one per time in the inventory, called jungle ward) that lasts for 60 seconds. This passive has no cool down. When that ward is destroyed by an enemy champion, it reveals their position for 4 seconds. this ward does not count in the total amount of wards on play. B. On warded bushes (including jungle ward), Drue and her close allies have 10% increased movement speed. Drue also regenerates energy faster.

Q: Cane Power! (self cast. cost 100 energy; 9/8/7/6/5 second cooldown): Drue empowers her next attack, using her cane to do extra 40/45/50/55/60 magical damage (plus 20% ap) and taunts the target for /1.5/1.75/2.25/2.5s.

W: Eat a banana!: (no cost; 11/10/9/8/7 second cooldown)

Drue eats a banana gaining 4/5/6/7/8 % magic resist and armor, regenerates energy faster for 3 seconds and throws the peeled banana behind her (200 units). The peel stays for 1 minute or until a second peel is thrown on the ground. An ally can step on the banana peel and lunge themselves towards the direction they were walking by roughly 300 units.

E: Come Here! (600 range) (100/90/80/70/60 energy cost; 15/13.5/11/9.5/7 second cooldown)

Drue channels for a second (while being able to move) then throws outwards a rope that does 25/30/35/40/45 physical damage (plus 10% ad) snares for 0.30s and then pulls the target towards her (in a distance of 50 units from her). if it hits a minion or neutral monster, the cool down of the ability is halven but the effects are the same.

R: The jungle Queen (100 energy cost; 80/70/60 second cooldown)

Passive: Every hit drue receives gives her a flower bud (auto attacks only) upon receiving the 3d flower bud, drue explodes in 300 unit distance dealing 30/40/50 magic damage (plus 10% ap) <no cool down between the explosions>. While drue's R is on cool down, this passive is on cool down as well.

Active: Drue Channels for 0.5s getting bigger. when the growth is complete she then returns 20%/25/30 of the damage she receives or the next 6 seconds, her ulty passive doubles in damage and in the end of that effect she transforms into a tree, regenerating 30%/35%/40% health from the damage she received during the time of the ult. while a tree, drue is untargetable by everyone and everything.

Lore: Drue grew up in the jungle, all alone with only animals and monsters by her side. She barely knows how to talk. she is always in a bad mood unless she is inside the jungle or a place that feels like it. (like a bush) Despite her young appearance Drue is very old and has fought in a lot of wars and lost a lot of comrades, animals and not, in the process.

2 Comments

Gilgayu1/25/2019, 2:13:17 AM1 votes

R: The jungle Queen (100 energy cost; 80/70/60 second cooldown)

Passive: Every hit drue receives gives her a flower bud (auto attacks only) upon receiving the 3d flower bud, drue explodes in 300 unit distance dealing 30/40/50 magic damage (plus 10% ap) <no cool down between the explosions>. While drue's R is on cool down, this passive is on cool down as well.

How to counter lulu ;)


It's a cool concept. It seemed troll at first, but when I looked into it it's actually pretty neat.

I just think q's taunt at rank 5 shouldn't be longer than 2 seconds. I understand its synergy with her ult, but 2.5 second is kinda too much considering her e is a cc too.