New Champion: Mimic the Mirror

Liquid Sloth··3 votes·1,249 views

Appearance/Story Mimic the Mirror envys all. He starts off as a completely blank figure model. Blank eyes. Colorless or really dull in tone. The model is featureless at first. As seen here. http://images.tcj.com/2011/05/fig-fig1.jpg Mimic just wants his own story and doesn't want to share it with anyone. So... he has to take someone else's story. To not share... and to do so... there is only one way... he replaces the champion he wants most.

Moves:

Passive: Much like kindred enemy champions will appear on your screen to "mark". Click one. After killing said champion, Mimic gains the ability to re-click the killed champions mark to change appearance to said character at will. With 2 minute cool down? Doing so will make both you... and that other character your copying attack-able.... by BOTH sides. Thus adding a little confusing to the pot if your fighting your copy. Lasts 20 seconds?

Q:
Using your head: Skillshot: Throw your head at them for decent damage. Go back to pick it up. OR wait 30 seconds for you to regrow another one.

W: Building your story (Passive/Activation) Killing or assists in killing an enemy champion increases armor/magic resist by 1/1.8/2.3/3/3.5 (much like veigars ap power) Killing a creature/jungle/minion etc increase att dmg by .05 or something reasonable. 300 is my average minion kill. Can be capped if needed

Activation: Weakens all your stats by 85% . However during this duration if you last hit a champion or minion you gain 5x the buff? You are shown with a huge aura and all enemies gain 40% movement speed towards you. Risk vs Reward? could be interesting if impletmented right.

E: Ally or Ally? Gain the Appearance of an ally. Mimics Hp of Ally (retain Your own hidden HP!) Move 1%/3%/5%/7%/10% faster. Lasts 3/4/5/6/8 Seconds depending on level. (unless allies hp was lower than yours and went to 0 then it reverts)

R: Your world: Kind of like a bard thrown ult. However those hit within it suffer from the delusion that everyone is you. Everyone is attack able. Maybe lasts 10 seconds?

Main Role Im thinking of... Support or ADC. Possible good jungle since you can pick up your head. Possible Top if your killing people occasionally for the armor boost.

8 Comments

Apostle of Light2 votes

I think this would be a cool idea but probably not realistic as far as actual champion development goes. It would add too many new, crazy dimensions to the game all at once.

Liquid Sloth1 votes

I would settle for the ult or passive lol on any new char or the ally ;p

CobaltTheMadMage2 votes

Most of not all of this would be impossible to code and/or counter-intuitive to play. A champ that can get himself killed from friendly fire, accidentally or otherwise, will not last long or contribute much to a fight, even if it is in the name of forcing an enemy to also be vulnerable to friendly fire (a decidedly underhanded tactic with little to no counterplay that could render many if not all champions absolutely useless for as long as it lasts.

I will admit though that the ability to feign an ally's appearance and stats for a while would be an interesting power to have on a jungle or support-type champ. See your buddy at low health running for their life? Copy them and take a conspicuous way home. Just when the enemy thinks they've gotten a free gank, the facade drops and suddenly they're fighting an entirely different champ with full health.

But yeah, the rest of this kit is bad. Except for the Q, which I think Olaf already does.

Liquid Sloth1 votes

I mean some champs like zilean only have one damage ability. His q. And his auto attacks are near worthless. I am not the balance team but with correct math anything can be balanced or coded correctly. The questions are is it fun. Is it cool and intresting? I mean things can be switched around maybe you cant be attacked by allies but they can. Or maybe sheilds and heals allies can no longer target them for a period. Thats all balance. Im sure they have a system for points like evelyn speed=6 damage=3 burst=4 for each class supports would be like utility=10 then they just have a set point for a brusier or a dps mage pr adc. The way they can find this math is from stats pf all leauge games. Probably over 100m games played. Balancing i think could be easy. Its jusy why waste resources on someone who could be potentially like urgot or have to be reworked for money at a later date like yorick.

CobaltTheMadMage1 votes

[{quoted}](name=Liquid Sloth,realm=NA,application-id=A8FQeEA8,discussion-id=cwIW9pYV,comment-id=00040000,timestamp=2016-09-21T12:57:37.305+0000)

I mean some champs like zilean only have one damage ability. His q. And his auto attacks are near worthless. I am not the balance team but with correct math anything can be balanced or coded correctly. The questions are is it fun. Is it cool and intresting? I mean things can be switched around maybe you cant be attacked by allies but they can. Or maybe sheilds and heals allies can no longer target them for a period. Thats all balance. Im sure they have a system for points like evelyn speed=6 damage=3 burst=4 for each class supports would be like utility=10 then they just have a set point for a brusier or a dps mage pr adc. The way they can find this math is from stats pf all leauge games. Probably over 100m games played. Balancing i think could be easy. Its jusy why waste resources on someone who could be potentially like urgot or have to be reworked for money at a later date like yorick.

To answer that, no, having friendly fire forced on you in the middle of a team fight is not fun. The decoy thing is the only part cool or interesting, in my opinion.

Liquid Sloth1 votes

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Liquid Sloth1 votes

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Liquid Sloth1 votes

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