Basciel. The Ascendent Avenger (Original Concept)
The harsh Shuriman sun shot across the desert sands with an intensity that warped the earth and sky together into a twisted mirage that extended endlessly. No normal living being could withstand the immense heat that scorched the outstretched land. Yet Basciel marched onward, the sun guiding her steps and fortifying her being as she proceeded towards her destination. Her mind was fragmented by the events that occurred that day. She spent decades wandering, trying return to memory the pieces of the life she once lived. All she sees clearly when she looks to the past is chaos and despair. She sees the tyrants and the traitors the crumbled her precious home to dust. She sees the faces of the terrified children she tried to protect as the Altar of Ascension roared with brilliant light that engulfed Shurima, leaving nothing but ruins in its wake. Bashturi sees the sun, deeming her worthy enough to wield the power to take vengeance upon those that failed to guard the sanctity of their great nation. Time has passed and she now remembers who, what, and why she is. Basciel, the Ascendant Avenger hunts Xerath and Azir with fervor in her mind and ferocity in her heart. And she will not stop until she brings them to Justice and restores Shurima to its former glory.
Basciel, The Ascendant Avenger
A supremely powerful, elegant being. She was granted the form of a Lioness and dons enchanted battle armor. She wields a magical aegis and spear/wand, imbued with solar energy. A melee champion that uses ranged abilities and magic damage.
Passive- Redemptive Strikes: Basciel’s auto attacks grant her increased ability power and cooldown reduction for a short period of time. Increasing in effectiveness based on level. Q- Nation’s Cry: Basciel’s fires a beam of energy in target direction, dealing damage to and marking the first enemy hit. Reactivate to cast again, and if two separate enemies are hit they become terrified of each other for 1.5 seconds. W- Divine Protection: Basciel channels her aegis for .5-2.5 seconds, once cast, she releases a large burst of energy in an area around her, shielding and removing debuffs/disables from allies and dealing damage to enemies, increasing in effectiveness and range depending on channel time. E- Curse of Shurima: Basciel curses her target, for the next 2.5 seconds they take increased damage from all abilities and Basciel auto attacks. If an enemy uses a movement ability while cursed, they become slowed and the duration of the curse is increased by 1.5 seconds. R- Seeking Vengeance: Basciel channels the fury of the sun for 4 seconds, slowing all enemies, regardless of distance, increasing in effectiveness over the duration. 30%-70%/40%-80%/50%-90%