Slice and Dice, the Twin Shadows
Just a rough draft for a character concept I'm working on. Mostly just a layout of how their abilities will work, I haven't gotten too into the specifics of balancing damage and cool downs. I plan on doing some more tweaking when I get a chance but these are just some concepts I came up with while thinking about what I'd want to see in a new assassin. I don't think any of it sounds too far-fetched to try to balance or implement into the game. Any feedback or notes would be appreciated, thanks, enjoy.
Slice and Dice the Twin Shadows Yordle Assassin siblings, one male one female, with your typical dark toned assassin gear, Slice(female) sports black and blue, while Dice(male) wears black and purple. They wield a kusarigama for their main weapon and carry a shinjato shortblade for when their disarmed. Classic burst and escape style gameplay with some twists for extra utility. Able to decide between an AP or AD playstyle without making hybrid builds overpowered. You have to make the decision very early into the game based on the comp, and if you choose wrong you can change builds mid game at the cost of slower item spikes.
Passive: Character and Abilities change based on adaptive damage. More AD lets you play as Slice and more AP lets you play as Dice, each having their own benefits. All abilities scale based on their respective damage types.
Additionally gain bonus resistances based on Adaptive Damage, scaling upon leveling. Armor for AP, Magic Resist for AD.
Q- Seeker Blade: Throw one end of your weapon in a target direction, dealing damage and attaching to an enemy. While tethered, you can throw the other end, dealing bonus damage if you hit the same target. If the second blade hits a wall or structure, it will snare your target in place for a short duration.
W- Shin Slash: Strike your target with a heavy slash to the shins, dealing damage and granting bonus attack speed for a short duration
(Slice): grants bonus movement speed for the duration (Dice): grants bonus magic damage to your auto attacks for the duration
E- Shadowstep: Briefly become un-targetable and gain true invisibility as you teleport behind your target, applying a damage over time effect upon arrival.
(Slice): Bleed effect that applies Grievous Wounds and does bonus damage per second (Dice): Poison effect that applies Slow, increasing in effectiveness over its duration
R- Double Trouble: Mark a target, after a delay Slice or Dice leaps from the shadows to assist you, dealing a small burst of damage and suppressing your target. Retain control of your Champion during the duration, allowing for escape or execution.