Re: Mythos, The Haunted Scholar (Abilities/Playstyle)
See; https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/X1K0VNy8-mythos-the-haunted-scholar-original-concept if you're interested in reading my short story detailing the background of the character. This post will more focused on my in game vision for him and less on the lore. Any feedback/ideas would be appreciated. I'm not particularly good at balancing ability damage ratios/duration/etc., so any comments on those matters would be great.
Mythos is an assassin that uses burst/stealth/outplay mechanics to strike fear into his opponents. Deals mixed damage but mostly physical, scaling off of AD, but can benefit from items like Gunblade or Guinsoos as well, even Luden's if you're really bold. His appearance is that of a warrior/scholar, a writer/rogue dressed in white and black to reflect the duality of being. He wields an enchanted sword reminiscent of a Tachi that doubles as his mage's staff, as well as throwing daggers. Originally inclined towards the powers of arcane magic as a scholar, his focus shifted to those of an assassin once he was brought in and trained by the dispersed Kinkou Clan after an encounter with Nocturne left him near death and afflicted with shadowy visions, as well as the power of a demon. He now uses a combination of the three to quickly disperse his foes when necessary.
Passive- Baleful Blade:
Basic attacks curse the target; Mythos’ abilities that hit a cursed target are empowered and remove the mark. Curse lasts 3 seconds, and only affects the 3 most recently attacked enemies. Mythos gains bonus attack speed when attacking marked targets, stacking up to 3 times.
Q- Mage's Malice:
Mythos tosses a dagger through the air, dealing mixed damage to enemies in an area upon landing.
(Cursed targets are feared from the dagger for 1 second.)
W- Rogue's Revenge:
Send a wave a shadow and arcane energy into a target direction, afflicting enemies with a magical damage over time effect and applying grievous wounds.
(For the duration, cursed targets lose sight of Mythos until he attacks, takes damage, or leaves the proximity of the cursed champion.)
E- Conclusion:
Passive- Takedowns increase movement speed and adaptive damage, and refresh the cooldown of Conclusion.
Active- Instantly teleport to an enemy, dealing a burst of physical damage upon arrival. Target must be cursed to activate.
R- Shadow Sprint:
Upon activation, your next 3 movement pings becomes long range dashes instead, dealing physical damage to all enemies you pass through. Mythos gains bonus tenacity for the duration of Shadow Sprint. Lasts 10 seconds.
(Cursed enemies take bonus damage over time and are slowed.)
-Wyrin