Malgoobius The Brave Serpent

Crett·12/18/2014, 12:09:23 PM·1 votes·446 views

no one will read all this nonsense but here it is anyways

champion concept is a gliding, mobile champion focused around supporting allies and staying alive, but when the chips are down, can be an extremely powerful bruiser. he relies on his allies for much of his mobility, but when separated, he has incredibly high potential. The champion is built upon flow, moving along pathways unseen to other champions and soaring around like all the time, creating interesting movement mechanics that force opponents to approach him differently.

Malgoobius is manaless. (For proper flow.) Attack Range: Melee Movement Speed: 300

Passive: Malgoobius moves differently than other champions. He can only steer his movements, and he cannot stop moving. Abilities and autoattacks can be used while moving.

Q - Airwave : Fires a 500-range bolt in the direction the champion is facing, stunning enemies for 0.25 seconds. If the bolt lands, the next bolt will stun enemies for 0.50 seconds. If this second bolt lands, the next Q will be replaced by a dash. If the dash hits an enemy, they will be knocked up for 0.75 seconds. Magic damage: 50/70/90/110/130 + (100% of AD) + (35% of AP) Cooldown: 6/5/4/3/2

W - Attune: Orbits around a target at 700 units per second for 5 seconds, and can be canceled at any time. If cast on an enemy, it behaves differently, creating a mark where at the caster's position at the start of the orbit. The closer the target enemy moves to the mark, the tighter the orbit, and the farther they move, the wider the orbit. Cannot be cancelled inside of a wall. While channeling this ability, other abilities can be used. This ability can be canceled into itself if the cooldown allows. Cooldown: 10/8/6/4/2 Maximum Range: 300/350/400/450/500

E - Burst: After 0.5 seconds, Malgoobius deals damage in an 300-unit aoe, slowing enemies hit by 20% for 1.5 seconds. Damage: 40/70/100/130/160 + (100% of AD) + (60% of AP) Cooldown: 10/9/8/7/6

R - Ascend: Malgoobius gains extreme power when alone (No allied champions within 1000 yards), removing his passive steering movements, gaining on-hit magic damage, bonus health and passively mitigating deathblows. Attacks that would kill Malgoobius will leave him at 1 HP. He will be immune to CC and impossible to kill for 2 seconds after this. This effect has a 30 second cooldown. On-hit Magic damage: 30/60/90 + (45% of AD) + (45% of AP) Bonus Health: 200/350/500

The champion is designed to have massive mobility, except without the obnoxious lack of counterplay mobility usually provides. Malgoobius cannot chase without landing skillshots, and Malgoobius has trouble running away unless allies are near. I have some reservations about his designs, as he is actually extremely overloaded, but I feel I succeeded at the very least in making a fun champion design. He doesn't need an ultimate to be honest. But he got one anyway. I want him to be relatively overlooked, but when baron fights happen and he's the last one standing, he will put up a fight. I really wanted him to use flow like yasuo, synergy with distance traveled, but resource management doesn't fit in his kit.

2 Comments

Gigglebytes12/18/2014, 12:38:34 PM1 votes

The thing is that he has little teamfight potential, which is an important aspect of the game.