http://i2.kym-cdn.com/photos/images/original/000/387/753/b42.gif
That is hilarious. 208% Max health true damage...
That means each hit is 52% of the opponents max health. Not missing health. Not bonus health. Max health. How can this get worse........
What Champions might survive this?
but that's a big iffy.
Memes and Games has begun its invasion of the Gameplay board...
Well he worked hard to "Break the ult" and that was all I had to say...
CHARGE FORWARD MEN OF THE FISHING ARMY ONWARD!!!!
The epitome of Riot balancing.

These champions are the most annoying to face. Whoever thought MAX PERCENT HEALTH TRUE DAMAGE was ever a balancing option?! I mean the only kind of True Damage abilities I even see that are somewhat balanced are those of
and
.
I think the true damage from
's passive is pretty balanced. Sure it can hit for a lot of damage, but the damage only scales with level and can miss pretty easily if the enemy has an escape tool at their disposal.
[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=3ErqAdtq,discussion-id=6Nwyd0XH,comment-id=000700000000,timestamp=2015-12-07T10:11:19.951+0000)
I think the true damage from
's passive is pretty balanced. Sure it can hit for a lot of damage, but the damage only scales with level and can miss pretty easily if the enemy has an escape tool at their disposal.
and he can only access it when he is dead.
Cho'gath's counterplayless true damage nuke is a whole different story from Olaf's ability that hurts himself if not used properly.
[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=6Nwyd0XH,comment-id=000700000001,timestamp=2015-12-07T11:24:29.337+0000)
Cho'gath's counterplayless true damage nuke is a whole different story from Olaf's ability that hurts himself if not used properly.
The counterplay is that Cho'Gath requires you to be in melee range and he is completely immobile
well thank god for hard CC
You don't even need CC against Cho, just walk at a brisk pace around his Q (The most telegraphed skill of all time) and you're fine
sorry, miscommunication. I'm talking about cho being thankful for hard cc, only way he can get to people.
:R is the most telegraphed move
In my opinion this one is also pretty balanced:
Have a good day!
He's so balanced in fact, he's going to be buffed.
Riot Logic
[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=6Nwyd0XH,comment-id=0007000000020000,timestamp=2015-12-07T14:31:48.461+0000)
He's so balanced in fact, he's going to be buffed.
Riot Logic
It was a small buff that increased his skill ceiling but not really skill floor.
wait. what was the buff?
They made the splits on his Q travel farther so you can pull off more snipes by getting angles off. Nothing major, rarely impacts the game (but when it does its juicy)
Riot has only nerfed Jinx's ultimate from my memory. While those towers are still easy to destroy, why is it they haven't "balanced" her Q passive to not work on structures is beyond me.
Azir is not allowed to deal double the damage if he is able to summon more than one soldier and hit you with both, and with it they took off his knock-up. Isn't it funny how his soldiers can attack at a long range through Yasuo's windwall?
Evelynn's W is so powerful, they had to put a mana cost on it.
Yasuo's windwall blocks things from underground, like Nautilus's ultimate and stops people from running, like Sion's ultimate.
Urgot cannot have 500 range because it would be game breaking. I'm not going to compare his kit to any of the others but I really want to.
Ryze's passive must be consecutively used instead of just stacking and staying stacked, until activated.
Veigar's ultimate cannot surpass 100% of his AP, when it use to just be 120% of his AP.
Lee Sin got health % damage on his ultimate.
Mordekaiser's change was a complete fail and they never reverted it.
Poor tanks.
Why didn't you stop when you hit %100? Why not keep going?
2 hit kill vs 4 hit kill
Nb4 3 base ad nerf
If we lowered it down to 200%, it would be slightly more fair 
I don't think I was alone bursting out laughing.
This is
Troll.
The fuck did they build?
Getting augmented by Janna and Taric or something?
it's 4.5% max HP per 100AD, so to reach 52% MaxHP it'd have to be like a thousand AD, I just wanna know HOW
116 (base AD) + 6x75 (from 6 Bloodthirsters) + ~140 (Max Janna's E) + 50 (runes) + 10 (Natural Talen mastery) + 30 (Elixir of Wrath) + 40 (Baron buff) + 18% [= ~150] (Dragon 5th buff)
Which is ~986. Here you go ![]()
he asked for numbers and you throw a poro at him? rude...
I think a better question is how it's possible to get over 1000 AD
this was before the AD rework
+ Baron Buff + 5 dragons + Janna Buff + Full AD runes
Worth it?
Even at the 208% true, it would only work as a pick. Cast ult, instantly auto, then dash for second proc. A real team fight she would easily be kited or insta-gibbed.
not with a 700hp/sec heal lol
I'm not the one who did it! But it was definitely worth it LOL
what unholy set of circumstances has to come about for this to occur?!
Wow, you literally take 50% of their hp in true damage plus your AA damage I hit. I wish I could see this in action.
FINALLY!!!
AFTER TEN LONG DAys!!!
I'v FINALLY REACHED ONE MILLION HP!!!!!!
haha
500k damage
500k damage
UH! UH! WELL!
AT LEAST I STILL HAVE MY PASSIVE!
THAT'S AT LEAST 30 SECONDS EXTRA!
500k damage
500k damage
Doesn't Sion gets his status resetted after dieing? (aka, no buffs/debuffs active)
Fiora still probably has her passive though... but yes Fiora's ult will end I think Though it will heal her for 800 hp per second....
Grand Challenge applies Duelist's Dance's debuff so it can be cancelled with Quicksilver Sash

Meanwhile qss is pretty much an adc only item and the mr doesnt help vs the rest of fiora's damage.
It is definitely NOT an ADC only item to any stretch of the imagination. But yeah, the MR is completely useless against fiora
sure
For years people used an item slot for qss when it didn't even build into anything.