[Champion Concept - WIP] The Longshot
The Longshot is a female soldier from Piltover, a basic grunt who's gotten way in over her head after being somehow put up on the roster of summonable champions. She's spunky, a little young, but is willing to do her job to make sure the golden boys (and girls) of piltover know exactly what she's on about!
in lane, she specializes in shredding a tank's armor and keeping lane dominance with her massive arsenal of weapons. She specializes in precision strikes, and is designed to be a glass cannon in the same way vayne is.
Her ult, No Scope, is a global armor shredder which can be used as an execute or a heavy utility skill
Hextech Assault Rifle - passive
After the longshot uses an ability with the exception of quickscope, she fires three shots. the first two hit for 40% of her AD and can not crit, the last fires for 100% of her AD and can crit.
Quickscope - Q
The Longshot fires an armor piercing round in the target direction which deals 100%/105%/110%/115%/120% AD. this shot does not pierce through enemy champions, but does pierce through minions.
furthermore, this shot ignores 15% of the enemy's armor (before calculating armor penetration)
Quickscope is quick cast, regardless of settings, and Quickscope counts as a basic attack. it can crit and applies on hit attacks
Noobtube - W
The Longshot fires a lobbed grenade, which detonates immediately. it deals 130% AD at its center, down to 40% AD at its edge.
its diameter is 100/150/200/250/300
Recoil - E
The longshot fires a skillshot in a cone in front of her, which deals 50% AD to everything within the cone. each target hit is slowed for 30% for 1 second, and The Longshot gains 5 movement speed per person hit for the same amount of time. in addition, during the initial shot, she is forced backwards for 5/10/15/25/30 units + 100% of her movement speed.
No Scoped - R
passive - the longshot has 10%/15%/20% armor penetration
active - The Longshot pulls the anti-tank rifle from her back and fires. the shell fired will hit the target for 150%/200%/250% AD, applying half of the damage as true damage and the next half as physical damage.. from a distance of roughly a quarter of the way up river between midlane and top lane, it reduces the target's armor by 25% on hit and its hitbox is as large as a teemo. from a distance of halfway up river from midlane to top lane, it reduces the target's armor by 50% on hit and its hitbox is roughly the size of a teemo shroom. at the total distance up river from mid lane to top lane, it reduces the target's armor by %100 and its hitbox is roughly the size of a nidalee spear. at maximum range tier, on hit it also reduces the target's speed by 20%. \
Armor reduction is applied after the true damage, but before the physical damage component of this attack
all armor lost by No Scoped is recovered steadily over five seconds.
I'm open to any and all suggestions on the statistic components, and while I'm open to listening to the mechanics of her kit, all of these skills were designed to be skill shots.
I really, really want this concept to take off, and if anyone could help out with art I'd really, really appreciate that...