Ohmbuster (New Item Concept!)
Hey there League. Thought I'd share an idea with you - a new item called Ohmbuster. Currently, the Ohm family of items is lonely (only Ohmwrecker) and underused. The solution? Ohmbuster! The item is a fair amount less efficient than building straight AD or AP items, but comes with a neat active that disables turrets, letting divers close the deal on highly uninteractive opponents such as
.
Ohmbuster Costs 1950 gold
Builds from… -Itself
Grants... +100 Health +10% CDR
Unique Passive (Amplifier): Grants 42 – 76 ability power OR 23 – 40 attack damage (based on level), whichever is the higher stat.
Unique Passive (Point Runner): Builds up to 20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
Unique Active: Prevents nearby enemy towers from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
The trade off is that the item doesn't scale quite as well as other items into the late game. The +100 Health exists to allow divers to potentially tank one extra turret shot, while the 10% CDR might just let you cast that final ability that lets you escape with 5 HP after a dive, or secure a kill after one. It also costs a whopping 1950 gold right off the bat, so it's a spike item - you save up gold and get it when you definitely know you want to dive your opponent. It's an item that won't be good for every situation, but will be quite useful when it's the right choice.
Let me know what you think!
Peace, Cardi