Fighter Champion (WIP)

Frosted Tips·10/15/2018, 11:00:12 PM·2 votes·1,823 views

Fighter has a knucklers with shotgun as one hand and a sleek sword as the other arm. Augmented champion from Zaun. Basic attack is with the sword arm.

Base stats: Health - 560 + (80) Health regen: 8 + (.55) Mana : 330 + (35) Range: 150 Attack Damage 70 + (4) Attack Speed: .68 + (3%) Armor: 32 + (3.5) Magic Resist: 32 + (1.25) Movement Speed: 340

Passive: Adaptive augmentation - at levels (1/6/11/16) you may upgrade any of your basic abilities. Each ability has 2 upgrades. Must upgrade in order. Can't upgrade the same ability for your first 2 upgrades

Q: Cooldown (6 at all ranks) Punch with the shotgun and slightly knock back all enemies. Physical damage 50/80/110/140/170(80% bAD)(2.5% enemies max health) Upgrade 1: double the range Upgrade 2: second attack .5 second delay that is the original range that uses the sword and deals the base 170(2.5% max health as damage) cone kinda like Vi E, but a skill shot 350 range

W: Cooldown 18/16/14/12/10 Shield that shields for 100/120/140/160/180(50% bAD)(5% tHealth) lasts 3 seconds Upgrade 1: Haste yourself by 20% and base shield increased by 100 Upgrade 2: if shield doesn't break heal for the original shield amount

E: Cooldown 12/11/10/9/8 Lunge about 500 units. All enemies you dash through become brittle. Magic damage 60/80/100/120/140(40% tAD) Upgrade 1: Slow enemy by 25/30/35/40/45% Upgrade 2: adds a second charge.

R: Cooldown 160/140/120 Overclock all cooldowns are reduced by 40% and mana costs are reduced by 50%. Duration 10 seconds. (Can break the CDR cap)

Still working on lore, but was thinking it would go along with Viktor saving this character from certain death and kinda treating him like a son or student.

What do you guys think?

7 Comments

thetreenugut10/15/2018, 11:27:39 PM2 votes

The ultimate doesn't seen too good for an ulti. It's basically a worse version of zilien w. Also lvl 2 Q doubles the range? Feels a bit too op when you are going to get it probably lvl 4

Gilgayu10/19/2018, 1:16:29 AM1 votes

Just some advice....

His e sounds like a better version of pyke's e, so I suggest maybe you can shoot out a projectile and if it lands, your movement speed and armor/mr penestration increase toward the target, and its first upgrade can be allowing its cd to refresh on takedowns.

His r can make him ranged by switching to his shotgun (it sounds like he's melee) and prehaps allow him to use the upgrade two of all of his abilities.

[sg-lulu]

AlienPrimate10/19/2018, 1:30:28 AM1 votes

I really like the looks of it and think I would enjoy playing it. I like spammy type champions with sustain (mained old Galio and now Taric) and this fits perfectly.

Something I think would be really cool is if you gave 2 choices of upgrades. Picking one upgrade will lock you out of the others. This would require a lot of work to develop with 4 upgrade choices per ability though.

Elphrihaim10/19/2018, 11:23:57 PM1 votes

(P) Upgrade (not rank-up) an ability at levels 1/6/11/16. Can't upgrade the same ability at levels 1 and 6.

It's Syndra/Viktor/Kha'Zix. We know this can be really fun. It's definitely a worthy innate.

(Q) Damage and slightly knock back enemies in ???. +: Doubles range of ???, ++: Performs a second attack in a small cone 0.5 seconds after the first. What AoE type is the base form of the move?

I express a similar concern to thetreenugut but in the opposite form: I get an augmentation point at Level 1, why would I ever not put it in this ability?

It seems like a tool that would never be skipped, and in my opinion those are less enjoyable.

(W) Self-Shield +: Selfhaste, more shields, ++: Heal for base amount if shield not broken.

I personally feel like this needs to do something at base or get more with its upgrades? Since only four upgrades can be picked from per match, would I really pick these over doubling my possible Q damage and having an extra dash on my E? Self-healing has tended to matter less and definitely would matter less if you're not taking enough damage for the shield to end up broken.

(E) Dash, damage, and Brittle enemies you pass through. +: Adds a slow to enemies hit, ++: Adds a second charge.

I love the simplicity of these buttons, though the second dash seems way more useful than a lot of things available- Is it a "recast" like Slice / Dice, Spirit Rush, Joust-- or charges like Excessive Force, old Shadow Dash, Void Rift?

(R) For next 10 seconds, all CDs -40% and Mana Costs -50%.

This is a really strong ultimate-- I assume it works like the Brink augment and that you don't have to R before cast abilities, but you can cast it after your first ability or two and still get the boon.

--

Overall, though; for a fighter I feel like having no lasting CC before E's upgrade is going to be quite painful-- but that's not really a problem so much as a nicely defined weakness, is it.

I like each button this kit has, personally.