Earth-themed bruiser concept: Kyan-Kei, the Obelisk Defender

Avicou·5/3/2015, 9:23:43 PM·2 votes·665 views

What's up guys! This is my first concept for this game, but I've done some concept work for other games like Warframe and (yes you can laugh, I was like 10) Maplestory. The stats are just rough, but should give a good idea of how this champ works. Leave feedback if you like it (or don't), but please don't be too rude!

Earth/stone based bruiser: Kyan-Kei, the Obelisk Defender Stats: Health: 615-2020 Attack Damage: 60-118 Health Regen: 7.7-18.4 Attack Speed: .7(0%-44.6%) Mana: 285-1850 Armor: 25-70 Mana Regen: 8.0-17.3 Magic Res: 32.1-53.4 Melee range: 125 Mov. Speed: 348

Passive: Whenever Kyan-Kei casts an ability, a hole is left in the ground directly behind him which roots enemies for 1 second, lasting 10 seconds before disappearing

Q: Mantle Shift (skill shot) Kyan-Kei summons a boulder and rolls it forward, rooting enemies for a short period in a line. If cast on E, wall explodes in a cone, dealing damage and slowing enemies

W: Mark of the Avalanche (AoE) Kyan-Kei slams the ground, dealing a small amount of magic damage and marking enemies. If the enemy is struck by Kyan-Kei within 5 seconds, they take bonus attack damage

E: Tectonic (defense) -PASSIVE: Kyan-Kei gains armor equal to 25% of AD -ACTIVE: Kyan-Kei slams the ground, creating a half-circle of stone immediately in front of him which blocks all damage for 4 seconds

R: Death Valley (Directional ultimate) Kyan-Kei destroys the ground in front of him in a tapering cone, dealing hybrid damage and setting a large cliff at the small end to prevent escape

Various: Passive: the passive can only be proc’d on the same target every few seconds Q: Shortish range skill shot, if cast on the wall the range of the explosion is short W: The ability deals magic damage equal to a percentage of ability power, the bonus damage is roughly 150% E: The wall spawns immediately in front of Kyan-Kei, forcing enemies away from him always, and does NOT block targeted abilities. R: The wall spawns a medium distance away, about 2.5 times the distance of a flash. It can be flashed over.

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