[Champion Concept] Sanders, The Colonel of Progress

LilStacey87·3/14/2018, 1:31:02 AM·3 votes·494 views
https://images7.alphacoders.com/377/377831.jpg

**IF YOU LIKE/DONT LIKE THIS CHAMPIONS KIT PLEASE, +1, or -1 and feel free to COMMENT with any tips or ideas that may help this post!. Also, if you can come up with a LORE for this guy I'd appreciate the helping hand. ENJOY!!!

Since Colonel Sanders is a cocky, sh*t talking badazz... here's his theme... enjoy it while you read! https://www.youtube.com/watch?v=IAfyH1-YLII

LORE Sanders is well known throughout Piltover as a cocky, hot-headed, arrogant, self-centered jerk. But in spite of all of his unofficial tittles, he's one heck of a commander. As Colonel of Piltover's Armed Forces, Sanders has kept the city of progress to a minimum when it comes to outside threats. Even though he tends to showcase his brawn there's no doubt that he is a very intelligent in combat as well a making political decisions. His Hex-Tech Armor was designed to be state-of-the-art by Piltover's science and progress team, giving him advantage over the average soldier. With all of the achievements Sanders has received over the years, none compare to what he wishes to accomplish now; To become a permanent mark in the history books that will tell the stories about Runeterra's Legends and to finally put an end to this rapid "Crime Wave" that's starting to plague his city...

Role/Background Tank/Fighter/Bruiser Commander In Piltovers Military (Lol... a Colonel) Uses a Hi-Tech suit powered by Bloodstone Gems. Uses a Rage Bar system similar to Gnar's Sanders has a VERY...VERY HIGH respect level for Heimerdinger... **Appearance would be similar to the guy in the picture.

STATS HP: 438 (+84 per Level) Health Regen: 5.25 (+0.95 per Level) AD: 53 (+2.0 per Level) Attack Speed: 0.635 (+2.75% per Level) Attack Range: 125 (Melee) Movement Speed: 345 Armor: 22 (+2.5 per Level) MR: 30 (+1.55 per Level)

STATS at 18 HP: 1942 Health Regen: 20.45 AD: 93 Attack Speed: 1.091 Attack Range: 125 (Melee) Movement Speed: 345 Armor: 57.2 MR: 54.8

Passive/Resource Bloodstone Empowered Armor: Sanders is a Manaless Champion that uses his Hex-Tech armor empowered by Bloodstones to utilize his abilities. His Resource Bar is a Bloodstone bar (quite like Gnar's) that has great effects depending on whether it's full.

Being in combat builds up the bloodstone energy (Like a Rage or Fury bar). But in addition, the Bar can be boosted up higher by picking up Bloostone Gems. Every few times a minion or small monster is killed, a Minor Bloodstone will drop around the unit. For Cannon minions and Large Monsters and Champion Pets, a Medium Bloodstone drops every time. And for Epic monsters and Champion kills a Full Bloodstone drops every time. You may click on these Bloodstone Gems within 400 range to jump to them and collect them. It takes about 7 Minors, or 2 Mediums, or 1 Full Bloodstone Gem to fill the bar if it is completely empty.

Innate >When full, Sanders gains full power from the Bloodstones energy, enabling his Bloodstone Passives. These passives increase based off of the specific skill rank and are lost after dropping below 40% Health.

Resolve >When dropping below 40% Health (While Bloodstone Bar is Full) the next damage source will cause Sanders' Armor to safeguard, he will lose his Bloodstone Passives (and Bloodstone Bar) but will take 20/30/40% less damage from all sources for 5 seconds. Afterward, you cannot gain Bloodstone Energy or benefit from Gems for a few seconds (Though you can still jump to them). Levels up at 1/11/16

Q: Mach Punch Bloodstone Passive: Dealing damage with Mach Punch deals (6x Level) +(2/4/6/8/10%) of Sanders Bonus Health as True Damage. >Sanders spins around 1 time while simultaneously throwing a powerful spinning hook then, while returning from the 360 degree spin, gut punching in a linear location while lunging forward (very short range, like Vayne's roll). Both attacks do Physical damage to enemies in the area, and lowers the armor or all units struck by 20%. Hitting a champion with the lunge-punch will stun them shorty. On-hit effects apply to the 2nd punch.

*W: Hex-Tech Barrier Bloodstone Passive: While the field persist, Sanders gains 30/40/50/60/70% Healing and Regeneration from all sources >Sanders' Armor creates a protective barrier to shield himself that last for 3/3.5/4/4.5/5 seconds that destroys all incoming projectiles and disables Marks and Stacking Effects. (The Barrier is only big enough to cover Sanders. Looks similar to item 3309 ). However skills shots that would do through the Barrier are destroyed of Sanders walks past it while this ability is active.

*E: Jet Entry Bloodstone Passive: Sanders gains (15/30/45/60/75) movement speed while running towards and enemy champion. Sanders does a leaping kick into the air before coming down on one knee into an area and smashing into the ground with force. Upon landing Sanders deals (60/110/160/210/260 + 1 per 40% bonus attack damage) physical damage while knocking up enemies up in the center or the landing area for 1 second. If enemies are in melee range, and 180 degrees in front of him during the beginning of kick, they are carried into the air, and to the landing point (and then knocked up).

[The best way to explain it is this way; Imagine how Aatrox's (Q)- Dark Flight works, but instead if you were near him during the jump you would go in the air with him to where he lands]

R: Dauntless Blow Only can be used during Bloodstone Empowered Armor's "Resolve" >During _ Bloodtone Enmpowered Armor's Resolve_ Sanders can taunt an enemy Champion within a medium radius around him. During this time Sanders will slowly walk towards his opponent laughing confidently and cracking his knuckles. He cannot be CC'd until he is within 200 range of the opponent. Once he has reaches melee range Sanders punches the enemy target with force, dealing 200/300/400 + (1% for every 2% Health Missing), Significantly Slowing them.

Core Items item 3047 OR item 3111 item 3748 Offensive item 3078 ,item 3071 ,item 3068
Defensive item 3065 ,item 3143, item 3190,item 3194

SPEECH SELECTION "I dare them to try me"

SPAWNING "Now, let's see who has the guts" Caitlyn Vi With Caitlyn, Vi or both "Hmph, I see justice will be served today" Jinx With Jinx "I guess the i'll let the kid run free for now" Vi With Vi (only) Hey Vi.... how about-" (VI says- "Dont even think about it") Heimerdinger With Heim Hey Heim, when you gonna stop using those gadgets and fight like a man! (Heim says- Inadequate statement Colonel Sanders, deoxyribonucleic acid (DNA) clearly specify's that I... am a Yordle! Hehe")

MOVEMENT "They can't stop me" "Nothing's to hard for Colonel Sanders" "I always could hold my own" "Show me where the trouble is!"

Mach Punch "C'Mere" "Gotcha!"

BARRIER (While in combat) "Give up!" "No chance!" "It's useless!" "Stop trying..."

Reaching Full Rage "Full Power!" "About time!!" "Finally!" "Assurance." "Reinforced!" "Fortified!"

https://images7.alphacoders.com/377/377831.jpg

2 Comments

LilStacey873/15/2018, 8:29:10 PM1 votes

Got one down-vote... I thought I did a pretty good job on the KIT so I'm looking for reviews. Please post your thoughts on this page, as well as your Champion Concept. Thanks!

Also, if there's any good writers that want to help me with a better Background story, feel free to post.

LilStacey873/16/2018, 9:50:43 PM1 votes

Looking for Concept Developers to review my post, Thanks!