My Champion Idea: Ventus (final)

CoopShwoop·12/12/2014, 1:05:57 AM·1 votes·1,753 views
My Champion Idea : Ventus (update)

Option 1: Fighter/ Tank Ventus (i am personally rooting for this one)

Basic Attack: Ventus jabs his target

(When rage bar is full) Basic Attack: Ventus slams both arms down on target for more damage (tell me if this is a good idea, because i'm not sure if this would be OP or not, by the way this wouldn't use Ventus' rage)

Passive: Raging Storm: Ventus builds up rage with each hit he lands. When his rage bar is full Ventus can choose one of his abilities to use that let's him use the ultra version of that ability. (replaces mana) (the more rage Ventus has, the darker the clouds surrounding his body gets)

Q: Gust: Ventus fires a sudden gust of wind (in the form of a cylinder) in a straight line (cooldown 6 seconds)

Q: (Raging Storm) Gale: Ventus fires a sudden, dark gale of wind (in the form of a cylinder)(targeting is in the form of a line) in a straight line that has little knockback (more damage, cooldown 6 seconds)

W: Winded: Ventus selects a group of minions (targeting is in a form of a cone) and sucks the air out of their lungs, replenishing his health by 10 percent of his max health (the bare minimum Ventus can replenish is 5 percent, only if the enemy minions all have health below 50 percent)(only works on minions)

W: (Raging Storm) Breathless: Ventus selects a group of enemies (targeting in the form of a slightly larger cone) and sucks the air out of their lungs, replenishing his health by 20 percent of his max health (This can work on enemy champions)

E: Crosswind: (Passive) Alleviates the pressure of the air around Ventus so he can move slightly faster (When Activated) Ventus melts his body into a cloud blowing in a certain direction (medium straight line, can go through walls) If Ventus passes through a enemy champ while in his cloud state, the enemy champion is slowed by 20 percent (cooldown of 20 seconds, when cooldown is over the passive kicks back in)

E: (Raging Storm) Jet Stream: (Passive) Alleviates the pressure of the air around Ventus so he can move slightly faster (When Activated) Ventus melts his body into a dark, stormy cloud blowing in a certain direction (medium straight line, can go through walls) If Ventus passes through a enemy champ while in his cloud state, the enemy champion is stunned for 2 seconds (cooldown of 20 seconds, when cooldown is over the passive kicks back in)

R: Twister: Ventus surrounds himself and any other enemy within his (medium to large) radius in a Twister that damages the enemies every second and slightly pulls them towards Ventus (cooldown 70 seconds)

R: Hurricane: Ventus surrounds himself any other enemy within his (large) radius in a Hurricane that stuns the champions inside the Hurricane for 4 seconds, and when the Hurricane is over debris from the Hurricane drops out of the sky into the (large) radius where the Hurricane occurred (cooldown 110 seconds)

Option 2 Mage/ Support Ventus

Basic Attack: Ventus hurls a wave of wind at his enemy

(When rage bar is full) Basic Attack: Ventus slams both arms down and creates a larger wave for more damage (tell me if this is a good idea, because i'm not sure if this would be OP or not, by the way this wouldn't use Ventus' rage)

Passive: Vacuum: Ventus gets more lifesteal from magic resistance items

Q: Gust: Ventus gathers wind from above him (short time) that follows him (in a form of a cylinder, starting with 3, max of 5) until he activates the ability again and aims the wind cylinder and fires one of them in a straight line. (2 sec cooldown in between firing a wind cylinder)

W: Doctor: Ventus absorbs one of his wind cylinders (lets just call them funnels) to regain 5 percent of his max health, and can distribute them to fellow allies, but each ally gets 1 replenishing their health 15 percent of their max health (cooldown 20 seconds) (btw Doctor is also a Meteorological term)

E: Crosswind: Ventus uses one of his funnels to scoot a short distance (straight line)(cooldown 10 seconds)

R: Tornado: Ventus summons down a tornado at a target location with medium range (60 second cooldown)

Option 3: Mage/ Marksman Ventus (has mana)

Passive: Breeze By: Can walk through minions

Q: Downburst: Ventus summons down a burst of air that damages the enemy (3 second cool down)

W: Mistral: Ventus summons cold air to slow an enemy champion (8 second cool down)

E: Crosswind: Ventus lets himself be carried by the wind (15 second cool down)

R: Cold Front: Ventus creates a large wall of air pushing and knocking back any enemy champion to come across it (80 second cool down)

9 Comments

reallifejedi12/17/2014, 12:37:57 AM2 votes

good work

DubyStep12/12/2014, 10:10:48 PM1 votes

wait how do you chose which play style?

CoopShwoop12/14/2014, 11:08:11 PM1 votes

The options aren't like, classes that Ventus switches between during the game, they are options that i gave out so you guys can decide which one you would want to see in the game

CoopShwoop12/12/2014, 1:14:54 AM1 votes

you can tell i wasn't very enthusiastic about the 3rd option lol

CoopShwoop12/14/2014, 11:10:33 PM1 votes

For example: I hope to see option 1 fighter/ tank Ventus go into the game

CoopShwoop12/15/2014, 10:15:36 PM1 votes

don't be afraid to comment and leave your opinions ; P

CoopShwoop12/14/2014, 11:09:05 PM1 votes

only one