My Champion Idea : Ventus (update)

CoopShwoop·12/9/2014, 12:12:09 AM·1 votes·1,619 views
My Champion Idea : Ventus

Hey guys, I've been getting a good bit of helpful tips to balance Ventus. So here is what i'm going to do, i'm going to give you guys 4 options for how Ventus should work

Option 1: Fighter/ Tank Ventus (i am personally rooting for this one)

Basic Attack: Ventus jabs his target

(When rage bar is full) Basic Attack: Ventus slams both arms down on target for more damage (tell me if this is a good idea, because i'm not sure if this would be OP or not, by the way this wouldn't use Ventus' rage)

Passive: Raging Storm: Ventus builds up rage with each hit he lands. When his rage bar is full Ventus can choose one of his abilities to use that let's him use the ultra version of that ability. (replaces mana) (the more rage Ventus has, the darker the clouds surrounding his body gets)

Q: Gust: Ventus fires a sudden gust of wind (in the form of a cylinder) in a straight line (cooldown 6 seconds)

Q: (Raging Storm) Gale: Ventus fires a sudden, dark gale of wind (in the form of a cylinder)(targeting is in the form of a line) in a straight line that has little knockback (more damage, cooldown 6 seconds)

W: Winded: Ventus selects a group of minions (targeting is in a form of a cone) and sucks the air out of their lungs, replenishing his health by 10 percent of his max health (the bare minimum Ventus can replenish is 5 percent, only if the enemy minions all have health below 50 percent)(only works on minions)

W: (Raging Storm) Breathless: Ventus selects a group of enemies (targeting in the form of a slightly larger cone) and sucks the air out of their lungs, replenishing his health by 20 percent of his max health (This can work on enemy champions)

E: Crosswind: (Passive) Alleviates the pressure of the air around Ventus so he can move slightly faster (When Activated) Ventus melts his body into a cloud blowing in a certain direction (medium straight line, can go through walls) If Ventus passes through a enemy champ while in his cloud state, the enemy champion is slowed by 20 percent (cooldown of 20 seconds, when cooldown is over the passive kicks back in)

E: (Raging Storm) Jet Stream: (Passive) Alleviates the pressure of the air around Ventus so he can move slightly faster (When Activated) Ventus melts his body into a dark, stormy cloud blowing in a certain direction (medium straight line, can go through walls) If Ventus passes through a enemy champ while in his cloud state, the enemy champion is stunned for 2 seconds (cooldown of 20 seconds, when cooldown is over the passive kicks back in)

R: Twister: Ventus surrounds himself and any other enemy within his (medium to large) radius in a Twister that damages the enemies every second and slightly pulls them towards Ventus

R: Hurricane: Ventus surrounds himself any other enemy within his (large) radius in a Hurricane that stuns the champions inside the Hurricane for 4 seconds, and when the Hurricane is over debris from the Hurricane drops out of the sky into the (large) radius where the Hurricane occurred

Option 2 Mage/ Support Ventus

Basic Attack: Ventus hurls a wave of wind at his enemy

(When rage bar is full) Basic Attack: Ventus slams both arms down and creates a larger wave for more damage (tell me if this is a good idea, because i'm not sure if this would be OP or not, by the way this wouldn't use Ventus' rage)

Passive: Raging Storm: Ventus builds up rage with each hit he lands. When his rage bar is full Ventus can choose one of his abilities to use that let's him use the ultra version of that ability. (replaces mana) (the more rage Ventus has, the darker the clouds surrounding his body gets)

Q: Gust: Ventus gathers wind from above him (short time) that follows him (in a form of a cylinder, starting with 3, max of 5) until he activates the ability again and aims the wind cylinder and fires one of them in a straight line. (2 sec cooldown in between firing a wind cylinder)

Q: (Raging Storm) Gale: Ventus gathers a dark wind from above him (short time) that follows him (in a form of a cylinder, max of 5) until he actives the ability again and aims the wind cylinder and fires them in a straight line. (1 sec cooldown in between firing a wind cylinder) (more damage then Gust)

W: Inhale: Ventus absorbs one of his wind cylinders (lets just call them funnels) to regain 5 percent of his max health, and can distribute them to fellow allies, but each ally gets 1 replenishing their health 15 percent of their max health (cooldown 20 seconds)

W:(Raging Storm) Doctor: Ventus absorbs one of his wind cylinders (lets just call them funnels) to regain 15 percent of his max health, and can distribute them to fellow allies, but each ally gets 1 replenishing their health 30 percent of their max health (btw Doctor is also a Meteorological term) (cooldown 20 seconds)

E: Crosswind: Ventus uses one of his funnels to scoot a short distance (straight line)(cooldown 10 seconds)

E: (Raging Storm) Wind Burst: Ventus uses one of his funnels to scoot a lengthy distance (straight line)(cooldown 10 seconds)

R: Tornado: Ventus summons down a tornado at a target location with medium range

R: (Raging Storm) Cyclone: Ventus summons down a cyclone at a target location with medium to large radius and higher damage

Option 3: Mage/ Marksman Ventus (has mana)

Passive: Breeze By: Can walk through minions

Q: Downburst: Ventus summons down a burst of air that damages the enemy (3 second cool down)

W: Mistral: Ventus summons cold air to slow an enemy champion (8 second cool down)

E: Crosswind: Ventus lets himself be carried by the wind (15 second cool down)

R: Cold Front: Ventus creates a large wall of air pushing and knocking back any enemy champion to come across it (80 second cool down)

Option 4 Fighter/ Marksman Ventus

Ventus switches between option 2 and option 3 for his R

Well i hope you guys actually read this and like my idea(s) if you do comment and like below and tell me which option you like best PLEASE

8 Comments

reallifejedi12/9/2014, 12:17:01 PM2 votes

cool

CoopShwoop12/9/2014, 9:36:03 PM1 votes

bump

CoopShwoop12/9/2014, 4:13:04 AM1 votes

I personally prefer option 1, but y'know........

CoopShwoop12/10/2014, 10:59:58 PM1 votes

Is anyone seeing this?

CoopShwoop12/11/2014, 1:40:59 AM1 votes

I find it weird how my first Ventus idea post got so many views, but was kinda crappy, and yet this post, which i think is way better than the last one, get's little to no attention

CoopShwoop12/11/2014, 11:42:24 PM1 votes

BUMP

CoopShwoop12/9/2014, 10:40:36 PM1 votes

Originally option 2 was fighter/ support but.....