The Watcher
Thats it, thats his name and epithet. Heartless here with yet another strewn together champion kit... with a little concept this time too!
Basic info
Smacks people with his wings.
Attrng: Attdmg: Mgdmg: Armor: Mresist: Mvmsp: Attspd:
Passive: Watcher's Spire
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When the Watcher spots an enemy champion through the fog of war, it generates points of Vigilance. When spotted by an item or spell, the generarion is increased.
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At 30% It gains 30 movement speed
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At 50% It gains 10%Ap and 10% Cdr
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At 80% Using abilities allows the Watcher to know when It is sighted by wards for 1 second.
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At 100% grants access to his ultimate.
Vigilance decays based on how many enemies are not visible.
Q: Pathfinder
Cooldown: 20/18/15/12/10s Range: self
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Grants the Watcher 100/200/300/400/500 decaying to 20 bonus movement speed for three seconds that leaves a trail that lights the FoW and increases allied movement speed 10/20/30/40/50% while on the trail.
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Next auto attack applies Last Warning damage and effect when Watcher is 15% Vigilant.
W: Nightlight
Cooldown: 12/11.5/10.25/9.75/7s Range: 1100 Damage: 80/110/175/200/250 + .4AP
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The Watcher calls upon ancient light to strike an area, dealing damage, slowing enemies 20% in epicenter and wards the area for 20/30/40/50/60 seconds. Ward has one health.
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Last ward is replaced with the most recent ward.
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Ward is teleportable, and immune to Nightmare Vigil destruction.
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When the watcher has 25% Vigilance, items and spell vision reveal the enemy for 3 seconds
E: Last Warning
Cooldown: 15s Range: Damage: 90/125/200/235/270 + .65Ap
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Watcher detonates nearby wards and revealed targets, dealing damage and extending reveal time five seconds, and slows 50%.
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At rank 1, can detonate from botlane to river bush, rank 2 can reach to scuttle ward, rank 3 can reach mid mid lane, rank 4 can reach the bush right before top scuttle ward, and rank 5 can reach toplane scuttle ward.
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If vigilance is 60%, Last Warning reveals stealth traps and champions in a Quinn sized range around it for 1 second.
R:Nightmare Vigil
Cooldown: 210s irreducible by cdr. Range: Global Damage: 250/500/1000 + 1.0AP
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The Watcher warns the enemy team of impending danger coming in 15/10/8 seconds. Within that time, the enemy team has 50% increased tenacity and must race toward a nearby ward, tower, or base. Recall time is increased by half the warning time.
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All enemy wards are revealed and immunized from damage for the duration of the ult, and new wards placed are immediately destroyed (Watcher harvests the gold). While inside an area around the ward, enemy champions are immunized from all damage and cc.
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If enemies are outside the safe areas when the countdown reaches 0, enemies are slowed 0-99% for 2.5 and then feared for 3.5 seconds. While feared, Enemies take 250% damages from all sources. Additionally, the Watcher's skills become They Follow, in which he watches a swarm of dangerous spirits move from the safety of his spire as they deal massive DoT. (Rooted while he directs a powerful pet)
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The Watcher protects Baron and Dragon with his light, shoving all champions and wards out of their zone for the duration.
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Consumes all Vigilance.
Possible special synergy with the mystery champs:
Nocturne, Shaco, and Fiddlesticks recieve They Come buff when the second part of Nightmare Vigil occurs.
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Nocturne applies 10% of They Follow's DoT strength during paranoia globally, and his ult cooldown is refreshed when he kills someone.
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Shaco applies 50% of They Follow's DoT strength in an area around himself and his clone. Shaco replaces himself with his clone if he dies for 60 seconds.
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Fiddlesticks applies 30% of They Follow's DoT strength on top of his normal Crowstorm damage. Crowstorm taunts and Foddlesticks recieves 80% damage reduction if he stands still.
Character analysis:
Basically, Watcher is a utility mage who provides mapwide presence, and ally support in the form of vision, some damage, and engage/disengage. His main goal is to warn allies of potential danger and proceed to keep the threat at bay. As a Watcher, it will help anywhere it sees fit.
Watcher is primarily a support. Even though Watcher is a melee attacker, it can help keep harrass up via Nightlight and Last Warning, and with enough Vigilance, keep junglers at bay with Pathfinder and Last Warning, while also guiding the carry to safety.
As a midlane mage, Watcher must be warry of its early game frailty and general lack of damage until until he becomes 50% vigilant. At mid lane, Watcher can become incredibly good at assisting other lanes with minmal roaming provided that its teammates ward offensively.
Its ult becomes a minigame in of itself. It grants immediate pressure relief off of dragon/baron and can buy valuable time or even score aces if the enemy team hasnt warded properly.
Watcher suffers from being frail ontop of needing to go into melee range to initiate to its fullest potential. Even with a full Ap build, Watcher wont be deleting people. In a full fledge teamfight, unless he uses his ult midfight, his contribution wont be super fantastic. Again, he can kite away dangerous targets from a good distance to start a fight or flee. Its ult can work against his team if it uses it at the wrong time during a skirmish.
Itemization Watcher benefits greatly from building durability with some ap and cooldown reduction.
Rylai can help bolster the effectiveness of its bread and butter Nightlight with the 40% slow, and the added health help it get in the Pathfinder auto attack.
Iceborne Gauntlet allows much meeded armor, cdr, and ability power, and increases the effectiveness of Pathfinder proc with an added aoe slow.
Lichbane can help mage Watchers deal increased burst by stacking Pathfinder proc, and then using Last Warning as follow up.
Rod of Ages is good for the added health, but Watcher has no need for the mana component.
Rabbons, helps mage Watchers deal noticeable damage beyond its ultimate.
Ludens is a great item since it increases Watchers kiting ability and gets more distance on Pathfimder's trail.
As a support, its best to start with a coin and build unto talisman to help with engage and disengage and then build more tanky items rather than going damage, since early game, its cooldowns make it unreliable to farm with
Lore
Watcher has existed between the spires of light and darkness, life and death, void, shadow and living since the dawn of time. It has stood between the gateway of existence and nothing, and watched as life passed between the two. Few have sighted the creature and most dont believe it even exists. What it waits for, only discredited scholars speculate. Conspiracists believe it will reveal itself as the world ends. Others call it the miracle bird, that which prevents tragedy.
All who believe agree on singularly one thing. It is watching.
Quotes
Ambient "Don't blink." "Forever vigilant." "I don't even get holidays or christmas." "Their eyes are watching god. I am watching you."
Pathfinder "I shall light the way." "This way." "I go. You follow." "Sure send in the squishy bird first." "Im out. Cya losers."
Nightlight "Slinker!" -> nocturne "Peekaboo." "I see you"
When using ult "It begins." "They come." "The nightmare hastens." "To the light!" "Light shall pierce the nothing."