A Support Champion Kit

Pastramka·3/8/2015, 3:30:01 AM·10 votes·1,818 views

This is just a concept for a kit of a support champ, inspired by a friend's post. http://fc09.deviantart.net/fs71/f/2014/353/d/1/__bloom_by_bluefley-d8ad7gp.jpg

Has no mana.

R: Accumulation A two stage activation spell;

  1. Casts of an invisible item/bottle/chest/flower-plant of him self with in 800 range. Item contains 33% of champs health and has champion's health regen. Cost permanently 33% max health.

  2. If the item is within 5000 range the champion channels for 2 second becoming immobile and immune to disables, then teleports to the accumulation Item and the item teleports to his channeling position; When the item arrives implodes dealing 250/380/550 +30%AP + 1 for every 2 HP the item is missing as magic damage within 500 range - the implosion pulls in near-buy enemy champions within its range for 150 range or until they hit the center of the implosion in which case they are stunned for 1 sec.

After implosion or destruction by enemy attacks the second activation goes on cooldown for 130-100.

If the champ is killed the item burrows.

Passive: Life line

  • If the champion's HP drops below the capacity of the accumulation he starts draining HP from the item for 20HP per sec + 1hp for every 50 HP the item is missing, for minimum 3 sec or until the R Item is drained to 1 HP after which its health channeling capabilities go on cool-down for 20sec.
  • Attacking the accumulation Item slows the attackers movement speed for 40% for 3 sec(mele) and 50% for 5 sec(ranged).

Q: Suction

  • Cast range 900, connection range 1200, cool-down 20 - 15, cost 5% current health.
  • Trows a line/rope/tongue draining the first target it hits for 4 sec for 80/120/170/230/300 + 10% MaxHP of the R item,
  • The champ heals for 80%-20% of the damage dealt depending on the extension of the link, closer to the target heals more.
  • If a enemy champion passes trough the line while another enemy champion is already being connected to it: the suction/connection is transferred to them for the remaining of the connection time and takes the left over damage, and the cool-down is reduced for 10%.

W: Balance wave

  • The champ connects to the R item and expand a healing wave for 600 range in a 35 degrees cone that costs him 6-10% current HP. The waves transfer health per every allied champion in the cone, so every healed allay costs the item 6-10% of its current health. The allied champs healing is amplified for 30-50% AP. So healed for 6-10% R-item CurrHP + 30-50% AP
  • Enemies hit are magically damaged for the amount that an ally would be healed and cost him the same, half of the damage dealt to all enemies is returned back to the champion as a 3 sec shield.
  • Passive: Champions can be over-healed and receive a 5 sec shield for the extra healing amount.

E:

  • Lunches to an enemy with in 650 range and leaches to him for 3 seconds draining his health(in a form of magic damage) 10-50 + 5-10%AP + 5% targets max health every second.
  • Every second during the drain small pools/cartridges/seeds of buff are drooped from the target that last 10-18 sec, ally stepping on them will get 3 sec shield for half of the damage that was dealt to the target and will get one second speed buff for 10-20%.
  • Enemies stepping on them will receive grievous wounds and movement de-buff.

Notes/Conditions: **R:**The item mimics the champion base health regen and bonus health regen from items in his inventory. The Item can be healed by auras or other source of health if in range of those sources. Auras and heals that are dircted to the champion wont heal the item and other way around. While burrowed the item health regen is halted and the item is completely invisible on the map for all. The Item's max health increases instantly with champions Max health increase.

**Passive:**While the item is being drained his health regen is halted. If the item is not casted other spells wont get bonus damage that is based from the items health.

**E:**Involved champions (caster and target) cannot interact with buffs from this spell while they are engaged by the spell itself. A third champion can interrupt the spell with a disable root/stun/knock-up/hex....


Wrote it as short as I can so it can be an easy read, so I might have missed something.

11 Comments

KakusaiChaos3/8/2015, 4:36:14 PM2 votes

[deleted]

The Whamboozler3/8/2015, 5:21:59 PM2 votes

Inb4 everyone who looks into this post only does so to look at that ass-pic.

Vaporo3/11/2015, 12:30:04 AM1 votes

Bluefley Much...