Consumable Items, Alchemy and Diversity
I think we can add recipes for consumables too;
One buys any of these
consumables, and spends as much gold as the consumable to add an enchantment( or another potion or crystal to the elixir), that will give the user a buff only if a particular condition is met, that inflicts the user directly.
For example;
You enchant
:
The enchantment gives you 20% reduced damage from critical strikes from a certain attacker if his critical strike has bigger value than 50% of your MAX HP.
With this condition u eliminate champions who already can bare well with critical strikes: 5068 HP
wont find much use from this enchantment, but squishy champs might have an extra chance to escape Nasus or Tryndamere... And that's if they opt for the Elixir of Ruin which squishy mages or adcs rarely do.
Or another example, enchantments for
that are conditioned just for magic penetration :
- If your magic resistance is reduced below 11 u get a movement speed buff for 2 sec. or
- If your magic resistance is reduced below 11 u get spell shield that will block 30% damage of the next spell. or
- If your magic resistance is reduced below 11 u get bonus 10% critical damage.
There can be tons of other combinations just for a single elixir, this feature will give late game gold more value and will bring more strategy and more fun experimenting to the game. The conditions are there so snowballers cant use this to roll the ball faster, but those perfect match up games that happen once in a while where both teams have full build: will be even more fun and you will have more complex strategy to think about and more things to spend ur gold on.
I also think this hits the spot for Riot's "Strategic diversity".
except it would be for the late game.