Consumable Items, Alchemy and Diversity

Pastramka·3/29/2015, 2:45:13 PM·32 votes·3,336 views

I think we can add recipes for consumables too;

http://imgur.com/sBk3JW4

One buys any of these item 2138 item 2137 item 2139 item 2140 consumables, and spends as much gold as the consumable to add an enchantment( or another potion or crystal to the elixir), that will give the user a buff only if a particular condition is met, that inflicts the user directly.

For example;

You enchant item 2137: The enchantment gives you 20% reduced damage from critical strikes from a certain attacker if his critical strike has bigger value than 50% of your MAX HP.

With this condition u eliminate champions who already can bare well with critical strikes: 5068 HP DrMundo wont find much use from this enchantment, but squishy champs might have an extra chance to escape Nasus or Tryndamere... And that's if they opt for the Elixir of Ruin which squishy mages or adcs rarely do.

Or another example, enchantments foritem 2140 that are conditioned just for magic penetration :

  1. If your magic resistance is reduced below 11 u get a movement speed buff for 2 sec. or
  2. If your magic resistance is reduced below 11 u get spell shield that will block 30% damage of the next spell. or
  3. If your magic resistance is reduced below 11 u get bonus 10% critical damage.

There can be tons of other combinations just for a single elixir, this feature will give late game gold more value and will bring more strategy and more fun experimenting to the game. The conditions are there so snowballers cant use this to roll the ball faster, but those perfect match up games that happen once in a while where both teams have full build: will be even more fun and you will have more complex strategy to think about and more things to spend ur gold on.

I also think this hits the spot for Riot's "Strategic diversity".

20 Comments

jQuery3/29/2015, 2:48:21 PM11 votes

Lets PBE this.

Dengeden3/29/2015, 7:16:36 PM4 votes

Wrath and Sorcery might have to be exempt from this, the candidates for those 2 are already late game power houses... I love the idea in general though, it'd be interesting how supports would benefit from it and wether it could be bought for some lv9 cheese business.

Wullf3/29/2015, 6:02:18 PM3 votes

Not sure about your actual propositions, but concept of building elixir into something is interesting, fresh and cool.

G1Radiobot3/30/2015, 1:28:21 AM2 votes

I just have to say that I get elixer of Iron on every champion I play. Can we have a buff that gives a slight reduction in effect to knockups and displacements on Iron?

Joushi3/30/2015, 9:18:49 AM2 votes

My initial worry about this is the focus that these items will have on them as immense temporary power spikes, especially depending on how the "recipe" interacts with timers.

Does the timer of the elixir get reset + bonus if they upgrade it? If it does, that's some pretty massive stats you get relatively cheaply for a long period of time. Elixir of Wrath is already something like 300% gold efficient, the others I'm not sure, but extending the duration for cheap is actually pretty significant.

Alternatively, if you have to buy the elixir and the upgrade all at once, then until late game, unless the extra bonuses are significant, then the extra stats become a really significant gold sink and thereby become very difficult to justify.

Still another option, if you can upgrade an elixir over time before drinking it (buy wrath first back, next back buy the sorcery upgrade or however you want to word it, and then drink it then) then the point of the consumable is pretty defeated imo.

The next issue is the difficulty of justifying recipes for temporary effects. Elixirs are meant to be temporary, and by treating them in a similar way to other items, they somewhat lose some of their core identity. Wards and trinkets have a number of things that make them markedly different from other types of items, and by blurring the line, I'm worried that consumables or semi-consumables will become too much of an issue.

LazyGlue3/29/2015, 5:43:44 PM2 votes

Trinkettt spot?

CoolKnightST3/29/2015, 7:59:29 PM1 votes

It feels like an intressting idea. However the thing that worries me the most is that this would be a straight nerf to adc's. I'm not sure that would be a good scenario.

Rainbowgasm3/29/2015, 5:16:09 PM1 votes

What if, instead of being a one time use, they become an active ability?

The item itself would have no effects, but when you activate it, you get buffed for a good duration and then you have to recharge it at the fountain?

You would keep the current elixers for people who have all 6 item slots taken up, but then allow for the stronger elixirs you suggested to be built, and they become a part of a players build. Think of it like item 2041 except it would be for the late game.

Champion Skin3/30/2015, 4:24:13 PM1 votes

You do know that the number 2 on elixir of wrath would be insane... Like if an AP mage is against someone with that Elixir and they have 30 mr... and the mage has an abyssal... the abyssal mr reduction would actually lower the damage the mage deals each time the target got out and in of the abyssal range...

And you do know that Nasus Q isn't counted as a crit right? Not to mention if the crit is more then 50% of your HP... even if it gets reduced by 20% you will still likely die in 2-5 hits... so what good would it do?