Yorick Champion Rework

Macer200·4/16/2016, 2:04:14 AM·3 votes·1,290 views

I have been thinking about this for a while. Yorick is definitely in need of a rework. Theses are just a few ideas.

Whap, Tick, THUNK! Passive: Every 3rd consistent auto attack, Yorick stuns the enemy for .5/.75/1/1.25/1.5s (Based on level). Cannot stun the same target more than twice every 9s. 2.5s cooldown after each stun.

Q Make'n Yur Grave 75 mana CD: 10/9/8/7/6s Active: After 1s Yorick slams his shovel in front of him. (Creates an enlarged shape of a shovel) Dealing 100/120/140/160/180 (+75% AD) phsyical damage and stunning all enemies hit by the blade for 1.5/1.5/2/2/2.5s. It knocks all enemies hit by the handle/shaft backwards and deals 10% of their Current HP in damage instead.

W Protection From The Dead 30 mana (+10 for every stack of Skulls) Passive: Whenever Yorick kills an enemy minion Yorick gains a stack of Skulls. Max 7/10/13/16/19 skulls. Skulls +10/15/20/25/30 (+7% of your bonus HP) Shield strength. +3/5/7/9/11 magic damage on hit

Active: Yorick gains a shield equal to 100/150/200/250/300 (+25% missing HP). Consumes all stacks of Skulls.

E Tombstone 100 mana CD: 50/45/40/35/30s Active: Yorick summons a tombstone next to him. Tombstones last 50/65/80/95/100s

Tombstone 3/5/7/9/12 HP Every 7s summon 2 skeletons

Skeleton 100/120/140/160/180 (+10/15/20/25/30% of your bonus HP) HP 12/17/21/28/39 magic damage on hit 450 movement speed Targets nearest enemy or a champion within 500 units of the targeted enemy. Skeletons have +5/10/15/20/25% stats while nearby Yorick

R Grave Un-Diggin 150/140/130/120/120 mana CD:150/135/110/95/80s Active: After 2.5s Yorick revives target ally at their position with Hp and mana equal to 50% of their max Hp (+20% of Your HP). If Yorick is interrupted Grave Un-Diggin goes on a 15s cooldown. (Your ally drops a pile of bones on the ground that you click on then run over to.)

If Yorick presses R on himself while dead he revives himself after 7s.

Please right what you guys think. Im sure it needs balances and stuff. But please leave comments!

5 Comments

Probs feeding4/16/2016, 6:10:50 AM1 votes

That's really not bad at all, if you toned down the stun and HP damage on q, and maybe gave the skeletons a timer on how long they can be out, it'd be damn near perfect. I also like the new E, and ult concept a lot. It gives him a strong feel while offering a lot of counterplay.

I.E. The can make him a strong lane pusher, but you can destroy the tombstone

His ult can turn around a teamfight, but you can prevent it for 15 seconds.

Well, those are my thoughts. Would you mind checking out my champ concept?

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Z4h27RvA-vertigo-the-faceless-stalker-megamain-thread

It's a mountain of text, I know haha, but there's a table of contents for a reason. :) Skim through and read whatever you want.

Flailmorpho4/16/2016, 5:42:02 PM1 votes

Yorick can't use skeletons, because China has a ban on them