Champion Revealed: Oktar, The Three Horned Rino
Pronouced Ok-tar
Oktar is a big 3 horned rhino. He looks a little humanlike but mainly rhino.
Lore: Oktar's tribe lived in the mountains. Rough terrain and cold winds brought together the whole tribe. Oktar was the leader. Providing support in battles against enemies and building huts. Leading them through the mountains when tough times were about them. Oktar was an amazing leader, his tribe told him so. But one day, while fighting some extremely strong trolls, Lissandra came. She killed Oktars warriors, his brothers, with a single swipe. Sending shards of true ice into their hearts. Trundle, the troll king murdered his closest friend. The tribe retreated. Having its army be depleted and their defences in shambles. Oktar fought in one last battle for some land, food, safety for his tribe. An earthquake devastated his army, what was left of it. He was the last one left. He told the rest to run, while he fought to the death.
He emerged from a cold, hard sleep. It had been years since his battles. Yet he still remembered them clearly. He rolled over in his bed at the inn. Three years ago he fought for his tribe. Three years ago Oktar's tribe was murdered. Oktar was the last of his people known to be alive. He spent every living day trying to find his people. Trying to protect his people. But he could not find them. Nor could he find Trundle. To get his revenge for what he had done to his tribe. Nor could he get revenge on Lissandra, for what she had done to him. He was alone now, no one left. Oktar got up and left the inn. Leaving only a few coins to trace of his presence.
Oktar joined the League of Legends when he found out Lissandra and Trundle had joined. He would fine them and kill them, over and over and over again if he had to, for revenge.
Rough Going Passive: Oktar converts 7% of his bonus HP into armor and magic resist.(100 HP would instead give you 93 HP, 3.5 AR, 3.5 MR)
Stampede 100 mana CD 15 seconds Q: Oktar marks target champion. Oktar gains 25/30/35/40/45% bonus movementspeed when moving towards the marked champion. If oktar is within attacking range of the marked champion, Oktar deals 20/30/40/50/60 +10% of your bonus HP in magic damage per second. The mark lasts 5 seconds
Q Active: You click a champian in about the range of Urgot's Q.
Raging Fury 30/50/70/50/30 mana CD 10/8/6 seconds W Passive: Oktar takes 5/7/9/11/13% less damage. W Active: Oktar gains 45% attack speed slows nearby enemies by 25% by .2/.25/.3/.35/.4 seconds for the next 5s.
W Active: Range of slow is about Alistar's knockup with a little more range.
Smack/Slam Smack: 50 mana. Slam: 50 mana. CD 7 seconds after second cast. E Smack: Oktardeals 15% of a champion's current HP in magic damage. He can then cast Slam. E Slam: Oktar slams target area, dealing 50/70/90/110/130 +50% of your AP in magic damage.
First E: Oktar must target a champion within range of Taric Stun. Second E: Oktar slams in a cone like Cho'Gath silence but smaller.
Front Lines 100/120/140 mana CD 70 seconds. R: Oktar gains a shield equal to all the lost HP from his passive +150/250/350 for 4 seconds. While the shield is active Oktar doubles his W Passive and gains 135% AP. (Had 100 AP Would now have 135 AP)Oktar's Q gives only 20/25/30/35/40% bonus movementspeed but is on a 5/4/3 second cooldown.
Edit: Changed up the scaling on a few abilities, as well as some mana costs. Also nerfed his passive and Q. But buffed is ultimate a little and his W.