Plants Are Cool and All, but We Need More Than Three.
Here are some concepts if you're interested.
Spitflame Bush - Upon being killed, the jungler of the team who killed it gains splash damage upon casting their next smite and deals splash damage around the target in a 325 unit radius for 60% true damage. Effects applied by smite are 40% as effective. Duration: 90 seconds Spawn Areas: Near red and blue buff, and occasionally near dragon and baron. Purpose: This gives junglers the option to quickly clear a whole camp, or Chilling Smite 2 or 3 targets, or just be a Korean mechanic duelist and land Challenging Smite on all 5 and 1 v 5 pentakill. Stormwind Plant - (5HP) - Upon being killed, unleashes a storm (similar to Anivia) which grows in size, up to a radius of 650, slowing monsters and champions, but not damaging them. Does not affect the team who delivered the killing blow. Smite deals 2 damage to the plant instead of one. Initial Spawn: Slows by 20% After 1 second: Slows by 40% After 3 seconds: Slows by 50% After 6 seconds: Slows by 80% Duration: 8 seconds Spawn Areas: Areas close to lanes, but not in them. Purpose: Disengaging teamfights, however offers counterplay because it can be stolen.
shout can be clearly heard by every affected unit.