Add Mastery to WuKong
WuKong's fairly easy to Master. His Q E R are quite straight forward and simple.
Here are my Suggestions -His W should hold up to 2 charges if not used like Ashe's E. His W clone can also move slightly instead of just standing still. -His Q could be cooler. In the mythology, WuKong's weapon can extend. So I'm thinking maybe something similar to Sion's Q but the range extends while channeling. -His E could be have some more utility. His current animation shows 3 WuKongs. What if you could switch position to another WuKong during cast? What if the other 2 WuKongs become W clones? -For his R, instead of knock-up, it would be more fun to play against Wukong if it is a knock-back, if target is at edge. If target is close to Wukong, they would still be knocked up. Wukong should be a flanker using his clones to position strategically.
What do you think?