Ping Improvement Concept
By JiYung
By JiYung
I like the concept, but it would be annoying to see a danger ping that's all the way across the map. What if there was a range at which it would show the pings outside your screen?
That's a good point, perhaps they should set a range limit for the pings that appear on your screen, if they did that I think this would be a fantastic change to pings.
I completely agree.
Change the opacity based on how far away it is. For example: A solid ping means it's very close. A faint one is very far away.
Good. Additional suggestion: the farther away the ping, the smaller the indicator on screen.
Good. Additional suggestion: the farther away the ping, the smaller the indicator on screen.
or just make it not appear if you are over half the map away from the point (unless its the Assist me ping of course), ie if your pinging DANGER in top lane by baron pit, bot lane hears the sound and sees it on their map but gets no indicator until they move their camera to around past Dragon Pit
4 seasons and this has now been mentioned. This is awesome!
At the rate Riot implements new technology, this isn't going to come until a year or so if they decide to do it.
Great idea +1
Would be neat if the outside screen ping also showed the name on the bottom like when it is on screen
This would probably ruin wards, but what if you could drop timers down, like you see a 3 minute ward placed, you drop a ping on the ward that stays there for three minutes (and so on for pinks, trinket wards, etc)?
Interesting thought, but wards already have timers on them - both the little white bar beneath their health and the numeric countdown in the upper-left corner of the screen when said ward is targeted.
If you were talking about giant floating ward timers, though, then they'd either be very helpful or a major distraction.
And if you were talking about enemy wards instead of allied ones, then this ping would never be enabled - why merely mark an enemy ward with a ping when you could just destroy it on sight?
Because it's not always an advantageous time to destroy a ward when an enemy has dropped one. Perhaps an enemy dropped one as they were running away with low health. Or maybe removing the ward at that particular moment would result in receiving enemy attacks. Or perhaps simply, a method of revealing the ward isn't available because the lens was used recently and is still on cooldown.
Additionally, there can be advantages to leaving an enemy ward up, and sneaking around it for a gank from a direction an enemy thought was safe.
Having a method to indicate wards would be really nice, as not everyone uses voice chat, people may have chat restrictions, and/or standing around to type in to chat about enemy ward locations is not always opportune.
I think that'd be really cool. It'd be something like a game of minesweeper where even if you can't clear it you can get an idea of where they are...however...trolls. They would have a field day. There'd have to be some sort of anti-spam mechanic. Or pretend there's a ward somewhere just to screw with your teammates. Dunno, maybe a teammate can disable a spot where it's been placed and there has to be some distance between pings so you can't just spam in one spot. In any case, good idea
I like the idea.
I've always thought Danger ping is useless tho
Ya, should be replaced with a warded ping
I would only want this if it could be turned off.
Why? Because I don't want it. Whenever someone pings I take a quick glance at the minimap and get everything I need to know from that. I don't need more screen clutter not to mention it would make the >50% of pings that don't pertain to you all the more annoying if they're spammed.
I would only want this if it could be turned off.
Why? Because I don't want it. Whenever someone pings I take a quick glance at the minimap and get everything I need to know from that. I don't need more screen clutter not to mention it would make the >50% of pings that don't pertain to you all the more annoying if they're spammed.
Would you like it more if it was a bit smaller or the size could be toggled down separate from the UI that stays on screen permanently? Then it wouldn't be as intrusive or distracting. I think it is a good addition overall.
Would you like it more if it was a bit smaller or the size could be toggled down separate from the UI that stays on screen permanently? Then it wouldn't be as intrusive or distracting. I think it is a good addition overall.
It'd probably be easier to make an on/off switch rather than a toggle size thing though most of the UI has that so why not.
I think the idea is neat, and can see why people would like it, I just don't want it on my screen so I wanted to point out players like me do exist and a toggle off switch would be needed if Riot were to implement it.
Love the concept for on my way and assist me. Danger is just used so much it would not be helpful most of the time, especially off screen
It would be helpful. what could happen is people could ping where an enemy is and you could tell at a glance the direction they may come from.
good idea
Yes please. I like the ideas about distance differentiation too.
I like this a lot - but there should definitely be some sort of range limitation or range indicator.
We have no need for the be careful smartping when we already have the be careful V button
This is brilliant. It would really improve team gameplay throughout every ELO range. However, I get the feeling Riot won't do this any time soon. =/ They may even come up with"It gives too much advantage!" as an argument. Would love to see a red post on this though.
I feel like there honestly needs to be 2-4x as many ping options, it wouldn't over complicate the game, but actually bring clarity,
particularly things that would help 99% of the player base(the extremely unskilled) would be pings such as
I had a bunch more...damn monday mornings...but in all seriousness, getting the idea across that dying is a huge negative in games would greatly improve strategy and lead away from the team deathmatch mindset most league players seem to have
This needs to happen sooner or later as it clarifies communication.
The on screen path for "on my way" is great because how many times has a teammate been in danger and instead of running to the orianna with the shield and haste ready they run the other way out of panic?
yes also agree on the range limit, seeing constant pings from bot while in top lane would be annoying, i think mid lane would be a good range limit , seeing as mid or jung in that area could see it and help pretty quick on either ends of the map
Please do this riot :o
its easy :/
Fiora was mentioned 10/10
But really I like the idea. Maybe they could try it out in team builder and bot games and if it works there move it to an option you can disable if you don't want.
UPVOTE. Riot would be retarded NOT to do this
PLEASE ADD A
WARD HERE or ENEMY WARDED
ping
please please
Great idea! upvoted
But the 4 premade ping spam....
I like this idea. I approve.
This is actually a really great idea, and well demonstrated. 10/10
Very nice :) I think rito will have fun with this one :)
Then one day you find out some noobs who are forced into support grow a habit to ping danger when their ADC take a chance to engage while they want to just sit back and "play safe" until game ends. Normally they would only confuse the ADC who expects a jungle gank, turns back and gets poked hard but now these useless dump can scare their own mid laners. Still a good idea though. It's just if people can't use ping well now, this will only cause more trouble.
I like this. However if the whole team spams pings, it would also be awesome. Troll!
WE NEED THIS NOW!
THIS IS SUCH A GOOD IDEA =O
KEEP THIS ALIVE: RIOT MUST SEE
BUMP
This is such a great idea.
this is awesome
Hey, I read your post that you did awhile back about the scripters. They have tons of them in NA. I have proof... I always do, and always put it up, but riot takes them down; Even when I use their bs "Guidelines".