Elementalist Marksmen

Neamean·2/24/2016, 1:24:01 AM·2 votes·772 views

A bit based off of Starlord

http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/59/0c/590c0fc94d6dce271904ef809a52d597.jpg?itok=qmIJc4cU http://www.themarysue.com/wp-content/uploads/2014/03/Star-Lord-Element-Gun1-580x320.jpg More specifically his elemental gun so he wouldn't look like Starlord but that doesn't mean he can't get a skin that pays homage to Peter Quill

Lore: A bit generic but he is basically a guy who love magic but couldn't perform magic himself so he build a gun that can give him power equal to that of magic's elemental spell. Since he build it himself he would be either from Zaun or Piltover, mayhap even a past fling to Janna.

Kit:

Elemental gun: After using an ability his auto attack would gain attribute of the element used

  • Fire: Auto Attack apply a DoT
  • Wind: Auto Attack grant bonus movement speed
  • Lightning every fourth auto attack discharge lightning to nearby enemies (hitting up to 5 unit)

Q: Fire Ammo- Fire a straight line skill shot that explode one it hit or reach it destination (apply burn to enemies)(it is similar to Lucian's w Karma's q and Quinn's q)

**Enhance Ammo: **Skill shot no longer stop at first enemy hit but pass through them, it also leave a scorch earth along it path burning enemies who stand in it. (potentially able to apply two DoT one from skill shot and one from the scorch earth)(similar to kog'maw w but instead of leaving a slow zone it's a burn Zone)

W: Wind Ammo- fire a cone of air in front of you stuttering all enemies hit and destroying any projectile coming at you.(cone about the size of Annie's W)(stutter can stop dashes mid flight and stop channel abilities)

Enhanced Ammo: now has a knock back to aid in the escape(not as long as Cait's net but not as short as Graves' R)

E: Lightning Ammo- Empower the next auto attack to hit in an AoE(like Twisted Fate's Red card of Iceborn gauntlet)

**Enhanced ammo: **The AoE will also stun all unit inside it radius.

R: Enhanced Ammo: Provide a bonus to his normal abilities.

What are the use of each ammo?

Fire is better fro DPS/1v1/skirmish Wind is better for Kiting Lightning is better for teamfights

Enhance ability however Fire might be better for team fight and lightning might be better for Skirmish so it is up to you to decide which one is more appropriate to use.

Also we can also make the ammo actually have an ammo system like Jhin and Graves but it number count should be much higher it exist but it is detrimental to his Marksmen play style because you reload with you ability not because you have to.

11 Comments

KarmasABiatch2/24/2016, 1:27:22 AM1 votes

So an ADC Udyr with a Karma Ult.

japan hate acc2/24/2016, 2:14:50 AM1 votes

It is Udyr and Karma's baby, trained and raised by Lucian. What would be the point? He wouldn't have a specific spot in the game. He's pretty useless. I'm sorry.