(Champion Concept, 7th) Giita, a clumsy and fluffy yordle
**Lore **
Giita Lovenut, a mild yordle (squirrel) who lives in the line between Bandle City and Dorset Wood. Her home is built in a very edging oak. The yordles have invited her to live in the city but she was afraid of living on ground. They always say she is too cautious. There is no danger around. It's one but she loves watching daily life in the city with all that adorable and funny yordles from her lovely home.
She especially loves chestnut. Every day, she goes into the wood, sometime to the foot of Sablestone Mountains to collect chestnut. She stores dozens in her home. One day she found a big polishing chestnut. Since then she has never left it. People asked why she collected a lot chestnut. She said just in case the winter came. They laughed at her. None of them has seen winter in their life. They always made fun of her silly belief, even fatty Donnum Pigface. Yes, the guy who love wearing a yellow short-sleeves. He is Giita's nearest neighbor and he is as clumsy as her.
She thought they was good friends. Once Donnum tried to joke on her that made her so angrily throw her chestnut at him. The nut hit his head and dropped near him. Giita then recognized she had given away her loveliest chestnut. She became anxious and rapidly sprinted to reclaim the nut. However, her tail lush his face and the boy began crying. Giita was so ashamed while Donnum learned a lesson. Since then the two have been more amicable to each other.
**Giita – The Clumsy Nut Lover **
*Role: Fighter *
*Lane: Top *
*Basic Range: 450 *
Health: 525 ~ 2004 (+87 per level)
Attack Damage: 59 ~ 110 (+3 per level)
Attack Speed: 0.654 ~ 0.988 (+3% per level)
Movement Speed: 335
Health Regen: 4.5 ~ 30 (+1.5 per level)
Armor: 32 ~ 83 (+3 per level)
Magic Resist: 30 ~ 38.5 (+0.5 per level)
**Abilities **
**P: Lovenut **
Her long-ranged basic attack (176 – 450 unit) throws her Chestnut to a target and has it come back to be ready for the next attack. *Randomly changes hand to catch. *
Her melee basic attack (0 – 175 unit) hits the Chestnut to a target, dealing 0 (+15% AD) bonus physical damage.
**Q: Gnaw **
Range: 225 Cost: 30 Mana Cooldown: 4s
Bites a target, dealing 60/100/140/180/220 (+90% additional AD) physical damage. Additionally, she has target's Armor reduced by 10/15/20/25/30% for 2.5s.
**W: Fluffy Tail **
Radius: 350 Width: 150 degrees Cost: 65/70/75/80/85 Mana Cooldown: 12/11/10/9/8s
Lashes his tail in a cone in a target direction, dealing 50/85/120/155/190 (+75% additional AD) physical damage to all enemies and slowing them by 50/55/60/65/70% Movement Speed in 1s.
**E: Brisk **
Range: 250 + 250 + 300 Cost: 80 Mana Cooldown: 18/16/14/12/10s
***1st and 2nd Cast: ***Sprints to a position. She has 1s waiting time after 1st cast and 2s after 2nd cast. *The 2nd cast already reduces Q's Cooldown to 0s. *
***3rd Cast: ***She jumps over a range, dealing 20/40/60/80/100 (+70% additional AD) physical damage in a small area at the position she lands.
*Only the 3rd Cast can be used to jump over low and slim terrains. *
**R: Clumsy She **
Range: 1050 Active Radius (of Chestnut): 1500 Cost: 100 Mana Cooldown: 60/45/30s
Hardy throws her Chestnut to an enemy, dealing 150/225/300 (+110% additonal AD) physical damage. The Chestnut then drops near the target to Giita's side for maximum 15s. She becomes Aggressive during the time the Chestnut leaves. Her basic attacks will be melee with bared hands.
*Aggressive: *She gains additional 75% Attack Speed and 20/25/30% damage reduction. Her bare-handed attacks deal more 25% damage without applying Passive.
The ability can be re-cast to reclaim the Chestnut. The procedure will follow these steps: sprints to get close to the Chestnut then does the 3rd jump of E (cannot be slowed) – Ws at forward direction. *Not affects W and E's Cooldown. *
After Giita claims the Chestnut or goes out of range or the duration ends, the ability comes to Cooldown. Within 5s after that, she chooses an enemy to continually hit 4 unstoppably melee attacks.