Champion Concept: Dagar - The Blood General

Epic Dreamer·4/18/2016, 11:01:15 PM·1 votes·756 views

Dagar, the Blood General

Type - Melee Tanky Duelist

Abilities:

Bloodletting (Passive): Every 5 seconds, Dagar drips blood on the battlefield, this damages him for 0.5% of his Current HP. Blood drops last for 10 seconds, and while Dagar or any of his allies remain on the blood, their HP regen is doubled, and they gain a 30% move speed buff that lasts for 2 seconds.

Taste of Blood: Dagar throws his axe at the enemy, and hits up to 1/2/2/3/4 enemies on a line for 40/70/110/150/200 + 40% AD physical damage each. Every enemy after the first takes an additional 10% damage for every enemy struck before them. Every enemy struck feeds Dagars Bloodlust, granting him 10% AD and AS per stack, up to 10 stacks, but reducing his armor by 5% per stack. Any stacks above 5 decay quickly, once per second, while stacks 5 and under decay every 3 seconds. Range - 650. Cost - 40 Mana Cooldown 15/14/13/12/10 seconds.

Feel no Pain: (Passive) Every time Dagar takes damage from an outside source, he releases a Blood Drop for free, Dagar also gains a stack of Adrenaline (Max 5/5/10/10/15 stacks). If Dagar takes more than 1000 damage in under 2 seconds, he gains max stacks of Adrenaline, and the active portion automatically activates with a halved cooldown and no mana cost. (Active) Dagar roars, stunning all enemies in a radius of 300 for 0.5s, and Dugar is immune to damage for 0.2s per stack of Adrenaline, which is consumed. Cost - 120 Mana Cooldown 30/28/25/23/20 seconds.

Bash n Dash: Dagar dashes to and knocks up a target, and then knocks it back by 1000, doing damage equal to 5% of the targets Max HP, and 1% of the targets Max HP to any enemy hit on the way. If the target hits a wall, it takes an extra 20% of current HP in damage. Range - 300. Cost - 80 Mana Cooldown 30/28/25/23/20 seconds.

Blood of the Grave: (Passive) Dagar permanently gains 40 Max HP every time any player dies within 600 range of him. (Active) Dagar gains 25% AD, 30% Max HP, and 15% Armor for every player corpse within 1000 range of him for 15 seconds. When the skill ends, Dagar bleeds for 40% of his Max HP over 5 seconds. Cost - 150 Mana Cooldown 140/120/90 seconds.

1 Comments

Mushubaby4/21/2016, 5:36:20 AM1 votes

this idea gave me aids