New Void Champion

Epic Dreamer·1/10/2016, 2:19:59 AM·2 votes·774 views

Salza

Type - Assassin/Jungler

Play Style - This evolved creature born of the void, is able to flit in and out of the void at will. He can use his multitude of abilities to call forth horrors of the void, and send unlucky victims to the void.

Abilities:

Void Walker (Passive): Salza walks between worlds, but the stress takes its toll, and he is only able to spend a limited amount of time in the void now. The beings of the void will also attack him, and anything else from this world. However, while in the void, Salza will move 50% faster, and will recover Health and Mana more quickly. Killing a monster in the void will instantly recover 20% of his missing Health and Mana. While in the void, Salza's attacks hit for 40% of his AP. While on the Rift, Salza generates up to (9 + Level) stacks of Void Bubble every 5/4/3/2 (1/6/11/16) seconds, and while in the Void, loses one stack every second. If Salza is still in the void when he runs out of Void Bubble stacks, he is immediately expelled back to the Rift, and takes damage equal to 50% of his Current HP.

Void Blast: (Rift) Salza opens a small gate to the void, and causes some corruption to pass through, causing 20/35/60/90/130 (+40% AP) Magic Damage initially, and 4/6/10/15/20 (+15% AP) Magic Damage per second for the next 5 seconds. Anything within a 250 radius is hit. (Void) Salza opens a small gate, and releases the targeted Small or Large Void monster onto the Rift. Small monsters are cloned. These monsters will fight for Salza for as long as they remain on the rift. After 10/15 (Small/Large) seconds, they will start to decay. Range - 550. Cost - 50/60/70/80/90 Mana. Cooldown 12/11/10/9/8 seconds.

Void Grip: Salza jumps to an enemy and pulls them into the void for 3/3.5/4/4.5/5 seconds. The rush of power gives Salza a 20/25/30/35/40% increase in attack speed, as well as the ability to ignore 10/12/14/16/20% of all damage received for the duration. Enemies pulled into the void in this manner, are slowed by 30%, lose 2/2.5/3/3.5/4% of the Max HP every second, and are unable to leave the void in any way until the ability is finished. This weakens Salza, and he is unable to return from the Void for 3 seconds afterwards. If cast from the Rift, Salza will return to the Rift when the ability ends. (This ability can be cast either from the Rift, or the Void, and cannot be cast on Epic monsters.) Range - 400. Cost - 100 Mana Cooldown 15 seconds.

Void Gate: (Rift) Salza can either create a new Gate, or travel through one to the Void. These gates can be attacked by enemies. (Void) Salza can either create a new Gate, or travel through one to the Rift. Creation has a range of 300, traveling a range of 125. Salza can cast this skill twice in 5 seconds before it goes on cooldown. Killing a large/epic jungle monster or any Void monster reduces the cooldown on this skill in half. Salza may have as many as 8/12/16/20/25 Void Gates open at once. Range - 300/125. Cost - 20 Mana for creation, 60 Mana to travel through. Cooldown 20/18/16/13/10 seconds.

Void Bringer: Salza pulls a large area of the Void onto the Rift, causing an area 500 in radius to cause Magic damage every second equal to (3/4/5% of Current HP, +1% of Max HP per 200 AP) to all enemies as well as monsters. If cast from the Void, onto a Huge Void Claw, Salza drags the Void Claw into the rift and in its rage, it attacks everything within the 500 radius, prioritizing Salza's enemies. Any enemy trying to leave the radius, is pulled back into the corrupted area by the Void Claw. (This operates much like Blitzcranks grab.) This lasts for 10/12/15 seconds. This ability is channeled, and killing Salza ends it. Salza gains 40% armor and 50% magic resist while channeling this ability. Range - 600. Cost - 120 Mana Cooldown 120/100/80 seconds.

The Void is a map identical to the Rift, but with Void Monsters scattered about, with Void Claw at specific points, the center point of each Lane, Dragon and Baron pit, and between the inhibitor and the turret on each side of the map.

1 Comments

Pocketbomb1/10/2016, 5:33:41 AM1 votes

I like the basic idea of going in and out of the void, to move around faster. But I think the kit was very convoluted.

You should rewrite this, but focus more on what the actual mechanics are, and less why or how he does these things.

Start by telling me what he does, as though I'm your friend, who doesn't know much about the game and I was asking if he's a fun champion to play, a nice round overview as though he's already a champion in the game. Like this: "Eve's cool, she's stealthed when she's out of combat so she can sneak up on people and assassinate them, but she's kinda frail." Then if they seemed interested, you can break it down a little more, "Her Q is her main spell, it's got a short range, but it scales with AP and AD, and has like a 1 second cd late game, and her ult does % current health in a big aoe and gives her a shield for every champ she hits, oh and her stealth is kinda weak, enemy players can see you if you get too close. "

Once you've got me kind of hooked in with the first few paragraphs, and explained, what they do and why they're special, you can list the abilities like they'd be listed in game. Finally tell me how all these abilities go together and what it is this champ accomplishes.

And please try to use less numbers. I just started reading, have no idea how the passive is even triggered, and you're already bombarding me with cooldowns and all these different %s of this and that and all I'm wondering is if enemy players can see him while he's in the void or not.