CHAMPION CONCEPT: Ebero, the Plague Herald

THE RlVER KlNG··9 votes·3,216 views
plague doctor by artday-d4urqic

Art credit to user artday on DeviantArt.

CCOS Good Neighbor Review: Oracle, the World's Witness

Be sure to check out November's CCOS competition for a plethora of other champion concepts!

Check out the beginning of Ebero’s story here!

Ebero Clemaine numbers among the most dangerous men in Runeterra. While his true origins remain shrouded in mystery, the man behind the mask has regularly reared his head throughout much of Noxian history to spread death and decay wherever he goes. A powerful alchemic sorceror, the piles of Ebero's victims corpses are rivaled only by his dizzying ego. In game, Ebero takes the role of a patient and deadly mage, who carefully cultivates unique and potent symptoms in his most unlucky of targets.



Primary Role: Mage
Secondary Role: Controller
** Health: 548 - 1942 [+82 per level] Health Regen: 7 - 18.9 [+0.7 per level] Mana: 380 - 1128 [+44 per level] Mana Regen: 8.03 - 17.38 [+0.55 per level] Range: 525 Attack Damage: 55 - 106 [+3 per level] Attack Speed: 0.625 [+0 - 23.5%] Armor: 23 - 83 [+3.53 per level] Magic Resistance: 30 Movement Speed: 330**



ABILITIES:

View the Google Doc for the kit here. If mandatory edits are made, then I will clearly indicate them, although I will also do my best to update the tooltips.

Passive - The Plague Ebero's spells apply the Plague. Ebero's spells against targets afflicted with the Plague cause them to develop Symptoms, which have additional effects. Corpses slain by Ebero will also apply Plague to nearby targets.

http://i.imgur.com/jfXRenZ.png

UNIQUE INTERACTION: Friend of a Friend: Ebero takes 1 less damage from Twitch's passive (which applies to his W as well) and E.

Ability Notes:

  • Champions affected with the Plague will leave a small tail of green smoke behind them, akin to Dead Man's Plate red trail; however, this is not visible through the Fog of War. Champion corpses will emit a faint green aura.

  • The Plague debuff and each respective Symptom is visible on affected champion's HUD bar, as is Immunity.


Q: Plague Flask _Ebero hurls a vial that deals magic damage and applies Plague. Against Plagued targets, this ability will cause them to develop Boils over time. If he hits them with another Plague Flask, then all current Boils will rupture to deal magic damage in an area and apply Plague. _

http://i.imgur.com/z2N2BE1.png

Ability Notes:

  • Boils are represented by a growing red bar beneath the affected champion's resource bar. For reference, think of Annie's stun bar, except all intervals are red.

  • The rupture range for Boils appears once at least one has matured fully, and resembles the cast indicator for Yorick's second Q, Awakening, albeit on a much smaller scale. Both Ebero and enemy champions can see the rupture range.

  • Upon Boils rupturing, the afflicted champion will glow bright red during delay.

  • Spell shields will block both the damage of Plague Flask and the application of Plague/rupturing of Boils.


W: Will of the Plague _Ebero summons plague gas at the target location, dealing damage over time and applying Plague. Against Plagued targets, the gas will inflict a heavy slow before stunning. _

http://i.imgur.com/0hNkCfc.png

Previous version Previous version

Ability Notes:

  • Unlike Akali's Twilight Shroud, this ability does not grant vision within its area.

  • Note that this ability will only stun Plagued targets still within.


E: Herald's Purge _Ebero deals magic damage to the target enemy, applying Plague and reducing their magic resistance. Against Plagued targets, it will deal additional damage over time, interrupt channels, and inflict grievous wounds. _

http://i.imgur.com/VjYrNZD.png

Previous version


**R. Flight of the Plague Doctor: ** _Ebero passively gains vision of Plagued targets. He may activate this ability to blink to their location and unleash a blast that deals magic damage based on the target's missing health. A copy of Ebero will also spawn to attack other champions afflicted with Plague, but deal no damage. _

http://i.imgur.com/9XiPWOE.png

Previous version

Ability Notes:

  • A crow will caw globally upon Ebero blinking.

  • Ebero's clones will display buffs and item visuals like him, as well as items on their HUD.



QUOTES:

Upon selection:

  • Death will come slowly to them........but it will come.

Upon starting a game:

  • Open warfare is for fools.....but I will oblige their foolishness.
  • Five new victims, five new fools.
  • I am the vessel through which all will come to ruin.
  • This place shall soon fall to ruin and decay.

Movement:

  • (singsong-ey voice) Pockets full of poisons....
  • (softly, sadly) Ashes, ashes...we all....fall....down.....
  • Some call me a monster. I prefer the term 'god'.
  • Where I have been, none remain.
  • Today shall be most productive.
  • The voices agree with me.
  • Plagues are such fickle things.
  • Nations fall to the power I wield.
  • Plague, plague, don't go away, come again another day!
  • Come out come out and plague!
  • Bring out your dead!
  • Few have seen my work and lived to tell that tale.
  • The plague bends to no man but me.
  • Nations tremble and blush before my might.
  • I have shown thousands to their grave.
  • Some call me death incarnate. I do not correct them.
  • Somewhere, Master Caello is turning in his grave.
  • Arrogance is a word people use to describe the object of their jealousy.
  • People fear what they do not understand.
  • Death walks hand in hand with me.
  • My plague will sweep across the land like wildfire.
  • Let it be known that Ebero Clemaine lay tread here.
  • I remember all of them.
  • That is not screaming; it is laughter.
  • As they die, they fall to their knees.
  • None last against the awesome power I wield.
  • Only I will live forever.
  • This is a waste of time.
  • A smile for every corpse.
  • Faster, faster, ever faster.
  • Quickly now. We have much still to do.

Attacking:

  • Shall we do lesions or aches today?
  • See this skull? It belonged to the last man who crossed me.
  • I have a special concoction, just for you.
  • No matter the outcome, victory will inevitably be mine.
  • All these symptoms and you choose to be salty.
  • If you haven't heard of me, it's because I don't leave survivors.
  • Nations crumble beneath my gaze. You are nothing.
  • Your corpse will only be added to the ones I have left in my wake.
  • Ooh, that's going to fester.
  • The unbearable agony is a good sign.
  • If you aren't already dead, you soon shall be.
  • If you start coughing up blood, I am surely to blame.
  • Delirium and nausea are the first warning signs.
  • Lay down and die, as all things must do.
  • Join the many corpses I have buried.
  • Like a cold wind, my plague will snuff out your candle's flame.
  • The last thing you will see is my mask.
  • Tomorrow, the sun will cast a pale glow over your corpse.
  • Wither and crumble beneath my plague.
  • You will be forgotten, in time.
  • Pray to your false gods - they will not save you.
  • Can you feel death's cold gaze on your back?

Taunt: Ebero considers a potion in one of his hands before crushing it, creating a small cloud of green smoke.

  • I came here to sniff herbs and kick ass. And I am all out of herbs.
  • Your pathetic flailings are amusing, I'll give you that.
  • This potion represents your chances of beating me.
  • As you lay dying, I will drink in the aroma of your decay.

Taunting an enemy Cassiopeia Cassiopeia:

  • Silly little serpent girl. Leave the debilitating poisons to me.

Taunting an enemy DrMundo Dr. Mundo:

  • You meddle in things you do not understand.
  • I suppose you are as much a doctor as I am.

Taunting a Kalista Kalista:

  • How many of those spears in your back were put there by me?
  • How many wronged souls have I given to you?

Taunting a Kindred Kindred:

  • It is a deadly dance I share with the two of you.
  • Surely I am your most generous of benefactors.
  • They flee before the both of us.

Taunting an enemy Leblanc LeBlanc:

  • You were foolish to come to me, Deceiver.
  • Your silly parlor tricks will not save you from the plague.
  • Your attempts at control will be your undoing.

Taunting an enemy Darius Draven Katarina Talon Sion Noxian:

  • Only children play at war. You will fall like all the rest.
  • Noxus mistakes its bombacity for true strength. I will show you how wrong you truly are.
  • My plague is a more efficient killer than you could ever hope to be.

Taunting a Shaco Shaco:

  • Jester, you have the right of it.
  • I suppose death is quite the humorous thing. Intriguing perspective.

Taunting a Singed Singed:

  • Oh, yes, I quite like you.
  • You must show me your ingredients some time.
  • Death follows in your wake, same as I.

Taunting an enemy Swain Swain:

  • (mockingly) The fabled Jericho Swain, at long last.
  • What is it that you hide beneath those trappings? Show me your scars, General.
  • The Black Rose was the orchestrator of your ascension, but I the orchestra.
  • You will meet the same sticky end as your preecessor.

Taunting an enemy Twitch Twitch:

  • Sewage-tipped crossbow bolts? How very twee.
  • It must be a different plague you carry, vermin.

Taunting an enemy Vladimir Vladimir:

  • You'll find much more than blood running through my veins, hemomancer.
  • I can somewhat tolerate your intentions, but your method is beyond salvation.
  • Blood is such a mundane medium for infection.

Taunting a Yorick Yorick:

  • I suppose there must be someone to clean up my mess.
  • You are no knight, but you do have a shovel......

Taunting two nemeses:

  • A plague on both your houses.

[This applies to Ashe/Sejuani/Lissandra ; Shen/Zed ; Swain/JarvanIV ; Sion/Galio ; Garen/Darius ; Azir/Xerath ; Kassadin and Malzahar/Chogath/Velkoz/KogMaw/RekSai/Khazix ; MissFortune/Gangplank ; Nasus/Renekton ; Yasuo/Riven ; Diana/Leona ; Jayce/Viktor ; Warwick/Soraka ; Teemo/Veigar ; Zilean / Volibear ; Jinx and Caitlyn/Vi ]

Upon applying Plague to an enemy champion:

  • Your demise is now certain.
  • Bend a knee, and perhaps I will kill you quickly.
  • And thus all hope for victory diminishes.
  • Fool! You thought you could outrun death!
  • Never forget this day.

Upon casting Will of the Plague:

  • Stop and smell the plague gas.

Upon inflicting Boils:

  • You're going to want to get these checked out.

Upon rupturing Boils:

  • That looks painful.
  • Look out, they're contagious.
  • Be glad they weren't carbuncles.

Upon causing a Fever:

  • Shiver and die, like a leaf in winter.
  • As the fever sets in, your final moments become appparent.
  • Even now, death's slender fingers grasp at you..
  • Your fear is intoxicating.

Upon casting Flight of the Plague Doctor:

  • Endgame.
  • Death takes wing - as do I.
  • Nothing can save you now.
  • The plague takes all, in time.

Upon casting Flight of the Plague Doctor on a corpse:

  • Our business is complete, but my work is far from finished.
  • I have already cleansed you.
  • Your corpse will stand as a monument to my prowess.

Upon killing an enemy champion with Flight of the Plague Doctor:

  • (Ebero laughs loudly)
  • Your last breath has now passed.
  • Death comes for us all, in the end.
  • Weep for me in the afterlife.
  • Another corpse for the pile.

Joke: Ebero unstoppers one of his potions and samples the aroma. He gags and drops it to the ground.

  • (wheezing) Definitely.....not......cologne.......
  • (coughing and gagging profusely)
  • That was not one of my (cough) better ideas.
  • With this concotion, I shall lead ALL TO RUIN - ack, agh, bleeck!

Dance: Ebero juggles three of his potions, hopping from foot to foot and turning around in a circle as he does so.

Laugh: Ebero laughs haughtily.

Upon death:

  • Pesky immunes....
  • Of no matter. My plague outlives all.
  • (chokes violently before gasping a final breath)
  • (coughing) Foolish, broken souls, thinking they have won.
  • (quietly) At long last.


That's it for now! Please leave any feedback you can below, and best of luck to all other CCOS participants!



Changelog:

V1.3 - 11/20/16

Will of the Plague:

  • Name changed to Will of the Plague from Debilitating Blight.

  • Reworked!: NEW: W: Will of the Plague: ACTIVE: Ebero coats the ground in an area with Plague Gas for 4 seconds, applying Plague and causing enemies within to lose 4 / 4.5 / 5 / 5.5 / 6% [+1% per 100 AP] of their maximum health as magic damage per second, dealing 150% damage to previously Plagued targets. This ability cannot trigger its own Symptom. Range: 700 (cast) \ 300 (gas radius) | Cooldown: 15 seconds | Cost: 80 mana Symptom: Exhaustion: Plagued champions who enter Plague Gas will be afflicted with Exhaustion, being slowed by 40 / 50 / 60 / 70 / 80% so long as they remain within and crippled for half that amount. The slows persist for 0.5 seconds after leaving the gas. Upon the Plague Gas expiring, it will stun for 1.5 seconds and Immunize all Plagued champions still within.

Herald's Purge:

  • Mana cost up to 70 from 65.

  • Range increased to 650 from 625.

Flight of the Plague Doctor:

  • Damage down to 100 / 200 / 300 [+25% AP] from 150 / 250 / 350 [+30% AP]

  • Will now attempt to target the nearest living Plagued champion if not casted on one.

  • No longer grants the ability to blink back if used on a corpse.

  • Now refunds 40% of the cooldown if no target was selected.


V1.2 - 11/16/16

The Plague:

  • W passive, Corpse Rot, moved to innate.

Plague Flask:

  • Additional damage taken from multiple Boil ruptures increased to 50% from 33%.

Debilitating Blight:

  • Reworked! NEW: W. Debilitating Blight: PASSIVE: Ebero stores charges of this ability, up to 1/2/2/2/3. ACTIVE: Ebero causes plague gas to rise from the earth in a 250/275/300/325/350-unit radius for 4 seconds. Enemies within the cloud take 20/35/50/65/80 [+15% AP] magic damage per second while within the cloud and are afflicted with Plague. Ebero is rendered Invisible while within gas clouds. Damage from multiple clouds does not stack, and Ebero can have a maximum of 3 gas clouds out at any given time. This ability does not trigger its own Symptom. Range: 700 (cast) | Cooldown: 22/20/18/16/14 seconds per charge | Static Cooldown: 1 second | Cost: 50 mana + 1 charge SYMPTOM: ASPHYXIATION: Plagued champions from any source other than a Debilitating Blight that are damaged by a Debilitating Blight will be Asphyxiated, taking 25% bonus damage from Debilitating Blight and receiving a 10 [+2% per 50 AP]% slow that triples over 4 seconds, up to a potential cap of 90%. The target’s vision range will slowly shrink down to 150 over the duration as well. If the target remains within the gas for the full duration, then they will be stunned for 2 seconds. The target is rendered Immune at the end of the Asphyxiation. OLD

Herald's Purge:

  • Damage changed to 55 / 85 / 125 / 145 / 165 [+40% AP] from 50 / 75 / 100 / 125 / 150 [+45% AP]

  • Magic resist reduction lowered to 10 / 13 / 16 / 19 / 22% from 12 / 18 / 22 / 26 / 30%.

  • Range lowered to 625 from 700.

  • Cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds.

  • Mana cost increased to 65 from 60.

  • REWORKED!: NEW: Symptom: Fever: Against Plagued champions, Herald’s Purge inflicts a crippling Fever, which will deal the same damage again over 4 seconds, inflicts grievous wounds to the target and interrupts channels. Fever alone will not render its target Immune at the end of the duration. OLD

Flight of the Plague Doctor:

  • REWORKED! NEW: R. Flight of the Plague Doctor: PASSIVE: Ebero and Ebero alone perpetually gains true sight of all Plagued champion and champion corpses within 2500/3500/4500 units. ACTIVE: After a 1.5 second delay, Ebero blinks to a location within range of the target champion, or directly on top of a champion corpse, afflicted with Plague. If they are a living champion, upon arrival, he will blast them with the full power of the Plague, dealing 150/250/350 [+30% AP] + 25/29/33% of their missing health magic damage to the target. If they are not killed, then they are rendered Immune. If he chose to blink to a corpse, then he can blink back to his previous location at any time. A copy of Ebero will also spawn near to the location of all other Plagued champions on the map and mimic the attack, but deal no damage and dissipate 2 seconds later. Range: 2500/3500/4500 (blink) \ 600 (range of target) | Cooldown: 150/130/110 seconds | Cost: 100 mana OLD

V1.1 - 11/13/16

The Plague:

  • Immunity duration up to 60 / 45 / 30 seconds based on level from 30 seconds.

Debilitating Blight:

  • Now inflicts nearsight instead of grounds.

  • Gas radius down to 150 - 400 from 300 - 700.

  • Base slow increased to 15% from 10%.

  • Scaling slow decreased to 2% per 50 AP from 3.5% per 50 AP.

  • Potential maximum slow up to 95% from 90%.

Herald's Purge:

  • Cooldown increased to 14 / 13 / 12 / 11 / 10 from 11 at all ranks.

  • AP scaling up to 45% from 40%.

  • Now only removes movement speed instead of all non-ultimate buffs.

  • Fever AP scaling down to 2.5% per quarter second from 3%.

Flight of the Plague Doctor:

  • Reveal up to 8 seconds from 4.

  • Blink delay reduced to 1.5 seconds from 1.75.

  • AP scaling reduced to 30% from 35%.

  • Mana cost down to 150 / 125 / 100 from 150 at all ranks.


V1.0 - 11/9/16 Posted

22 Comments

fugertech3 votes

Cracks knuckles

Alrighty boys and girls, let's get right into the thick of this.

So as per the norm when I sit down to do a book-length review I like to break it up into sections and provide thoughts/advice for everything. I am not certifiably the best critique for champions on the Boards but I know enough to tell when something just doesn't work right. Without further ado, let's begin.

LORE

The lore has a bit of backstory for the champion. It's mostly exposition telling about some other champions who have interactions with this champion that haven't happened yet. I'm not 100% on the whole "Vladimir is allied with a Noxian" thing, but maybe I just haven't read his lore thoroughly recently. Other than that I like it; it's mysterious and spooky with a hint of what's to come. What I DON'T like about it is how little Ebero action I see. The lore/story should tell a bit about the champion and their backstory. Even the little insert you have at the top doesn't really do much other than tell who Ebero is (an alchemist with a taste for giving people the plague) and that he's deadly (piles of corpses - plague does that to a man). Besides those little things I enjoy it, but I'm left with a thirst for more.

STATS

Everything's looking hunky dor - WAIT! Hold up there. That MR doesn't scale. This, on its own, might not raise a whole lot of concerns normally but...do you have an explanation as to why it doesn't scale? I mean this is totally ok if you have a reason but...upon an initial glance it doesn't appear that he should really not scale MR. Makes him weaker against the mages he'll most likely be going up against.

KIT

[Passive] - The Plague: Hmm...it looks alright. I love the idea that he spreads this plague around to people he hits with abilities, but I'm a bit sketchy about the whole "indefinitely" thing. Without reading into any of his other abilities, this seems really, really powerful. You could potentially infect every enemy champion with The Plague and then just keep tagging them with abilities to develop symptoms for them. Since it only cleanses when the die, or when Ebero dies, you could abuse this and never have to worry about making them develop symptoms unless you happened to die or they died. And if they're dead, then you most likely killed them and then you can just re-apply it when you get into lane. But I digress: I haven't seen what the symptoms are, so I'll come back to this at the end of the review. I like it, but I need to know more before I can properly judge it.


[Q] - Plague Flask: So kinda like Twitch's W, but it does damage and can do the whole Symptom thing? Well that's alright. It's AOE isn't super massive so you have to kinda predict where they'll go to hit them. The Boil Symptom seems pretty good too; you have to time your next Flask to hit them when they've got enough Boils to do lots of damage. And, since this ability gets rid of Plague when the Boils detonate, I find it to be alright. The damage can be pretty massive, especially with 80% AP scaling on the Boils, but early game as long as Ebero's is shut down you won't have to worry too much. However, I remember your passive mentioning that it's possible to infect a person with every Symptom, so this could be problematic. But for right now I like the ability and the theme. Well done.


[W] - Debilitating Blight: Another AOE? Well some single target at this point would be appreciated but I suppose it's eh. Without the Symptom this ability is pretty good: It's DOT in an area of effect that gets bigger kinda like Cassiopeia's Miasma and does damage in that area. Alright, I can get behind that. I don't quite get why he's rendered invisible whilst in the gas, because then it's kinda like an Alkali shroud AND a Cassiopeia miasma which seems a bit unfair. It's workable though.

But the Symptom, which this ability can apply through using this ability, is pretty nasty. It adds a stacking slow and a ground, meaning that a person afflicted by this can't really do much if there's another champion witch CC on Ebero's team. I do like that the only way they're feared is if they happen to be in the area for the full duration, but that makes the ability pretty strong if, as I said, Ebero has another form of hard CC on his team.


[E] - Herald's Purge: This is...really really strong, actually. The damage isn't anything spectacular for a single target, but the effect that it has is...ok, let's take a step back. It reduces the magic resistance of the target by a percentage for 4 seconds AND has additional effects based on whether or not they're afflicted by Plague which, by the time you have this ability, they probably already will be. With the Symptom, it gets rid of all their non-ultimate buffs, deals more damage (over time) and inflicts them with Grevious Wounds. So, disregarding my dislike that this ability gets rid of all the buffs a person can have that aren't ultimate (I'm guessing this includes shields since some of them are buffs), this ability is preeeety overloaded. It has like 5 effects total and all of them are a huge middle finger to whoever Ebero is fighting. I believe the best course of action here would be to tone down what it does; considering the interactions with his other abilities, it's possible to afflict an enemy with every single Symptom and then re-apply Plague using a specific combo: Q to begin, E-W-Q once the Q is off cooldown and then, to finish it off, yet another Q to pop the boils and apply Plague again. The amount of damage you'll be dealing post-3 is absolutely insane, and I haven't even gotten to his ult yet.

Then again, that's all up to you. I'm just giving you my thoughts on it and how it looks to me. Personally, I wouldn't enjoy fighting this guy.


[R] - Flight of the Plague Doctor: I should start this off by saying I like how this ability theoretically works. Anyone afflicted with Plague will be under the impression they're going to die whilst they might not ACTUALLY be dead.

But that's...that's about where the whole "loving the ability" thing ends for me. Sorry.

I'll explain why. And no, it isn't the blink range: I'm 100% cool with how close you have to be to someone to do this. But what you can do with it once you've gotten within range is very tilting from a gameplay perspective. Firstly, anyone who you can blink to already has the Plague debuff, meaning that Ebero's other abilities will interact with them. You can blink to the poor souls and then just unleash your Big Damage Combo (BDC for short) to nuke them better than a Zed with pre-rework Yommuu's (ok, maybe an exaggeration but you get my point). Secondly, and I'll start off by saying the damage is no problem for me because this is an ultimate so the scaling and damage are good and will carry him into the late game pretty effectively (based on your build path) (takes breath), but the sheer utility of having this on a champion who's entire kit is based around putting these lethal symptoms on champions and just generally wearing them down through a war of attrition and timing is, and let's all say it together, INSANE.

Granted, this is a mo-bility (get it? Mobility ability, so I just...yeah. I'm not funny) on a character who doesn't really have any. But I mean that shouldn't be his purpose. The only thing this creepy alchemist who goes around infecting you with pustules and the Bubonic Plague didn't have before his ult was a gap-closer, and boy does he now have one of the better ones. It deals damage, closes the gap, and pretty much ensures you get your BDC off on whoever's infected with the AIDS you gave them with your other abilities.

Keep in mind that I'm attempting to be satirical whilst writing, as I always am, so there are some things that I exaggerated. But much of what I've said holds a degree of truth and experience; no-one likes playing against Zed and Yasuo, two of the gap-closer-y champions in League, and giving a higher damage output mage an ability that does both of those things (damage and gap-closing) is really really nasty.

Ryze's new ult is a bit similar, but if you mess it up you can easily disposition your entire team. It has utility, but it doesn't necessarily boost Ryze's DPS or his other stats. Just moves him across the map with a couple of buddies.

Flight of the Plague Doctor (I like the name btw) does that, except it also confuses everyone who's got AIDS from this guy, deals damage, and sets up his BDC.

WAIT WAIT WAIT WAIT WAIT

In case it wasn't obvious, I found something I'd previously overlooked. And it's big. Really big. So sorry for this sudden intrusion but I'm too lazy to go back and change my entire Ult review so I'll just add something in here.

I take back what I said about the range. It's a global reveal range and a completely busted (BUSTED I SAY) blink range. It's like you took Twisted Fate's ult mechanic of revealing all enemy champions (at least the ones afflicted by Plague) and then combined it with Zed's blink mechanic. Except instead of being separate, you pretty much just do it to whoever you want because you can do it across nearly half the map. Plus it deals damage and it...ok you get the point.


CONCLUSION

So Ebero seems like a pretty chill dude. He takes his coffee with cream and five sugars and his people filled with disease and rot. He also takes his mid-lane opponent hot and ready like a McDonalds biscuit, which he promptly proceeds to punish for living under the impression that they could actually stand up against him. Far as I'm concerned his quotes are spot on because it is literally a nightmare fighting this walking HIV donor. Honestly his kit is more overloaded than a Yummy Burger and at this point he'd be a pick or ban champ. No one would enjoy fighting him. I recommend taking a step back and reviewing his kit and how everything interacts, constantly asking yourself "Would I enjoy getting AIDS from this man?" If the answer is "No," then there's more work to be done. I've reached the character limit, so best of luck to you with what I've given. Stay Frosty.

THE RlVER KlNG1 votes

Wow, thank you for leaving such an in-depth review! I will see if I can return the favor to Rivel ASAP.

I'll thank you for you compliments now, and ignore them later, instead I will address your concerns and suggestions one at a time.

One, Vladimir is indeed a bona-fide member of the Black Rose who operates under the name Petal. It is assumed he resides somewhere in or around Noxus due to his apperance in the Sion story arc, as he and his blood magic proved pivotal in his resurrection. Also, I understand your concerns that Ebero does not feature prominently, but that is because this is a multi-part arc, and Ebero's narratives are yet to come.

One, he does not gain scaling magic resist because he is a ranged champion. There are no ranged champions in the game (to my knowledge, and apart from form-swapping ones) that have scaling magic resist, that's a melee thing.

The Plague lasts indefinitely because it is indeed a plague, which generally lasts until death. Symptoms being triggered will also cleanse a target of the Plague debuff, as will death on both the infected party and Ebero. There is then a lockout period of 30 seconds before they can be infected again, greatly reducing Ebero's combat effectiveness towards them. So you get one chance to stack Symptoms before having to wait. You will notice his base kit is fairly weak compared to other mages (lacking any form of hard crowd control and being rendered to just poke), and the majority of his power budget is allotted into Symptoms. I will tell you it used to be ten times as toxic - you only lost the debuff on death, it did damage over time, and plagued targets applied it on death, so it was like Ryze E and just as annoying. I figured any melee matchup would be absolute hell, so I scrapped a lot of its original power. I will consider making it only last for a minute or something like that, thank you for offering insight.

I'm comfortable with Q and Boils, I think it's my favorite of his basic abilities. It's a fairly simple poke tool, and it really shines when Ebero can patiently wait to get boils on multiple champions to trigger them in skirmishes. Its AoE effectiveness is somewhat diminshed, so it isn't overbearing when you can get an AoE pop on a clumped group of enemies, although its still inadvisable to stack up when you've got Boils. Each Boil used to slow the attack speed of the target, but I realized Ebero could abuse that and let the debuff just sit there to cripple the poor bastard, so I nixed that pretty quickly.

W does bring aspects of Akali and Cass, but it doesnt offer the movement speed, dash, and vision, and the grounding effect, respectively. Akali is also an assassin and Cass's E makes her W all the more potent, so it doesn't nullify those two. And anyways, what damage dealer ISN'T better when a teammate has CC?

I will strongly consider nixing the buff purge on E, however. Since he will be going mid lane a lot of the time, this effect rarely occurs, since most mages don't have self-applied buffs like other classes do, most of the time being restricted to simple stuff like bonus movement speed. It is largely a tool to help him against ganks, with junglers such as Hecarim who can run right at him and there isn't much to do outside of drop his plague gas and pray. Ebero, like most immobile mages, is susceptible to being dove on, and it is even worse that he has no up-front hard CC to utilize, such as Lux, or Syndra. Note that the E does not remove shields, I said that like three times lol. Its inability to remove passive or ultimate effects also renders it not as good for dueling as one might think, since most active movement or auto enhancers on basic abilities are not crucial to a champion's performance. This ability instead allows to both deliver on the thematic of a Debilitating Fever and also give him tools to work against ganks and prevent him from being shut out while behind.

By the way, since Plague is unapplied upon the end of a Symptom, his main combo would be an initial Q, wait for the boils to mature, and then something like W-E-Q to stack the Symptoms and hopefully create enough chaos to kill his target pre-6. If he fails then he won't be much useful in lane for the next 30 seconds outside of Q spam. Post-6 he can throw in R (although it's delay can prove problematic) to try and finish them off, provided he doesn't dive too deep past enemy lines.

As for R, I think you're overestimating the ability a bit. One, it is literally only castable on Plagued targets, which means it has to be someone with which he has tangoed with but did not apply Symptoms to, which I think really strengthens the fantasy of spreading the Plague to multiple champions, and patiently waiting to finish them off. So he can choose which people to punish and apply Symptoms too, or he can choose to apply it and wait for his ult to pay off. Note that it only reveals the targets to him, and only then for a measly 4 seconds, which means Ebero will have to choose quick. The range is also much less than Twisted Fate's and Tahm's at all levels, despite being constrained to Plagued targets in the first place.

I think that about does it. I'd appreciate if you told me what you feel is most important to change or take away.

fugertech1 votes

So many people say they'd appreciate me coming and reviewing concepts. I feel bad if I'm an asshole though.

But nothing's gonna stop me if you want me to review. So now, knowing your reasonings behind things and how you envisioned everything working out, I can give a better review. So let's jump into it (again).

LORE

Seems legit as far as I can see. I'm still gonna be aching for some Ebero action, but since you said this is a multi-parter then I suppose I can wait.

STATS

I did some checking and found out that you are indeed right my good sir. Well researched/noticed. But I do have to ask: What is his autoattack animation? Does he throw vials of plague fluid at people or something else? For some reason I see Ebero just stabbing you with a big pointy knife coated in poison or disease.

ABILITIES

[Passive] - The Plague: You're very right about the Plague being something that usually lasts a person until death. That is, unless they cure themselves of it. But since Ebero's kit is focused around giving people boils and asthma attacks, I think that in its current state his passive is good. And please don't ever revert it to its old form; Ryze is AIDS enough himself.


[Q] - Plague Flask: I don't really have much more to say for this ability. I mentioned in the first review that I thought this was bomb, but for this one I need to know what direction you want this to go. Is the direction you want to take it more team-fight oriented, or do you want it to mainly deal damage to one or two targets? If the former, I suggest making them explode bigger based on their size and have some form of CC, like a slow (covering people with ooze isn't gonna necessarily speed them up). If the latter, maybe make the boils deal less AOE damage, but more single target damage. Oh yeah, and don't make them slow attack speed.


[W] - Debilitating Blight: I'm still not 100% on why this is a ground, because to me it sounds like plague gasses are getting into your lungs, but if that's how you envisioned it then hey. I can't stop you. Thematically this ability is hella cool, something I can't deny. I'm just partial to abilities that don't ground you since I know how tilted I get when I fight a Cassiopeia. Instead, the Symptom could reduce the target's vision at a rate similar to the % they're slowed. This would make the ability spooky as opposed to keyboard-smashing annoying. I say that because the area grows bigger (there's not an area listed but I'm guessing it won't be small), and with the whole "The target is choking on the ogre gas you've just infected them with" theme it remains logical that a person's vision would be reduced as their oxygen supply was cut off. The whole "Vision got dark around the edges as the world faded to black" type deal is what I'm referencing.

But again, and this comes in the middle of my review: You don't have to take anything I say. Ebero on his own is a champion that would be played, picked, and banned at a consistent rate where he is. It's up to you to decide what you want his things to do thematically whilst retaining their utility.


[E] - Herald's Purge: Alright, this is the ability that I got a bit caught up on last time. As I mentioned previously: The damage, for a single target AP scaling ability, is decent. It isn't overly strong, it isn't ridiculously weak. Additionally, the magic resistance reduction it applies is good for a base ability.

But remember when I mentioned his BDC? Here's why I picked the abilities in the order I did:

His E will shred their MR and start a 4-second countdown during which a person will burn for some extra damage and have any (non-shield, since you got rid of any doubt) non-ultimate buffs taken away from them.

During that time, you throw down your W so that it A) Applies a lingering slow that increases with time and B) Does 12-30% bonus damage.

After all that's done, and following the combo I mentioned earlier (Q into a EWQ on a Plagued target), you'll throw out your Q to end the combo off with the Boils and the base damage, all increased by 12-30%. At some point you'll lose that bonus damage, but for 4 seconds you'll have free reign to give them all the deadly symptoms you can muster.

I still don't like that it gets rid of buffs. You even mentioned that it has the ability to knock Yi out of Meditate and Rek'Sai out of the ground. Now I dislike Yi as much as the next sensible player who's ever gone midland and been ganked by this speedy fed-out-of-his-butthole swordmaster, so the Meditate part is meh for me. Anyone who can mess with his Cheerios is A-ok by me.

But what other abilities in the game are there that knock Rek-Sai out of her burrow? I can't think of any off the top of my head. Maybe someone else can. But I sure as heck can't. Right now it's down to some parts of Ebero's ultimate and this particular effect that I'm debating on. Which would be the most annoying and/or tilting to play against?


[R] - Flight of the Plague Doctor: And finally we come to Ebero's ultimate. Under the assumption that I've dun goofed, I'm gonna go through and redo this ability critique.

So we've got this champion Ebero, who infects people with this thing called the Plague. And when you've got the Plague you better watch out because he can concoct some pretty nasty things to give you. And when you don't have the Plague...you still better watch out because he'll kill you anyways. Just not, in this case, with his ultimate.

Assuming that you give people the Plague and detonate it using Symptoms, this ability is alright because it becomes very situational for Ebero to catch people out or clean up after a team fight. But assuming you give people the Plague and then don't muster any Symptoms for them for a bit...well, then this ability gets nasty.

I won't say much about the range since it's alright for a catch-out ability that allows Ebero to pull off some things with the corpses of enemies. I will, however, mention the amount of damage this dude's empowered auto does. 100-300 +AP +AD +22-32% of their missing health. Jhin's crit doesn't even do that much bonus missing health damage.

So assuming that you can blink to a target and then use this, it does a ton of damage. But it becomes useless when you don't have someone afflicted with the Plague who's fighting you with this autoattack up. Overall I'm now confused, because you have this big-ass range blink (after 1.75 seconds) followed up by some big damage, but then it's super situational and can have Huge (think Shrek amounts of large) to Minimal effect. We'll finish this up on the next section.


OVERALL

His kit is solid and the Symptoms are workable, although I still wouldn't enjoy fighting this guy at any point in the game simply due to the fact that he wins pretty much every war of attrition. I'm sure other people would though, which makes Ebero overall a really good champ who I think would see quite a bit of gameplay. But before I leave, I'll give some last remarks.

His ultimate needs to do more. It already gives him gap-closer, but instead of making that empowered auto work only against Plagued targets, I think it should just be a straight-up empowered auto (dealing less damage, of course) that deals MORE damage to targets with the Plague. Completely up to you, but I think it would serve Ebero better in the long-run considering that unless you catch someone out with Flight of the Plague Doctor, they could run to their team to save them.

The one thing I think needs to go is...

The buff removal. Make it do something else. Silence somebody; we don't have a lot of silencing abilities in League right now. Just not the buff removal. I feel like that would be your worst nightmare; having a Zilean hit you with his speed-up and then POP it's gone. And you don't have to do it, I just strongly believe that something else could be there that would be less tilting and better for Ebero.

Hope that I was able to somewhat help. In some way. Maybe I was just being an asshole. Guess I'll find out soon enough, yeah? Best of luck to you on the Fields of Justice and as always: Stay Frosty.

Gravy Traín1 votes

I really enjoyed reading this review. XD I upvoted.

Feel free to look at my champion concept Krok, Ruler of the Skies.

THE RlVER KlNG1 votes

I have updated it some, tell me what you think.

THE RlVER KlNG1 votes

Just made a ton of edits, let's see if these are better.

fugertech1 votes

In short: I love the edits. Ebero feels accurately spooky and infect-y with all of his abilities, and now it doesn't feel like I'd have a bad time against him.

His Q appears to focus now on dealing damage to people around the targets with Boils, so now it's a much better team fight ability since it grants two area of effect damages.

His W has charges now and you toned up the damage in exchange for the big area that it originally had. Now it doesn't trigger it's own symptom, but the Symptom is accurately spooky and makes people very afraid of walking into the area. Well done on this.

His E no longer gets rid of buffs! Besides that, it's a great single-target damage dealer and shreds their resistance to Ebero's damage. Plus now it adds more DOT and triggering the symptom no longer gets rid of Plague, so you have options with it.

His ult looks better as well. Now there are options with it as well, making Ebero much more versatile than he previously was.

Overall I really like the changes you've made. This concept is fantastic, and I'm sure you'll place well in the CCOS. Best of luck to you on the Fields of Justice and as always; Stay Frosty.

Obeify2 votes

This is one of the best designs Ive seen. I have WIP that I posted. I just wish I had the ability to make their posts looks as professional as yours.

Obeify2 votes

I really cant get enough of this guy. I hope to see him in league one day, also I wish that Artday guy would do a splash art for me

fugertech1 votes

My first question is: Where did you make those ability sheets? Because I really want to know so that I can make them too.

In other news, I'll probably come back here and give you a conclusive review for this champion because he seems really cool. But I'm downloading software and talking with friends and school is happening and it's just UGH

THE RlVER KlNG1 votes

Oh! I just entered the abilities into Google Docs with fancy text and wrapped it around an image. Then I screenshotted my computer, cropped the image, and uploaded them to imgur.

Alrighty then, can't wait!

Gravy Traín1 votes

I think this is a very interesting idea; I really like most of it. 1 thing popped out to me, but it is rather minor. In his taunts, you said that Renekton and Nasus are rivals, but they are actually brothers and allies. They work together throughout the Shuriman lore.

fugertech1 votes

In the old lore they were enemies. Once guardians of some ancient wak-a-doodle library in the middle of the space time continuum, Renekton eventually gave in to his rage and Nasus was forced to fight him to preserve the library. Summoners from Runeterra broke it up by performing a summoning ritual and grabbing them both.

Or something along those lines. It's been awhile since I've read their respective lores.

DrugsForRobots1 votes

So I've got some thoughts on this guy, but I won't be able to respond until later tonight.

GL in the CCOS!

THE RlVER KlNG1 votes

Can't wait!

DrugsForRobots1 votes

I haven't read his lore yet, but I like the idea of him spreading plague and the idea of different symptoms but about your execution...

His Q seems OK, since he can't just spam it to deal tons of damage and he needs to wait for the Boils to incubate for max damage output. The short cooldown means he can be harassing different champs before trying to 'pop' the Boils on someone who's had them for a while. I'm not really concerned about mana costs / ranges / durations / ratios, etc. since those can always be changed. Functionality is what's important, and this seems like a fine ability.

His W however is ridiculously overloaded IMHO. I can dig the passive 'he finds corpses / corpses spread the plague' bit, but the creation of a damaging AoE that he can stand inside to turn invisible is really good. But it doesn't end there! It will create it's own symptoms on whoever it affects (because being a DoT, it applies the plague with each tick, yeah?) but those symptoms are nasty. A slow AND nearsight effect that gets stronger over the next 4 seconds (even if they aren't taking damage from the cloud??) that culminates in a fear that causes them to move randomly is crazy strong / just too much. This is like some Gypsylord level design (% HP damage, a shield, a slow, and potentially a stun all on the same ability, for example...) which I would usually consider a compliment since Gypsylord has some awesome champs, but it still feels really overloaded.

His E seems like a decent enough ability. It reminds me of his Q in that it's relatively straight forward and a clean design. I think the 'removes their MS buffs' might be a bit much and I wonder how different that effect and a slow would be in practice.

I really like his R name, since it touches on his plague mask (which I'm sure has an actual specific name) that resembles a bird beak, and it feels really appropriate with the reveal and blink and the icon helps sell it. I'm less certain about his next attack being modified - having a high range that deals bonus damage and (for some reason maybe explained in the lore?) he spawns a illusion / clone of himself. Comparisons with TF come to mind, but Ebero's functions a bit differently / is limited so you might could get away with it.


My real concern for this champ (lets assume Riot was holding the CCOS and is the judge, with the top 5 champ concepts making their way into the game somehow) is that the thematic space he occupies is already taken. :/

This is something that's been bothering me and been going on, but we can see examples of Riot making skins for certain champs that clearly reference very specific ideas. Case in point: Black Scourge Singed. Does the existence of that skin mean a 'plague doctor' champ is no longer possible? I'm not sure. He also shares the 'crow' space with Swain to some extent, even though I think Ebero is a better fit for the birds than Swain (despite Swain's whole schtick being 'the bird-demon guy'.)

Other examples might be Elderwood Hecarim (and Ivern) precluding the creation of a 'forest stag god' champion. Does Spiritfire Brand rule out the possibility of a 'tribal shaman' champ? What about Elementalist Lux? How does her existence limit Riot's ability to create future 'dual elements' or an 'invoker' style champ? Related to my champ Oracle, does Program Lissandra make her less likely to become a reality since they share some similarities?

IDK if Riot thinks about these things, but I sure do. Anyways, that's just my perspective, and my only real criticism is his W being overloaded and maybe the R having an unnecessary / too strong attack modifier.

I also lol'ed at his quotes to Shaco. You got them exactly right, haha.

Also, it's great that you've got icons included, but that icon for the boils grosses me out / burns my eyes / is disturbing.

GL in the CCOS!

THE RlVER KlNG1 votes

I have made some pretty significant edits, if you wanted to look it over again.

DrugsForRobots1 votes

I like that the Corpse Rot is now part of his P, it feels natural there but his W still does too much IMO. Turns him invisible, DoT, slows, nearsights, and possibly stuns and combos with his other abilities' Plague effects. And being able to drop two in quick succession is mean. He kinda reminds me of Brand. He seems really powerful. I think overloaded is still accurate.

I like that you give your abilities flavor with the named debuffs and CCs but I think it's still overloaded. What if Asphyxiate didn't nearsight, slow, or stun, but only silenced? IDK if it should do that, but may be more? I know if I was a judge or Rioter, and even just as a gamer, I wouldn't want to see so much on one ability.

Still going to read the lore, soon.

THE RlVER KlNG1 votes

The one guy who downvotes me 27 days later.......

LilStacey871 votes

Not sure who downvoted you, but I just gave you a +1. Your concept is amazing bruh. You put in a lot of effort into this guy and it shows! With balancing and a few changes I can see people playing this guy easily in the Mid or Support lanes and having lots of fun.

Had to favorite this one.

If you can, please review a concept of mine and let me know what you think. He's suppose to be an "Attack Speed" Champion. I didn't get as detailed as you did, but let me know what you think.

Xander, The Elite

Ýones1 votes

Oh my god, this is AWESOME and totally deserved the second spot on CCOS!

Prime Beholder1 votes

His ultimate is similar to Spectre's ultimate in Dota 2

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