Kyn, the Pit Fighter

Bârd·7/2/2015, 12:41:38 AM·2 votes·414 views

Melee Energy

Passive Dominance Dealing damage applies stacks of dominance, up to 15, lasting 4 seconds. Each stack causes subsequent damage to be 2% more effective

Q Palm heel strike 50 energy, 7 second cooldown Your next basic attack gains 400 range, causes you to dash to the target, deals 65/100/135/170/205 (+.05HP)(+.3AD) bonus physical damage and knocks the target back.

W Raised Guard 80 energy, 15 second cooldown Raise your guard for up to 5 seconds, disabling your basic attack and non summoner spell abilities but taking 30/35/40/45/50% reduced damage from all sources. Damage reduction halved vs turrets.

E Sucker punch 40 energy, 8 second cooldown Your next basic attack strikes twice. The second strike deals 50% the damage, but ignores 50% the targets armor and stuns them for 1 second.

R The Pit no cost, 200/150/100 second cooldown Kyn stomps the ground, dealing 250/350/450 (+.8AD) physical damage and forming a pit around him for 5 seconds. Kyn gains 20/30/40 AD, armor, and magic resist while in the pit. The walls of the pit do not inhibit moving into it, but are impassable terrain for those who want to leave.

1 Comments

cody dong7/2/2015, 12:58:23 AM1 votes

Kyn has to much offense and defense. Remove one of the two stats and he'll be balanced out.