[Champion Concepts] Some Choices, Help Me Out
Hey Guys, just a quick favor I want to ask of you:
I have two concepts for champions that I could expand upon, such as lore and quotes and art and whatnot, and I would like to know which one you would want to see more of. I'll just give info on their abilities for now.
Dart, The Carnival Prankster
Abilities:
Passive: High Striker:
When Dart defeats a minion or monster, he gains a temporary AS and AD boost for 2 seconds, and stacks up to 6 times. All stacks will be lost if a minion or monster has not been slain within the duration. Slaying large or epic monsters or champions gives him 2 stacks. He proved his strength, so he’s gonna show it off somehow. Also gains a gold reward per minion or monster kill, based on his current stacks. Grants more gold, regardless of stacks, on champion kill.
Q: Windup Bumper Car:
Has no cast time. Places a bumper car at his current location. Press Q again to launch. The longer the car is left to charge, the farther it goes, it moves faster, and deals more damage. Damages, slows, and pushes enemies hit aside based on how long the car was charging. Passively grants bonus On-Hit damage based on ability level, and stacks up to 3 times after not damaging champions or minions and monsters.
W: Crack Shot:
Dart loads a pebble into his pop-gun, dealing bonus physical damage on the next attack. This ability resets the AA timer. If enemy is affected with E, then this ability will deal true damage, and end E’s effects. Passively grants additional bonus On-Hit damage to monsters.
E: Suspended Target:
Dart places a balloon on a target in a line skillshot that slows them based on their missing health, and Dart will deal bonus magic damage On-Hit to the target if the balloon lands. If cast on an ally, will speed them up. Can be cast on minions and monsters. If popped by W, effects will end. If not, the balloon will explode after a few seconds, dealing AOE damage, and will fear the target, but not those around the target. The balloon will also grant sight along its path, but only for a brief moment.
R: Top Prize:
Dart marks an enemy with a bundle of balloons, slowing them dramatically. During this time, Dart deals bonus damage to marked target, and is also immune to CC from anyone but his marked target. Casting R again causes him to take a focused stance, and shoot a quick barrage of bullets, pushing him back, but dealing massive damage to the marked target. Bullets will ricochet to surrounding enemies in an area. The bullets can be intercepted, however, but still apply the ricochet effect. Ricochets up to 3 times, and prioritizes champions closer to the previously hit target. Applies lesser and lesser slows to enemies hit by subsequent ricocheting bullets. Passively grants bonus movement speed that builds up over 6 seconds, and is lost when taken damage. Refreshes after not taking damage after 5 seconds. . .
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Alphonse, the Two-Sided Coin
Abilities:
Passive:
After 4 spell casts, his next offensive spell will taunt champions. Taunt duration is longer for primary target on targeted spells, and the duration is lesser for targets on any AOE spells.
Q: Node of Hastening:
Alphonse plants a node that will deal damage upon placement, and grant a decaying movement speed boost to allies. Lasts 7 seconds, speed boost lasts 3 seconds. Speed boost will refresh every 0.5 seconds if ally is within the node’s radius. Grants sight in an area around the node.
Q Disagreement(Q w/ R): Node of Hindrance:**
Alphonse plants a node that will give initial damage, and give damage every second for a few seconds afterwards. Grants sight to enemies affected by the Node. Damage is slightly greater for minions/monsters.
W: Blade of Harassment:
On Alphonse’s next attack, he will swing his blade viciously, gaining range, and cleaving enemies in a radius in front of him. For the next couple seconds, he will have increased AS. Damage from Blade of Harassment will be greatly increased if target is affected by Node of Decay or Noxious Flames.
W Disagreement(W w/ R): Blade of Blessing:**
Alphonse sacrifices a % of his health to impale the ground with his blade, and will heal allies every second for a few seconds, and healing will increase based on the ally’s missing health. Healing is granted in an area.
E: Benevolent Flames:
Alphonse breathes a cone of flames that will cleanse allies in its area of all CC. Alphonse is not affected by the flames.
E Disagreement(E w/ R): Noxious Flames:**
Alphonse will hurl a ball of flames at a target enemy on his next attack, gaining range, dealing great damage, and granting sight of the enemy.
R: Disagreement:
Alphonse can switch his motives, causing his spells to have different effects. Spells already on CD when he switches will still be on CD. 10 seconds until Alphonse can switch back. Ability is available at level 1.
I will probably be back with another one similar to this when I have a couple other concepts ironed out, ability wise.
Just leave a comment and/or vote in the poll to let me know which one is the most interesting to you so that I can get to expanding their concepts!
Thanks!![]()