[Rough Draft Champion Concept] Valor Company, the Fluid Unit [Title Pending]

Nikushimi Zero··2 votes·915 views

This champion concept explains what the concept does and how it does it. It does NOT explain stats or indepth skills with numbers. Just an overlay of what you can expect. This is to see if people want this champion to be more fleshed out (I.e. Ability numbers and effects to be seen rather than explained). Below you will find a short background, a description of the champion concept, ability overlay (explaining how it will work and look like), a description of how the champions mechanics work and how they can be used. I hope you enjoy. Please rate up, vote below in the poll, or comment what you think and if you want me to flesh out this champion more with numbers. I will tell by how things are voted and commented. Thank you. ^_^


Health of entire Unit at lvl 1-18: Medium-Medium High Melee ranges: Short-Medium Far. All other stats vary upon each individual. See Appearance and Champion Ability Overlay for more details. Thank you. Any questions feel free to ask. Role: Tank/Fighter/Support


Background A legend. A group of men who all have a unique fighting style and work well together. Their tales spread far and wide. A tale till the ends of time. The archers arrow so pure and true you'd think he was shooting three of you. Spearman sturdy, strong, and brave. His piercing spear shall break the light and lead the way. Rogue so sly and quick. From your back he'll steal your clothes and weapons too. This is what he does to you. Raging beast and fiery pride. The wolfman does not hide. He'll tear you to shreds if you're not careful. His strikes leave all in fright. Then at the middle, and leader of the group. A stalwart fighter, how do you do. His shield and sword so strong and true. You would think he was born with them.

Valor company. That holds true. You're in a pinch, well that's what we do. Fall out men. We got a job to do.

*"The whole is greater than the sum of its part. Though we're pretty deadly in our own right," - The leader of Valor Company with a smile on his face when asked if they were only good together.


The image used is not my own. It's quite amazing though as it portrays what I have wanted for this champion design which is unique in its own right. All rights for the picture belong to the original artist. I found this via google. Thank you.

Appearance http://digital-art-gallery.com/oid/73/640x505_13053_Battle_for_valley_2d_fantasy_concept_art_war_warriors_battle_picture_image_digital_art.jpg What you see is what you get. This is what the unit looks like, but they would be....brighter and a bit more colorful in league. Their names are: Neros, the Rogue. Leo, the Spearman. Zion, the Archer. Kai, the Wolfman. Yorn, the Knight.

Neros, small and nimble. His attacks are quick and cause bleeding and slows. As well as a little something, something upon each hit. He increases the parties attack speed.

Leo, sturdy and precise. His attacks pierce through to the next enemy. His attacks are slower than Neros and Zion, but have armor penetration and pack a little.....kick after awhile. He increases the parties armor penetration.

Zion, accurate and deadly. His attacks strike true. He rarely misses his mark. He is so quick and skilled with the bow that he is able to hit multiple targets, and even an area. Raining arrows down from the sky. He increases the parties movement speed.

Kai, strong and brutal. His attacks are sluggish, but hurt a lot. He feeds upon his victim allowing him to regen health per hit. He rends through his enemy allowing him to deal a small amount of true damage. He increases the parties health regen.

Yorn, sturdy and noble. His attacks are graceful and true. He takes less damage than any of the other five and bolsters the entire party. He is the main core of the group. Mediocre across the board. The middle ground so to speak. He increases the parties Armor.


How this concept will work Valor Company works in a similar way to Uldyr in that this champion concept switches between different forms, but instead of being some kind of martial art for him to use it is a different person with unique traits. Each ability will be one of the people in Valor Company. With the except of Yorn. Q=Neros. W=Leo. E=Zion. R=Kai. Pressing any one of these switches the current active member to that character. Upon switching they gain all benefits of that character. Activating it again will return to Yorn. You always start off as Yorn. Each ability you get adds one more character to the unit and allows you to switch to them with very short cooldown times to allow fluid changes of characters. This is the core mechanic to this champion.

Example: Q rank 1. Yorn starts. In battle you are yorn, but then press Q. Instantly switching to Neros. This change is NOT on a timer so you are Neros until you switch again. So, by pressing Q again you will switch back to Neros. If you have a rank in each then it goes something like this. Q->into Neros, presses W->Leo, presses W->Yorn, presses E->Zion, presses E->Yorn, presses R->Kai. Etc. You can completely control and regulate the changes this way in any way possible.

This champion concept is meant to bring a unique feature to league. Changing characters on the fly to compensate in certain areas and keep the opponent off track and guessing. Of course, Valor Company is not without its drawbacks. Switching to a character at the wrong time can severely hurt Valor Company and cause immense damage to the unit.

Each unit is its own separate entity, but are one. Stuns take that member out of battle and are doubly effective while bringing in ANOTHER character to take over. This essentially makes them difficult to stun, but stunning at the right moment can take the character hurting you out of the game. This is a double edged sword against lux's snare as it can effective be used to block it as it will hit two of the units in Valor Company rather than just go by. Allowing Valor to be a good counter against it. However, snares turn into stuns for Valor Company. Thus, switching out the two hit and leaving them behind while the rest go on. They return after the duration is over, but you're unable to switch while they are stunned or snared.

Valor Company has almost no escapes or any sort of engage. They are a unit that is meant to defend an area and make it hard to advance. They lack almost no chasing potential. They help to harass and hamper their enemies. Their fluid combos in unison combine for powerful effect if pulled off. This makes them an excellent support and defense for teams.

Valor Company shares health and magic resist. Valor Company uses no mana or resource. Each character in Valor company gains stats per level of the entire unit. Rank in the ability (Q, W, E, and R) do not effect these stats. The ability ranks only increase the passive bonuses each give the entire party (Even when not active), and themselves (Only when active).


Champion ability overlay Passive The passive would be used to allow a more fluid transformation. It will incorporate an essence of Kalista. Attacks already in motion cannot be stopped upon switching characters and upon switching they will attack upon taking the previous characters place no matter the distance. The ability cooldown to switch between each is low, and at the higher levels gets almost instant, but still with a timer. Think Uldyr.

Example: Zion is mid attacking, but you switch out to Neros. Zion will attack just as he is switched out. Neros will leap at the target Zion had just attacked and then bounce back to the location of when he was switched in. Each animation varies from character to character, but all of it flows together.

Q-Neros: Highest attack speed and second lowest armor rating. Tied for shortest attack range. While active he attacks fast and causes bleed. Every attack has a chance to steal a small amount of gold. Chance and amount increase with rank. Bleed increases with rank. The bleed also slows enemies. Passively increases entire parties attack speed. Attacking an enemy with shattered armor increases the slow.

W-Leo: Third highest attack rating and armor. Leo's attacks are the second slowest. Every attack pierces to an enemy behind his target. He has the second longest attack range. He gains bonus armor penetration compared to the others and upon landing 3 successful blows he shall shatter their armor decreasing it for a short time. Passively increases armor pen for entire party. Attacking a bleeding enemy increases crit chance against them.

E-Zion: Second highest attack speed and lowest armor rating. While active the entire party moves faster, and upon switching into or out of Zion all slows are removed. Each attack increases in speed and ferocity. The first attack at normal speed and one arrow. Second attack is two arrows and comes out faster than the first, one arrow for target and another close to target. Third attack is three arrows, one for target and one for two other enemies close to target. This is short much faster than the second attack and twice as fast as the first. Upon the forth attack Zion shoots an arrow 2.5x faster than the very first arrow shot that then hails a multitude of arrows in a small area around target damaging them and all in the radius. Passively increases entire parties movement speed. Attacking an enemy with shattered armor will stun them for a short duration.

R-Kai: Highest Attack Rating and slowest attacker. Second highest armor rating. Kai's attacks pack a more powerful punch than any other characters and rip into an opponent. Each basic attack heals for a percentage. Each basic attack deals a very small amount of true damage (think slightly worse than Yi). While out of combat health is regened quickly. Passively increases entire parties health regen. Attacking someone who is bleeding with Kai doubles his lifesteal and increases his attack speed against that target.

Unslotted-Yorn: Yorn is who you start with and who you revert to upon double activation of a character. Second highest attack. Third in attack speed. Highest Defense. Yorn is your typical knight. While active each incoming attack that damages him increases his defense towards it by a small amount up to a max. Passively he grants the entire party bonus armor. Basic attacks against hampered opponents (Bleed, stun, slows, snares) increases his damage against them.

Yorn is unique in that he has no rank so everything he has scales from his level. The passive armor to the entire party is a very small amount per level due to not having a rank. Same with his own passive.

This was Valor Company, the Fluid Unit. I hope you enjoy! Let me know what you think and I will completely flesh them out. Thank you!

12 Comments

Rhyvin1 votes

Helmet brother brigade! group of tiny soldiers , to be about the size of a yordle in the model :p

Nikushimi Zero1 votes

Quite possible. I could indeed make them a Yordle Brigade to add to that region. I was mainly thinking of them as a sort of Mercenary band. Perhaps I could even make each person from a different region. Neros being a Yordle from Bandle City or even Bilgewater, Zion from Ionia or the Freljord, Leo from Demacia or even possibly Shurima. Kai could be from Ionia or the Kumungu, possibly even the Fyrone Flats. Yorn would be from a Demacian and Noxian union. Might add variety. Plus, it would be awesome and hilarious if upon switching out from Zion you just see this fricken Yordle divebomb the face of your opponent before coming back to position or switching out from Kai as Kai throws him at an enemy before bouncing back. XD

Valor Company is the champion name, but "Fluid Unit" is the part which is pending. It seems so....meh.

So, what do you think of the concept? Do you think it will work or that it might be too complicated? Thank you for the comment/reply ^_^

Nikushimi Zero1 votes

Edits The edit button for some reason is being weird and shrinking the edit window for me as well as not editing properly. So all edits are here! Thank you!

Current Edits Origins The origin of each character. This is a mercenary band. They are out for fun and to enjoy life. They have each others backs through thick and thin. They have served in many units and have seen both sides of all wars. They are a neutral band of mercenaries with loyalties to each other only.

Neros: The origins of Neros is that he is a Yordle rogue from Bandle City who either served in their military as an assassin until captured and abandoned, or a Yordle on his own testing his luck in Bilgewater when he was down and out on his luck. Becoming an assassin and thief. Whichever one he is always saved by Yorn who he then joins along with the others.

Leo: From Shurima as an ex royal guard or Demacia as an Ex Guard as well. Too flashy and cocky for his own good. He left the guard (of either or) and found Yorn who gladly took him in. Enjoying his humor and skills.

Zion: From the Freljord or Ionia. Whichever one he is from he is a skilled bowman. Freljord he was with Sejuani until she forsook him to the wilderness and the enemy. She deemed him "Too weak" to survive as he never showed any skills at all. A freeloader she believed. She even sent some of her best lieutenants after him. He survived by superior tracking skills and movement as well as accuracy previously not shown. He knows his abilities, but wishes not to show off. However, he is quick to rebuff challenges by decimating them with his skill. Thus, the heads of her lieutenants appeared, each with an arrow between the eyes with a note "I suppose this means I am discharged. Apologies bout them. They were tenacious bastards, but next time....tell em to not shout so much. I could hear them from miles off, and their odor? God don't get me started." A similar thing would happen in Ionia. He would be a bad archer who is abandoned by his regiment. In the morning he would return, but from afar like with Sejuani, and have the heads of several high ranking enemies with a similar note.

Kai: He would be from Ionia, Fyrone Flats, or Kumungu. Whichever he is from he is a beast feared by many, but bested by Yorn. Afterwards he joins him as a body guard and friend. He respects Yorn highly.

Yorn: A union between a Demacian and Noxian. This of course did not go over well, but did not stop him from training and becoming a knight. Though it brought hardship on his family, and so he left. Seeking out others to share in his journey who are not wanted or misunderstood. A bunch of misfits led by a misfit.

What story do you prefer for them? You tell me. ^_^ Thanks.

P.s. They can also all be yordles too. Or possibly a few of them, or a mix of different types of races. Let me know. So far I have Yordle, Humans, and wolfman. But a possibility for the humans would be Goblin, another Yordle, or possibly something else. Not sure. Let me know your thoughts! Thanks. ^_^

Leonidas Freedom1 votes

I want this so much

Nikushimi Zero1 votes

XD Thank you. Might I ask if you want them as they are above in the champion concept or with the origins down below in the "Edits" part in the comments? It will help me to determine how to flesh out the concept more. Thank you and I am so glad you like it. ^_^

Leonidas Freedom1 votes

[{quoted}](name=Nikushimi Zero,realm=NA,application-id=A8FQeEA8,discussion-id=ZKyiAN3z,comment-id=00020000,timestamp=2015-09-19T07:51:49.273+0000)

XD Thank you. Might I ask if you want them as they are above in the champion concept or with the origins down below in the "Edits" part in the comments? It will help me to determine how to flesh out the concept more. Thank you and I am so glad you like it. ^_^

well it's more the idea of a group of people counting as one champion. instead of making it like udyr in that you use different forms, I think you're really limiting yourself.

why not let yourself have a bunch of bodies. maybe limit it to three or four. they can move around autonomously and you can switch between them fluidly. make it so they all recall and all must be on the fountain to buy, et cetera et cetera.

I like the idea but I think you should go crazy with the concept instead

Nikushimi Zero1 votes

Beauty of this is that it is a rough draft. Things can definitely be changed. I referenced Udyr for the main reason to portray how fast the changes occur (Since he can change his forms on the fly really quickly).

For your idea of them moving Autonomously (I am guessing you mean that the ones you are not in control of move by themselves upon an AI system?) I find that to be a bit....strong. Why I say this is that if they move like I think you mean then you could be an entire team in and of yourself. However, if you just mean that they move around near you and not do anything then that is what this champion would be like.

I didn't want them to be something that can all attack in a lane at once and limited it to just one of them and they have to switch to attack and gain their benefits because I know how strong people would think have a champion with four different attacks that work separate from each other but at the same time. I would probably get something along the lines of "That's 4x AD on an attack. More than so and so champion with this." Etc. It's happened before. So I play the safe card and make a rough draft to run this all past people and get feedback.

Still, appreciate that you like my idea. This concept will definitely be something crazy once it is fleshed out when I get feedback and some ideas.

Currently this champion right now is a HUGE combo based champion. Playing off of all the parts of the whole and allowing for unique plays.

One thing I thought of is that if Neros is a yordle and how he comes in is leaping at the target and of previous character or being launched by Kai or Yorn then he doesn't leap back, but stays with them. A sort of "bomb" so to speak. Have Zion out for the range, send in Neros, have Leo charge in, then switch Yorn in to bash the enemy, and have Kai come in for the finish.

Something like that is what I imagine. Details on how they interact are still in my idea pool. So far, this is all rough draft. I appreciate all feedback.

I hope others like this idea and possible concept. ^_^

Leonidas Freedom1 votes

I less meant that they'd work on a true AI system like the bots do in Co-op vs. AI.

perhaps we could discuss this a bit in private, as it's quite lengthy...

Leonidas Freedom1 votes

my skype is order_of_lycaon if you'd like to talk

Nikushimi Zero2 votes

My computer doesn't like skype as it crashes. Also, since it is MY thread I don't mind if things are a bit lengthy. I kinda figured you mean that it'd work much like the AI does in the players vs computers.

I am still working on ideas. Always working. Seems though this concept draft has went from interest for some to not so for others xD Either that or people are going around downvoting everything. I notice that a lot. Posts randomly getting downvoted.

Anyways, that's not important. I do appreciate all the feedback, and feel free to leave any here if you wish. ^_^

Leonidas Freedom1 votes

fair enough.

alright, picture this.

all four of these men share the same health and mana (or rather, morale) bar but can be moved individually to any point on the map. this does mean that you can have a lot of assistance and coverage of the map, however if one of them dies (as they share the same health bar) they all die.

passive - Battle Brothers silences apply to all four of these men. whenever more than one of these men attack something, it deals a reduced damage. when you are not in control of one of these men, they will simply auto attack (requiring you to constantly swap between them to make sure they're out of harm's way/are doing a decent job) furthermore, life steal and spell vamps are halved while on them (so that they can't constantly stay at full health from having one guy out of battle on top lane vamping for them) Morale - works as their mana. Unless they haven't taken damage in more than five seconds, they lose one point of morale per second, but gain 4 points per unit killed (to keep up the whole "fighting spirit" thing. all of their moves would require this Q - could be different depending on which one you're controlling

w - a defensive ability kind of like a phalynx. they can use it individually to root themselves and reduce damage from that direction. when they're together the area is wider and the reduction is greater.

e - no clue

r - their ult coult draw them together from any point on the map and make them fight back to back to back to back for a short period of time, turning them into a semiindestructible dreadnaught.

It's a similar concept to DOTA's (blegh) Meepo or HoTS' The Lost Vikings

Nikushimi Zero1 votes

One thing I just thought of after rereading your comment and understanding it more is this: Allow each character, or maybe a specific character, to break away from the group. Separate from the entire unit where they can scout ahead. Possibly be the Zion or Neros. Maybe have a sort of "order" system to designate each member to do something, or maybe even have "formations" which allow the entire unit to attack in unison and break out fluidly and fast to readjust and become another form of attack. Not sure, but ideas are flowing in.

Still, rough drafts are that. Rough. Things can be changed. I am still forming all the ideas. :P

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