Ryze double revert concept
2nd Ryze was the most long lived of all versions of Ryze being in the game for around five years. This is a concept based off that original design. I chose not to mess around with damage numbers but I imagine his Q damage would be higher, W the same, E damage roughly the same. The rest of his kit would likely be around the same as it was.
Passive: Arcane mastery
Upon using an ability, Ryze reduces his other cool downs by 1.5 seconds.
Ryze’s damaging spells deal bonus magic damage based off his maximum mana.
**Q: Overload ** Active: Ryze unleashes a runic blast in target direction dealing magic damage to the first enemy struck
Cool down: 3 seconds
W: Rune prison
Active: Instantly deals magic damage and roots target enemy for a short duration.
Cool down: 14 seconds
E: Spell flux
Active: Ryze hurls an orb of runic energy at target enemy that bounces between them and Ryze 6 times. Enemies hit by the orb take magic damage and have their magic resist reduced (stacks up to 3 times).
Cool down: 14 seconds
R: Desperate power
For the duration, Ryze heals for a % of ability damage dealt, gains bonus movement speed and his spells deal half their damage as AOE around the original target.
TLDR I changed his Q into a skill shot and reworked his E to require more skill, making it far more focused on positioning due to how it can double its own damage, also, it could also be a strong wave clear tool in the earlier levels.