Ryze rework (Based off 8.9 proposed changes)

DesperatePower·2/18/2019, 6:08:39 AM·1 votes·1,328 views

Passive: Desperate power

Innate: Whenever Ryze drops below 40% hp he gains 20% increased AP.

Q: Overload

Passive: Ryze’s other basic abilities reset overloads cool down and charge a rune for 4 seconds, up to 2.

Active: Ryze unleashes a runic blast in target direction dealing magic damage to the first enemy struck and consuming all of his runes.

If Ryze consumes 2 runes he gains a shield and ms for 2 seconds.

Flux: Overload deals 14-50% (+2 per level) bonus true damage and bounces to nearby fluxed enemies

W: Rune prison

Active: Ryze instantly deals magic damage and roots target enemy for 0.75 seconds

Flux: Roots for 1.5 instead

Cooldown: 14/13/12/11/10/9

E: Spell flux

Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and marking them with Flux for 4 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

Cooldown: 3/2.75/2.5/2.25/2/1.75

Flux: Spreads flux to all nearby enemies

**R: Arcane mastery **

Innate: Ryze cannot level up arcane mastery, instead, he can level each of his basic abilities 6 times.

Ryze gains +10% bonus mana whenever he fully ranks up a spell (up to 30%)

Ryze’s spells deal extra magic damage based off his bonus mana.

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