[CONCEPT] Proto, the Hextech Assassin
Proto - The Hextech Assassin
Base Stats: Health: 525 - 1800 (+75/level) Health Regeneration: 7 - 15 (+0.50/level) Mana: 300 - 1150 (+50/level) Mana Regeneration: 8 - 20 (+0.75/level) Attack Range: 600 Attack Damage: 59 - 110 (+3/level) Attack Speed: 0.625 - ~1.000 (+0.02206/level) Movement Speed: 335 Armor: 24 - 75 (+3/level) Magic Resistance: 32 - 53 (+1.25/level)
Primary Role: Marksman Secondary Role: Assassin
General Stats: Attack: ▊▊▊▊▊▊▊▊ Defense: ▊▊▊▊ Magic: ▊▊▊ Difficulty: ▊▊▊▊▊▊
Abilities: Passive - Lock and Load: Proto's every 5th basic attack is empowered, dealing 1% of target's maximum Health bonus physical damage, then he has to reload. Additionally, his basic attacks mark enemies for 2.5 seconds.
Q - Hextech Firecannon: Proto fires a missile in a line that deals 50/75/100/125/150 (+50% Bonus Attack Damage) physical damage to the first enemy hit. Enemies around the target hit take 50% damage.
The missile will automatically lock onto the closest marked target, ignoring unit collision, slowing it by 25%, quickly decaying over 1 second.
Range: 1000 Cost: 30/35/40/45/50 Mana Cooldown: 5 seconds
W - Hextech Barrier: Proto uses sonic waves to shield himself, absorbing up to 50/75/100/125/150 (+50% Attack Damage) damage for 2.5 seconds. Then a shockwave pushes all enemies around him back, dealing 60/70/80/90/100 (+50% Ability Power) magical damage, silencing and disarming them for 1/1.25/1.5/1.75/2 second(s).
Minions and monsters take 200% damage.
Range: 375 Cost: 80/85/90/95/100 Mana Cooldown: 19/18/17/16/15 seconds
E - Hextech Sentinel: Proto sends a drone to scan a perimeter, revealing stealthed enemies, traps and wards, granting Proto and his allies vision of them for 5 seconds. If an enemy champion was revealed, the drone will wind-up and detonate, dealing 50/100/150/200/250 (+100% Attack Damage) (+100% Ability Power). Enemies hit have their resistances reduced by 5/10/15/20/25% for the next 2.5 seconds.
Proto can store up to 2 drones at once, gaining a charge every 90/80/70/60/50 seconds.
Range: 750 Cost: 55/60/65/70/75 Mana Cooldown: 24/23/22/21/20 seconds
R - Hextech Supercharge: Proto unlocks his hextech suit and supercharges himself, gaining 80/90/100% Movement Speed and ignoring unit collision for 5 seconds. He can recast this ability to warp to a target location. He also transforms Hextech Firecannon into Hextech Hypercannon for the next 10 seconds.
Hextech Hypercannon: Proto’s missiles are larger and deal 100/150/200 (+50% Bonus Attack Damage) (+50 Ability Power) physical damage.
Range: 500 Cost: 100/125/150 Mana Cooldown: 150/120/90 seconds