Antonin, the pit fighter

Bârd··2 votes·282 views

Melee Energy user

Antonin is a melee fighter, with no ultimate. Antonin may only have one ability active at one time.

Passive: Burly Upon dealing damage, Antonin gains a shield equal to 10% of the damage dealt, up to (50% max hp).

Q: Shoulder Slam 50 energy, 8 second cooldown Antonins next basic attack within 3 seconds gains 400 range, and causes Antonin to charge to its target, dealing 20/55/90/125/160 (+.3 bonus AD) physical damage and knocking down the target, disabling them for .5 seconds.

W: Guard 50 energy, 10 second cooldown Antonin prepares to receive a blow for 1 seconds. If he takes damage from a champion or tower while his guard is up, he gains 10/15/20/25/30 armor and magic resist for 6 seconds, reduces the cooldown of Guard by 4 seconds, and restores 50/60/70/80/90 energy

E: Way of the hand and foot 50 energy, 5 second cooldown Antonins next basic attack within 2 seconds applies a bonus effect based on his last cast within 7 seconds. If this attack crits, it deals 250% normal damage. Q-E: Left hook, deals 65/100/135/170/205 bonus damage. W-E: Axe kick, gains 100 range and ignores 15/20/25/30/35% armor E-E: Flow, gains 20/25/30/35/40/45% attack and movement speed for 3 seconds R-E: Reverse back heel, knocks the target 50 units to the side, disabling them for .75 seconds, and dealing 7/8/9/10/11% the targets maximum health as physical damage. (no previous cast within 7 seconds)-E: Chi strike, Gains 400 range, deals magic damage, reveals the target for 10 seconds, and slows it by 30%

R: Sweep 50 energy, 10 second cooldown Antonins next basic attack knocks down all nearby enemies, dealing 35/70/105/140/175 (+.4 AD) to every unit hit. If Antonin is behind his target, he instead knocks up all nearby enemies for .5 seconds.

5 Comments

Rockman1 votes

Interesting. I'd start putting more specifics to help balance him out.

His passive doesn't have a cd or duration attached which would help me know which direction for it you were going for example.

Bârd1 votes

{quoted}

Interesting. I'd start putting more specifics to help balance him out.

His passive doesn't have a cd or duration attached which would help me know which direction for it you were going for example.

The idea of the passive is like 10% lifesteal and spellvamp, but instead of healing him, it gives him a shield, for a value that cannot exceed 50% his max hp, lasting until it is broken.

Think the Overhealing on BT, but applying to spells/item effects as well, full hp is not required, and it doesn't decay.

Rockman1 votes

[{quoted}](name=The True Bard,realm=NA,application-id=A8FQeEA8,discussion-id=Z2FB1Alz,comment-id=00000000,timestamp=2015-06-23T03:35:11.086+0000)

The idea of the passive is like 10% lifesteal and spellvamp, but instead of healing him, it gives him a shield, for a value that cannot exceed 50% his max hp, lasting until it is broken.

Think the Overhealing on BT, but applying to spells/item effects as well, full hp is not required, and it doesn't decay.

Hmm hmm. I feel like you also need to find a drawback to building lifesteal/spellvamp in order to balance that out then. This should honestly be his only survivability aside from W making it worth more.

Bârd1 votes

{quoted}

Hmm hmm. I feel like you also need to find a drawback to building lifesteal/spellvamp in order to balance that out then. This should honestly be his only survivability aside from W making it worth more.

Maybe half shield generation vs minions?

Rockman1 votes

[{quoted}](name=The True Bard,realm=NA,application-id=A8FQeEA8,discussion-id=Z2FB1Alz,comment-id=0000000000000000,timestamp=2015-06-23T03:41:47.598+0000)

Maybe half shield generation vs minions?

It probably shouldn't work against minions at all.

My thoughts is that it should fall off very quickly unless he uses W to extend it.

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