4 Comments

TheFirstGokun2 votes

Real great concept, I like the idea of a more systematic assassin playstyle. Excellent ideas across the board with Contract and Abduct (both the active and the passive), but I do have a few questions.

Is Bistir Ranged or Melee? This affects how his assassinations work and also how he uses Phantom + Blink of an Eye.

About Phantom, why does it scale with AP? What kind of damage does it do? Why is the invisibility so short? I'd like to know more about your reasoning behind this ability.

I'll be honest, it kind of seems like you added all the Final Destination synergies because you didn't know how to synergize the entire kit cohesively. Nevertheless, they're sort of interesting on their own, and I can see the potential combos. Again, it would help if you wrote down your reasoning for the individual abilities.

That's all the bad things I can say about this concept, and believe me, I tried! Excellent work!

Reviewer, away! summoner 4

Gushis1 votes

Thank you kindly for the feedback!

Bistir is a melee champion

Phantom does magic damage and it scales with AP for, frankly, fun builds. Otherwise no reason at all. It does magic damage. The inviaibility is short since colliding with a unit resets the invis timer (can't do same unit twice for the same cast)

I added final destination procs to add depth to the kit and give Bistir players a choice for each situation. Are you going to use double Q into R for extra burst and dash? Will you use Q into W to make a swift excape? Maybe Q W for slow, making it easy to hit Q into R? There are just so many possibilities for this champion, and that's why I added the interaction.

I agree, I would make it a habit to explain my reasoning behind every ability

Thanks so much again for the feedback, Very solid and very helpful

I'll be posting my remaining 11 concepts over the following month(s), I hope you would like those too! Heads up, they contain teasers, in game pics of kit, 100+ voiced lines, and more

Gushis1 votes

Also if you want some feedback on any of your concepts just hmu

TheFirstGokun1 votes

Thanks, I'm actually working on one right now. Will tell you when its ready :D

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