Thank you kindly for the feedback!
Bistir is a melee champion
Phantom does magic damage and it scales with AP for, frankly, fun builds. Otherwise no reason at all. It does magic damage. The inviaibility is short since colliding with a unit resets the invis timer (can't do same unit twice for the same cast)
I added final destination procs to add depth to the kit and give Bistir players a choice for each situation. Are you going to use double Q into R for extra burst and dash? Will you use Q into W to make a swift excape? Maybe Q W for slow, making it easy to hit Q into R? There are just so many possibilities for this champion, and that's why I added the interaction.
I agree, I would make it a habit to explain my reasoning behind every ability
Thanks so much again for the feedback, Very solid and very helpful
I'll be posting my remaining 11 concepts over the following month(s), I hope you would like those too! Heads up, they contain teasers, in game pics of kit, 100+ voiced lines, and more