Azimuth, Paladin of Runeterra

Dr FreakinSmarts·9/9/2014, 2:23:19 PM·1 votes·765 views

Created this champ a while back and thought he was cool. Thumbs up if u like is always appreciated.

Azimuth - Paladin of Runeterra

Cardinal Lance: [Innate]

Passive: Every 10 seconds, Azimuth's next abilities will ignore 10/30/50 magic resistance.

Northern Strike: [Q]

*Active: *Azimuth charges in a line in front of him. Enemy champions are pushed back with his blade and recieve 50/90/130/170/210 (+1.0 AP) magic damage until the end of his run, where he slashes all of them at once and knocks them back. If they are pushed into a wall, they are stunned for 1 second.

Cooldown: 10/9/8/7/6 seconds No cost Range: 550

Western Dash: [W]

Active: Dashes towards the nearest enemy with the lowest percent health and gains 25/45/65/85/105% attack speed for 3 seconds. Basic attacks reduce the cooldown of Cardinal Lance. (standard attacks will start to automatically attack that target)

Cooldown: 13/12/11/10/9 seconds No cost Range: 300

Eastern Faint: [E]

Passive: Azimuth reduces damage by 5/10/15/20/25% if they are less than 5/6.25/7.5/8.75/10% of his maximum health.

Active: Activating this Eastern Faint will allow Azimuth to "predict" the next enemy champions ability or basic attack. If Azimuth is hit by an enemy champions ability or basic attack within 1 second of activating Easter Faint, he will instead heal for 50 / 80 / 110 / 140 / 170 (+.25 AP). Failing to do so will have the ability's cooldown to be twice as long.

Cooldown: 20/18/16/14/12 seconds No cost

Southern Flash: [R]

Active: Azimuth points his sword in the air and releases a brief and bright light from his sword that targets nearby enemies. He then flashes around them and slashes them with his swords several times, depending on how many are targetted.

1 Enemy - 180/250/320 (+.75 AP) magic damage 2 Enemies - 170/240/310 (+.75 AP) magic damage 3 Enemy - 160/230/300 (+.75 AP) magic damage 4 Enemy - 150/220/290 (+.75 AP) magic damage 5 Enemy - 140/210/280 (+.75 AP) magic damage

Cooldown: 80/70/60 seconds Range: 600 No cost

1 Comments

Dr FreakinSmarts9/10/2014, 1:23:10 AM

bump