Azimuth, Paladin of Runeterra
Created this champ a while back and thought he was cool. Thumbs up if u like is always appreciated.
Azimuth - Paladin of Runeterra
Cardinal Lance: [Innate]
Passive: Every 10 seconds, Azimuth's next abilities will ignore 10/30/50 magic resistance.
Northern Strike: [Q]
*Active: *Azimuth charges in a line in front of him. Enemy champions are pushed back with his blade and recieve 50/90/130/170/210 (+1.0 AP) magic damage until the end of his run, where he slashes all of them at once and knocks them back. If they are pushed into a wall, they are stunned for 1 second.
Cooldown: 10/9/8/7/6 seconds No cost Range: 550
Western Dash: [W]
Active: Dashes towards the nearest enemy with the lowest percent health and gains 25/45/65/85/105% attack speed for 3 seconds. Basic attacks reduce the cooldown of Cardinal Lance. (standard attacks will start to automatically attack that target)
Cooldown: 13/12/11/10/9 seconds No cost Range: 300
Eastern Faint: [E]
Passive: Azimuth reduces damage by 5/10/15/20/25% if they are less than 5/6.25/7.5/8.75/10% of his maximum health.
Active: Activating this Eastern Faint will allow Azimuth to "predict" the next enemy champions ability or basic attack. If Azimuth is hit by an enemy champions ability or basic attack within 1 second of activating Easter Faint, he will instead heal for 50 / 80 / 110 / 140 / 170 (+.25 AP). Failing to do so will have the ability's cooldown to be twice as long.
Cooldown: 20/18/16/14/12 seconds No cost
Southern Flash: [R]
Active: Azimuth points his sword in the air and releases a brief and bright light from his sword that targets nearby enemies. He then flashes around them and slashes them with his swords several times, depending on how many are targetted.
1 Enemy - 180/250/320 (+.75 AP) magic damage 2 Enemies - 170/240/310 (+.75 AP) magic damage 3 Enemy - 160/230/300 (+.75 AP) magic damage 4 Enemy - 150/220/290 (+.75 AP) magic damage 5 Enemy - 140/210/280 (+.75 AP) magic damage
Cooldown: 80/70/60 seconds Range: 600 No cost