Team Comps You Want To Try ASAP
Just post 5 champs that you think have awesome composition and want to try.
Top: Jungle: Mid: Bot: Bot:
Top:
Jungle:
Mid:
Bot: AP
Bot: AP 
Just post 5 champs that you think have awesome composition and want to try.
Top: Jungle: Mid: Bot: Bot:
Top:
Jungle:
Mid:
Bot: AP
Bot: AP 
Top:
Jungle:
Mid:
ADC:
Support: 
Incredible siege, strong laners, almost unparalleled counter/disengage. I firmly believe that Lucian-Janna is one of, if not the most powerful bot lane at the moment. The synergy between Janna and Kha'Zix is incredible, too - Void Spikes deals absolutely unfair amounts of damage with the free B.F. Sword that is Janna's shield, and there's a really funny play you can do with Kha's E and her ult - Kha'Zix hops in and gets a kill, then hops back to Janna. Janna then ults, throwing away the tanks that are trying to go after Kha'Zix and mitigating any damage he took in the process.
The synergy basically raises the 'lethal bar' of everybody on the enemy team - the fact that Kha'Zix has a Janna to hop back to turns a lot of situations from 'Yeah, Kha could kill me, but he'd die in return' to 'Oh shit, Kha can kill me for free.' So, not only does the team have ridiculous poke, it also makes poke much more dangerous.
If you watched the Korean regional qualifiers, NWS did something similar with Zed and Janna, where Zed could leave his shadow next to Janna and Death Mark the backline in safety. Janna as a support sorta inflates the teamfighting abilities of a lot of assassins, which I think is really cool.
This team comp is excellent with the exception of Janna. I'd much rather have a
+
or a
+
combo for bot lane.
Janna is literally the champion the comp is built around. It wouldn't work nearly as well with any other support.
You can't really take Janna out of a Janna comp.
Like, if you ran Blitzcrank instead, the enemy team could basically just walk into you whenever you try to siege and there's nothing you could do about it. You'd be insanely reliant on getting huge early leads to actually function without any real disengage.
That's where I disagree. My Blitz support is different from others. I run AP/mana tank. Blitz was meant to be built with a ton of mana and he's a very viable bruiser. Think about it. Blitz's passive takes 50% of his current mana and converts it into a shiled, allowing him to initiate for his team. All you need is Rod of ages, frozen heart, and seraphims embrace. You now have two shields, and counter their ADC and Jung. Pulls make a world of difference. I'm speaking from personal experience when I say that my team has been down 17K in gold! That's a HUGE disadvantage. But not when you have a Blitz. Blitz makes CRITICAL pulls on enemy carries, nad has MAD sustain. Blitz's W gives you plenty of escape potential. If Blitz is built with only a little AP, he can do massive team fight damage. We WON, that game where our enemies had a massive gold lead. We had no dragons; I was on your typical random organized solo q ranked team. You know, that team that doesn't ward, counter pick or counter build. They don't look at the timers, and even when they lost lane all they did was roam and feed other lanes. The key to escaping Bronze and Silver elo is to build tank and call plays for your team. In most low elo's 75% of players don't build any armor or MR. It's critical that you and your team see those weaknesses and exploit them. You need one or two champs that can split push, and the rest to play deffensively and you'll win 90% of low elo games. Your jungle and top lane should focus on splitting up the enemies attention across the lanes while your mid and adc pick up kills while roaming. Blitz is perfect for this role and so is Thresh. It's really not hard to win games, you just have to keep yourself from letting people get you on tilt, and grind. RESPECTIVELY and I do say RESPECTIVELY, help your team. Don't command them. Call plays that will benefit your team more than yourself. If there's one thing we've all learned from wathcing LCS players, it's that objectives are more important than kills. Your team won't focus on objectives on ANY elo as much as they should. Objectives win games. And it's every summoners responsibility to ignore the flaming from their team and offer what you can. Be smart. Call plays, watch the timers for drake and baron. Dont ping for your team to run to Baron when you have no vision of the enemy team. It's the small things, the common sense things that we forget every day while playing. Before you Que up for a ranked game, make sure your mind is clear and that you're ready to serve your team in the role you end up with. You can't always get your best role or even your second or third best role. It's critical that all summoners have at least 4 champs they can play in every role. You will eventually have to support, jung, adc, top, or mid. And in that moment it's your responsibilty not to rage but to help serve you team for that game winning LP! I hope at least some of these principles get taken to heart by all those reading. I know the struggle, and how frustrating it is. But if you're willing to keep a cool head and acknowledge your mistakes before pointing out your teams failures, you will be successful. Good luck Summoners,; See you on the Rift!
I don't think 12tales was saying that blitz is bad. He's an awesome initiator. But this team isn't about initiation, it's about disengage, which janna does much better than blitz.
I was drunk when I typed this lol.
Top:
Jungle:
AD Mid:
Support:
AP Bot: 
I'd personally switch Kayle and Lulu - I think the downtime on Kayle's E early on makes her laning vs. ADCs too abusable.
That said, I am a big fan of the concept.
I'm honestly not sure if the downtime on Kayle's E early on is a big drawback... the burst potential of this lane with the MR shred is quite high and you can sustain through a lot of poke lanes.
That said, I haven't tried this lane out too much only a couple times so I'm unsure but ultimately everything in this team comp is extremely swappable, for example if they pick an assassin like Zed mid you can swap Kayle and Trist. If they pick a strong 2v2 you can lane swap and then have your support recall if needed to help Lulu CS under tower etc. Overall it's extremely versatile as far lane swaps go.
You can even replace Soraka with a different support, Morgana comes to mind for a protect comp + sisters.... ;) you can also run Lulu support with Maokai top. Flexibility in team comps makes them very hard to break by banning out/counter picking. One day soon I'll get my team to try this in ranked 5s as well as maybe a few others that were mentioned here... I really liked your Siege comp actually.
I really wish I didn't have shitty internet so I could stream ranked 5s with unorthodox team comps :P... I could try just recording though and uploading to youtube or something.
While I'm here though I'll suggest another team comp:
Top:
Jungle:
Mid:
Bot:
+ 
I really wish I didn't have shitty internet so I could stream ranked 5s with unorthodox team comps :P... I could try just recording though and uploading to youtube or something.
I'd watch it. I really enjoy the theory behind pick/ban, so seeing cool ideas actualized in real gameplay would be really fun.
Actually, now that I think of it, I had a kinda similar idea to your first comp a few weeks ago. I had the same sorta core of Lulu Nunu Tristana (mid), but with a more conventional bot lane - Corki Nami, if I recall correctly. My general thinking was that Corki and Tristana would sort of naturally compliment one another in terms of their power curves - Corki's ridiculous powerspike at one completed item would make it very difficult for the enemy team to abuse Tristana's weakness at the same stage, while Tristana's insane late game damage output would make up for Corki's inability to really utilize multiplicative stats as well as other ADCs. And if you ever get left alone with a tower, that sucker's gonna fall in seconds.
But yeah, the general team archetype of two auto attackers+three supports is just super powerful right now, in my opinion. Kog'Maw + Yasuo has probably been the most popular, but I think there's a lot of room for innovation.
Honestly the hardest part right now is actually getting Tristana she's permabanned in ranked 5s pretty much unless their first pick and we let it slide once hoping they wouldn't but they did. I'll try and figure out a way to record and upload unless I can find a way to stream without problems.
I've also thought of Corki being a natural fit because like you mentioned their power curves compliment each other. The other not so conventional AD that compliments Tristana I think is Ashe, Tristana has disengage for Ashe while Ashe has engage for Tristana both are really strong late game but Ashe has a good mid game spike and also for some reason my ADC loves to play her from time to time. Jinx is also good because resets makes cleaning up really easy also they both have high range and are hyper carries late game.
I agree there is lots of room for innovation, but I'll try and figure something out for recording or fixing my stream from sucking. Sometimes we end up against Diamond 1 teams so it should be fun in fact when I created a new team with our new top laner our very first ranked 5 game was against all Diamond 1 players, we lost but it was fun...we've also beaten teams with high ranked players we just need to be more consistent in our early game.
You cant beat this comp. There is sooo much damage, tank and cc (or slows), that your enemies are rendered useless.
Top:
Stacks on stacks. Late game too stronk. Amazing split push. Long lasting slow
Jungle:
CC unreal! So unreal, ganks are almost always guaranteed. Tanky, can turret dive with no problem at level 6.
Mid:
ROAM ROAM ROAM. Great early game snowballer. Ranged ult. High burst damage.
ADC:
Slows, snares, and lots of damage. Has an escape. Partnering with Thresh makes her extremely mobile and gives lane control.
Supp:
Hooks for days. Tanky. Great in team fights. Great in assassinations. Great in drake assists.
Cheap items that go along way!
Other team attack speed?
Other team CC?
Other team AP? Get the early advantage with 
My favorite team comp that I am DYING to try is as follows:
An ADC that doesn't rage and then quit A jungler that doesn't afk A mid that doesn't feed
And 2 other guys/gals..
Seems like an AWESOME GROUP TO ME
top:
jungle:
mid:
bot ap:
bot ap:
just seems like so much fun having people who become immune the only problem is that it's all AP
LOL
Before I saw your comment acknowledging the entire team being AP, I saw the champs you picked and I was like....
>
>
>
=DONE
Then the AD Kayle comes over and annihilates your entire team with all that AOE damage.
You could run AD kayle.
Some friends and I did something like this once
Top 
Mid 
Bot 
ADC 
Key here is the jungle 
We spent the entire game trying to get a 5 man fully charged Nunu ult. Story short, we did and won. It was pretty fucking great.
lol had a nice chuckle imagining this happen. All malph, galio, leona ult attempting to get a perfect nunu ult ^.^
yorick top aatrox jungle yasuo mid zilean ap bot lulu ap bot aatrox will never die when he engages and yasuo can ult off of the knock ups from aatrox and lulu
Top:
Mid:
Supp:
Jungle:
ADC:
An entire team based around late game. 4 champs with virtually infinite innate scaling, then a jungle that is able to stack Feral Flare and stack that. A mix of durable and squishy, ranged and melee, adequate cc and damage, I really want to try this.
Stacking teams are the best :D
Top:
Jungle:
Mid:
Bot:
Bot: 
General: This teamcomp isn't going to work unless Rengar and Talon can not get destroyed in lane, but otherwise it's solid. Every lane is a threat and the enemy jungle is going to have a hell of a time deciding where to go. Provided lanes go even someone is going to be threatening late game alongside Karthus. Teamfighting is simple: Rengar or Talon will initiate and die after their burst, while the rest of the team moves in to clean up, or Karthus gets initiated on and dies, putting the enemy in your territory while you still have 5 team members. Leona helps create picks, which anyone besides Karthus can follow up on.
Advantages: Rengar, Twitch and Talon all splitpush well, and Karthus can do so too if he wants with a Lich Bane. Rengar and Talon can get Trinity Forces if they're doing well, and they can get more cost efficient AD Caster items if they're behind. Twitch will bring the high sustained physical damage, and although he won't be as well farmed as a standard ADC, Twitch is very powerful during his ultimate, which should be enough for him to contribute before he becomes a green stain on the ground. Twitch will also become the most deadly member of the team with 6 items, if the game is drawn out that long. Gank wise he's not great but top and mid are both great gank receivers. Karthus deals enough magic damage to be a threat while being the most well farmed, preventing the enemy from just stacking Armor. He will always contribute to a fight and can get more gold thanks to his ultimate.
Weaknesses: The most important thing about this team is that you can't have both Rengar and Talon be too far behind. One of them needs to have enough damage to make a noticeable dent in the enemy team, and survive just long enough for the rest of the team to come in. The Karthus bait is a good fallback but if Karthus is not doing well the enemy team can stack on the Armor, and Karthus is also the only good source of waveclear on the team. Being in the duo lane should help Karthus keep up but if he's being destroyed you will be having trouble if the rest of the team can't pick up the slack. Twitch is a pretty vulnerable jungler. He does not gank well without his ultimate, and he is counterjungled easily, so the laners need to be at least even or else Twitch will easily be stalked by the enemy jungler.
tl;dr: Rengar and Talon can both either become deadly burst initiators or mobile teamfight menaces. Twitch can rely on Rengar and Talon's strong laning to make up for his shortcomings and become a deadly late game threat. Karthus brings consistent magic damage that is hard to shut down due to being in the duo lane. Leona is also in the team.
Team Resurrection
Top:
Jungle:
Mid:
Support:
ADC: Not sure what to put here, pretty much any ADC would do.
Honorable mentions:
,
Possible to swap Zac with Aatrox and/or Zilean with Anivia. Feel free to sub in Karthus and Yorick if you like.
Also, build
on all team members. If you're feeling particularly trollish then run
on all of them as well.
I'd actually love to see an all-yordle team. The potential inherent in those little guys is absolutely insane, and the team would be heavily overpowered.
Top: 
Jungle:
Mid:
Bot Supp:
Bot ADC:
Think about how terrifying it would be to just suddenly get ambushed by a bunch of ankle-biters with full builds. Painful little buggers.
Poppy jungle Heimer top Teemo supp Tristana mid Kennen bot
Trust me, I tried Heimer support, and it's very situational. Put turrets around bot player, turrets take CS. Go for bush dominance, can't help ADC very well when jungler shows up. But with Teemo ... people really underestimate your poison. Just because you're a support doesn't mean you can't go 12/0 in the first fifteen minutes.
Really? I can see the problem, but I'm actually thinking lulu might be even better for supp.
Still think it would be fun to try. Legion of the ankle-biters.
Need more AoE
Top:
or
Jungle:
Mid:
Support:
ADC: 
Submarine Team!
Top/Jungle:
Mid:
ADC:
Support:
This comp revolves entirely around the Twitch submarine. Let him invis and walk into their team with Ori's ball / Shen ulti / Lulu shield. As soon as Twitch comes out of stealth, Ori sucks them all into him, Lulu ultis him and knocks them all up, Shen appears and taunts as many as possible, Kayle shreds from safety and heals / ultis twitch if he gets too low. General unstoppable carnage!
Cant Killean Team!
Top/ADC:
Jungle:
Mid:
Support:
Everyone must build
first item.
is also a good pick.
Just post 5 champs that you think have awesome composition and want to try.
Top: Jungle: Mid: Bot: Bot:
Top:
Jungle:
Mid:
Bot: AP
Bot: AP
My only problem with this, is that you do need a mobile AP damage dealer. Maybe swap Yi for Udyr?
Top:
Can build tanky and damage, and have it work fine, without dedicating toward one or the other.
Mid:
Extremely mobile, doesn't need too many items, can snowball very easily.
JG:
Great for ganking with all his escapes/jumps, can also build tanky and damage
ADC:
One of the best ADC in the current meta, also doesn't take much to get rolling, and has one of the longest escapes of all ADCs.
Supp:
Has a knock up for Yasuo, has a pull when chasing, only downfall: no sustain.
This team comp can destroy any wandering champs, great for sieging due to Tristanas range, Yasuo ability to dash in and out without taking too much damage, Blitz for Pick people off with his grab, lee sin for dashing in and out with his 3 escapes, Renekton is just a straight up tanky damage dealer, that all I got to say.
The chase potential is also great, and team fights can easily be easily controlled with Renekton just being able to tank the damage while dealing damage, and then his team following up. All the lanes are strong for their own reasons though. Renekton can also deal with rotations exceptionally good and can handle most 2v1s. Yasuo can just poke with his q and e, Lee Sin can invade and get out unscratched, Tristana is just too good right now, and blitz is the backbone in the bot lane with his grabs.
Top
Mid
Jungle
Bot
Bot
because of his Ult knock back into a
stun to a
jump then
to chase
doing her kick flip into a ult to get the kill
The Heavenrazers
Top:
Jungle:
Mid:
Bot:
Bot: 
Summary
This team loves to jump all over the place and blow its enemies sky high--literally and figuratively. Malphite and Wukong can lead the charge and lay on the hurt, and Tristana can mow down everybody in sight with her autoattacks, all the while leaving Janna to give everybody vital offensive and defensive support. But you've really got to watch out for Yasuo as he dashes around and slices the entire enemy team into bloody confetti. If you face this team, the pace is sure to be absolutely manic.
Strengths
Weaknesses
Evanescent Sea
Top:
Jungle:
Mid:
Bot:
Bot: 
Summary
The overall theme of this team is slow but explosive: forcing the opponents to give you openings and then capitalizing without mercy. Fizz, Thresh, and Maokai are all good initiators, thanks to their gap closers, and Varus can really bring the pain with his mix of DPS and sustained burst damage. Plus, if any assassins try to jump the backline, they'll have to get through Garen. All are very strong in the laning phase and stay strong throughout the game, slowly but steadily steamrolling along.
Strengths
Weaknesses
Top:
Jungle:
Mid:
Bot:
Bot:AP
Pros: Kat has a perfect Initiate due to the crowd controlling powers of Nautilus and Malphite
Malphite and Nautilus make a good combo
Lucian won't have to worry about aiming the Culling as targets will be crowd controlled for as long as he needs
Darius and Lucian can work extremely well along with Nautilus and Malphite's ultimates
Con: Kat may or may not be of use, as Malphite's damage may kill everyone before she can
Anti-Tanks can be very harsh to this team
Bot Lane does not have a tank
You can replace Darius with a straight tank Cho'Gath if you need something extremely powerful at tanking, Nasus will also work, but not as good
Top:
Jungle:
Mid:
Bot:
Bot:AP
Pros: Kat has a perfect Initiate due to the crowd controlling powers of Nautilus and Malphite Malphite and Nautilus make a good combo Lucian won't have to worry about aiming the Culling as targets will be crowd controlled for as long as he needs Darius and Lucian can work extremely well along with Nautilus and Malphite's ultimates Con: Kat may or may not be of use, as Malphite's damage may kill everyone before she can Anti-Tanks can be very harsh to this team Bot Lane does not have a tank
You can replace Darius with a straight tank Cho'Gath if you need something extremely powerful at tanking, Nasus will also work, but not as good
I would love to try this comp with
switched out for
.
I played a game the other day as Rammus with a team comp I thought was relatively unbeatable. Unfortunately I can't see the match history, but it went something like:
Top
Jungle
Mid
ADC
Support
Granted, it used a lot of champs that are currently OP in the meta, but man, we had everything: ranged damage, an assassin, an AOE mage, a superstrong tank, a bunch of crowd control...I could roll in to any lane and get a kill no problem. I think I actually managed to snowball all three lanes; I brought the initiation and tankiness, they brought the damage.
I'd love to play it again if I got the chance, it just felt really fluid and cohesive.
Looks squishy as hell, you were either real good or everyone was fed out of their minds :) I always prefer a bruiser heavy build just cuz that's my preferred role, but gj bro
Introducing Team Global Threat
Top: 
Jungle:
Mid:
Bot:
Bot: 
Guess what this does.
Top:
Jungle:
Mid:
Supp:
Adc: 

I played a game of "resets comp" a while back that was ridiculously fun. Trist was AP support bot with me.
Top: Anivia Jungle: Braum Mid: Maokai ADC: Nidalee Support: Irelia
Team "Deportation"
Top:
Jungle:
Mid:
Bot:
Bot:
Top:
Jungle:
Mid:
Bot:
Bot: