A feature to allow summoners to regulate their teammates

Valar Morghulís··1 votes·572 views

How about adding a feature that allows the summoner to regulate the players they get matched up with. For example before entering a match they could set some parameters to ensure that they get more favorable/less toxic teammates.

Example ~

AFK %: 0% - 10% ... 10% - 25% ... 25% - 50% ... Any%

Internet Latency Lvls: 1 ... 2 ... 3 ... 4 ... 5 ... Any

Division: Bronze ... Silver ... Gold ... Plat ... Diamond ... Any

Most Favored Role: Top ... JG ... Mid ... Bot ... Support ... Any

...

Could also add a feature that measures how Toxic a player is based how often they get reported/banned and call it a "Toxicity meter" Toxicity Meter: 0% - 10% ... 10% - 25% ... 25% - 50% ... Any%

11 Comments

LostFr0st2 votes

That would create a 'prisoner's island' scenario. Riot has already stated they are against it, since it does nothing but breed more toxicity.

Valar Morghulís1 votes

Exactly how would it breed more toxicity?

LostFr0st2 votes

What if someone ends up with the toxic group but "didn't do anything" for it? They will end up there and think that's normal behaviour--which it isn't. The above would make an elo hell. A tangible, provable elo hell. How is Riot supposed to do the above, yet still punish players for behaviour issues, and put everyone in fair matches without super long queue times? By default the above would also increase queue times.

Valar Morghulís1 votes

That's a very rare scenario, If you're getting reported by multiple players it's hard to say you "didn't do anything" for it. By default the above is optional, it would still be the same exact queue times as it is now unless you change any of the parameters above.

LostFr0st1 votes

maybe they didn't like the Urgot pick, or you didn't give up adc to the duo queue. Maybe you had a bad game and got counterpicked, maybe the person is still new at the game so they suck mechanically.

The queue times would NOT be the same unless the above system does nothing. By default it separates players into the above categories (and their different combinations with one another) first and then would do matchmaking within those smaller pools.

Valar Morghulís1 votes

Yeah but you would have to be getting constantly reported by multiple players in multiple games to fit that scenario which is quite rare. Also the queue times would still be the same, it's not separating the players if you do not use it...The parameters are by default set to what it currently is now so the queue times are not affected unless you actually change one of the parameters to better suit you. Say for example if I didn't want to get matched up with players in Plat or Diamond so I only changed that option to Gold, then it would match me up with players in Gold or anything below Gold thus separating the players and lengthening the queue time but not by much really...whereas if I just left it set to the option "any" it would go about matching me with any players in any division just as it does now without lengthening the queue time.

LostFr0st1 votes

I'm gonna put this straight: IF people think it will give them an edge (which it will) they will use it. queue times would more than double, and the amount of crosschecking on false reports would make the costs of the system far outweigh any possible benefits for the privileged few.

We have a system right now, MMR, and although sometimes I wish we could have an mmr for each role to practice champs more easily, I don't think the system is flawed to the point of needing this.

Escheton1 votes

And what? Make gradations of the meter earnable? Less reports= More control over toxicity? But what about spirals? Where getting more toxic people lands you more (false) reports=more toxic people=more reports etc

Valar Morghulís1 votes

Then implement a refresher so it wouldn't accumulate and end up classing the wrong people into the category due to false reports. It's not like every game you play there's going to be false reports.

Valar Morghulís1 votes

Then implement a refresher so it wouldn't accumulate and end up classing the wrong people into the category due to false reports. It's not like every game you play there's going to be false reports...This is not even a feature soley focused on toxicity anyways.

TheEvilQueen1351 votes

i feel like if there is a filter it should be by section of the region, at least in na. east coast, mid west, west coast.

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