Proposed Item Reworks

xxxDogmanxxx·9/28/2018, 3:55:15 AM·1 votes·1,344 views

HI guys, here are some Item reworks I would love to see this next season!


Original item 3091 2400g +40% attack speed +40 magic resistance Passive UNIQUE: +42 bonus on-hit magic damage UNIQUE: Basic attacks (on-hit) grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Stacks up to 5 times for a total of 30 magic resistance. Limitations Ranged role Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.

Rework item 3091 3000g +40 magic resistance +400 health UNIQUE: +42 bonus on-hit magic damage UNIQUE: Basic attacks and abilities grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Stacks up to 5 times for a total of 30 magic resistance. Limitations Ranged role Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.

Notes item 3091 loses the attack speed, but in return becomes a decent MR item for bruisers and tanks who want to shred magic resistance for their team.


Original item 3056 2650g +50 armor +10% cooldown reduction +300 health +150% base health regeneration Passive UNIQUE – POINT RUNNER: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates. Active UNIQUE: Targets an enemy turret to prevent it from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.

Rework item 3056 2900g +60 armor +10% cooldown reduction +400 health Passive UNIQUE – POINT RUNNER: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates. Active UNIQUE: Targets an enemy turret to prevent it from attacking for 3 seconds (90 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.

Notes item 3056 loses the HP Regen, but then gains health and armor to bring it in line with the other armor items such as item 3143item 3742item 3068. The active cooldown is also reduced to make it usable more often over the course of the game.


Original item 1413item 1401 1600g +300 health +15% bonus health Passive UNIQUE – IMMOLATE: Deals 12 − 29 (based on level) magic damage per second to nearby enemies. Deals 「 200% bonus 」 magic damage to minions and monsters (325 range).

Rework item 1413item 1401 1600g +400 health +15% bonus health Passive UNIQUE – IMMOLATE: Deals 12 − 29 (based on level) magic damage per second to nearby enemies. Deals 「 200% bonus 」 magic damage to minions and monsters (325 range).

Notes They overnerfed item 1413item 1401 and virtually erased tanks from the jungle meta, leading to a large part of the boards feeling like there's too much damage in the game. Putting some HP back into the item without changing the bonus hp percentage would bring some tanks back while not making them too overpowered.

1 Comments

Alzon9/28/2018, 1:54:08 PM1 votes

The Wit’s End change makes it too similar to Abyssal Mask but much less effective - it takes forever to stack. One good side is that it will almost never be bought by on-hit marksmen anymore.

The Ohmwrecker change does not address its issues, which could become indirectly more viable in preseason with the tower buffs.

Cinderhulk does not need buffs. Doing so would break Jax even further. Until a solution is presented to buff actual tanks and not this monstrosity, the item stays in its current state.