Maximo, the Bulk Defender

BeatzBoyFTW·2/13/2015, 5:56:19 AM·1 votes·337 views

Attribute: Tank Secondary: Fighter

Passive: Supreme Armor

Maximo receives 2%/4%/6% damage reduction affected by enemies.

Q- Knockout Cost- 45/50/55/60/65 mana Cooldown: 12/11/10/9/8 Cast Type- Adjustable Skillshot (like Corki’s W & Olaf’s Q)

Maximo dashes at an intended range and deals (40/50/60/70/80 plus 5% total HP) physical damage & stuns the first enemy champion he hits for 2 seconds. Also applies on-hit effects.

W- Persistance Cost- 40/40/40/40/40 Cooldown: 23/22/21/20/19 Cast Type- Self

PASSIVE: Maximo will receives reduced critical damage from surrounding attacks by 3%/5%/7%/9%/11% ACTIVE: Maximo gains bonus 2%/3%/4%/5%/6% movement speed for 6 seconds, increasing by 1% for each autoattacks he receives. During this time, his passive will be unactive, but will be active again after the active part wears off and goes on cooldown.

E- Mystical Purge Cost- 80/85/90/95/100/105 Cooldown- 13/13/13/13/13 Cast Type- Point & Click on single unit

Maximo targets a single unit which varies: If Maximo targets an ally unit, including self, it frees off any crowd control from the targeted ally and gains 4/8/12/16/20 attack damage & ability power. If Maximo targets an enemy unit, it reduces the duration of their own crowd-control by 3%/6%/9%/12%/15%.

R- Decisive Garrison

Maximo's Supreme Armor passives doubles, & gains additional (20%/40%/60% bonus HP) HP for 8 seconds. During this time, he also slows surrounding enemies by 18%/22%/26% during the course.

Starting Builds

item 1054 item 2003 item 3340

Essential Builds

item 3047 item 3068 item 3153

Offensive Builds

item 3074 item 3075 item 3143

Defensive Builds

item 3022 item 3110 item 3083 item 2045

Playing as Maximo

  • He can either be a tanky solo laner with great early lane power, or played as a beefy support granting both defence & offence power to your carry.
  • Use Decisive Garrison when your health almost drops at critical level to save yourself.
  • A combination of Persistance & Knockout is a great initiation tool, as it would help you dart around enemies in teamfights while receiving massive defence power, and swiftly gets you to your intended target and land a stun.

Playing against Maximo

  • Maximo has incredible defence early game, so try to wittle him down each time he tries to take minion kills.
  • Maximo's initiation power dramatically increases when he is teamed with champions with more crowd-controls (Eg JarvanIV ). Try juking his Knockout when he comes in.
  • Since Maximo's builds mostly relies on Health, items like item 3153 counters him well.
  • summoner 14 will severely reduce his health gain from Decisive Garrison.

Just had some ideas grabbed from a couple of champions myself, such as the likes of J4 & Braum. Forgive me about the numbers, but I hope this concept is okay for me :p

3 Comments

MrPerson102/13/2015, 6:02:18 AM1 votes

W- Persistance Cost- 40/40/40/40/40 Cooldown: 23/22/21/20/19 Cast Type- Self

PASSIVE: Maximo will receives reduced critical damage from surrounding attacks by 3%/5%/7%/9%/11% ACTIVE: Maximo gains bonus 2%/3%/4%/5%/6% for 6 seconds

Gains bonus what? Reduced damage? May want to define that.

Aside from that, I feel like he'd have to have a decent AP scale to really be viable, and probably some more utility for support. Just personal opinion - he seems like an underpowered alistar.