Elric, the Timeless Sentinel (Reworked)

Nikushimi Zero·2/18/2015, 7:13:31 PM·1 votes·1,148 views
https://i.imgur.com/JIFuOF0.jpg

I have reviewed all previous data and feedback from Elric, the Timeless Sentinel and have decided to remake/rework him. Here is the new and hopefully improved version! I deleted the old version because I felt people were getting to worked up over his revive and factoring in Attack Damage that he just doesn't have due to having to focus on his Armor to do anything and not factoring in the resistances of the enemy team as well. Misreading the abilities and how they worded everything got me quite worked up. So, after breathing a little I took the time to remake him. I want to be clear. His wall only stuns enemies close to it when it is summoned. NOT an active effect. Meaning, if the wall is ALREADY in place the Stun will NOT take effect constantly if an enemy walks to the wall. I think people were literally confusing this part. The stun ONLY happened when it was summoned and only IF the enemy is literally right on top of it or within 50 units (less than half the attack range of melee units).

With all that out of the way please keep that in mind. I apologize if I have been ornery in the past. I do not mean too. Thank you all so much for the help and feedback!

P.s. Any images I use are not my own and the credits go to their respective owners whoever they may be. I find them via google as a lot of people do. I do not claim any right to them. I use them as reference only. Thank you.

Background: Elric was once thought to be a stalwart companion. A true and righteous warrior. Never faltering in battle or in his duties that were set before him. He was never one to stray. However, one day he was charged with the guardianship of an ancient temple where the priestesses of an ancient and long forgotten cult worshipped. With honor he accepted, was the way of his people after all.

To worship the gods and to protect the cult. It was all he had dreamed for. Given guard duty over a sacred ritual he got curious. Too curious. Entering the forbidden halls he ventured deep inside, and in so doing interrupted the ritual to seal an ancient evil from this world. In desperation he fought back, and saved the priestesses, but at a great cost. His life.

He fell on his knees and asked for forgiveness in his sacrilege. Touched they saved his life and bound their souls to his. Unable to die and unable to age. They traveled the world spreading their world, but then a great cataclysm came and they retreated to their temple. Inside they died and the sentinel was left alive. His loyalty and fealty persists to this day. Defending them even in death.

It wasn't long before Yorick found his way to the secluded island of the temple looking to add to his legions of the undead. Enraged at the defilement he woke from his slumber and cast out Yorick and his horde. Now awake he joins the league bearing the souls of his priestesses with him. He seeks to bring an end to Yorick and all who defile the dead.


Passive: *Timeless Sentinel - * Elric is trapped in time. Unable to die. When he takes lethal damage 7 priestesses for a heptagon around him. Shielding him from all damage and blocking anyone from getting inside. After 10 seconds he is revived.

Each Priestess has 100HP +50 per champion level. Each Priestess has 20 Armor and Magic Resist +2 every champion level. Each Priestess takes 30% less damage from AoE attacks and spells. Each time a Priestess falls he loses 15% of his maximum health upon revive. Static cooldown: 240s


Q Wall of Virtue: Elric summons a wall at target location for a few seconds. Any enemies near the wall when it is summoned are stunned for a short time. This wall blocks all enemy movement and projectiles except towers.

Length of Wall: 800/900/1000/1100/1200 Duration of Wall: 5s Duration of Stun: 1.5s Cost: 100/100/100/100/100 Cooldown: 25/23/20/17/15s


W Strength of Will: Elric possesses immense strength and will. Passive: Elric hardens himself against attack so much that the enemy hurts themselves in retaliation. Active: For the next few seconds Elric becomes a statue. Becoming completely immobile while gradually healing himself while gaining double armor and magic resist.

Damage reflect: 10/13/15/17/20% enemies basic attacks back at them. Healing over time: For the next 7 seconds Elric recovers 10/15/20/25/30% of his maximum health. Cost: 100/100/100/100/100 Cooldown: 40/37/35/33/30s

Note: The Passive works at all times. Even during cooldown and while he is healing.


E Strike of the Sentinel: Elric lunges towards an enemy, damaging and slowing them for a few seconds. Inflicts bleeding over a few seconds.

Damage: 20/50/70/100/130 (+70% Armor) Slow duration: 2/2.5/3/3.5/4s Damage over time: 10/13/15/17/20% Armor Duration of bleed: 1/1.5/2/2.5/3s Cost: 140/130/120/110/100 Cooldown: 20/17/15/13/10s


R Requiem of Faith: Elric sends the Priestesses to watch over his allies. Active 1: Summons the Priestesses after 0.5s that go out and give him and his team a shield that blocks damage for 100/150/200 (+25% Elrics Armor). Afterwards they come back to him and circle him giving him bonus movement speed. Active 2: Activating the ability again channels their energy into him and his next attack. Targeting a champion he leaps at them and unleashes all his and their power with one strike. For the next few seconds they are slowed.

Damage: 250/300/350 (+100% Armor) Bonus movement speed: 15/20/25% Slow and Slow Duration: 20/30/40% for 3 seconds. Cost: 150/150/150 for first Active. 100/100/100 for second active. Range: 700

Note: With the Priestesses surrounding him he gains the movement speed as if it was a passive until he activates the second ability for his Ultimate.


Health: 610-2250 Health Regen: 8.7-23.5 Mana: 315-1235 Mana Regen: 6-19.6 Armor: 27-93 Magic Resist: 32.1-53.4 Attack Damage: 60.5-120 Attack Speed: 0.67-1.02 Melee: 125 Movement Speed: 355 Primary Role: Tank Secondary Role: Support


There you have it. Elric, the Timeless Sentinel. I am done with this champion, but may do a few tweaks here and there. He was one big headache and I don't wish to repeat them. Please give me any feedback or review of the rework of my champion! For those familiar with him from the previously deleted thread please let me know how I did in reworking him by voting on the poll! For those who do not know him from the previous thread please also feel free to vote on the poll that doesn't have to do with the previous thread! Thanks!

2 Comments

The Paulrus2/18/2015, 10:24:23 PM1 votes

Not too bad overall. Seems like an interesting concept, but needs some work. This has power creep written all over it.

Revive needs a longer static Cooldown. If you're giving him a free Revive passive like Anivia and Zac , should be on the same level of CD, somewhere around 240s. Also, I would change each priestess death adding 3 seconds to the time it takes to revive him and the Heptagon should be about the size of Veigar 's E.

Q- Stun length a bit too long, I'd say 1s.

W- Passive: Damage reflect is way too high. Cut it to and it's reasonable. Shouldn't give a 50% reflect with thornmail, especially since Armor scaling promotes him building it. I'd recommend doing a more reasonable damage mitigation like Ninja Tabi.

W- Active: Add going immobile/untargetable like item 3157 active and you've got something there.

E- Remove the stun. A champion with 2 stuns, a bleed, movement speed boost, and a slow is a bit much. E>Q combo would give a 3 second stun and blocked escape. Wayy too powerful.

R- Shielding bases are too strong, 50/100/150 would be better. Also, the 2nd activation should be a skillshot, not a targeted ability. Similar to Corki 's W.