My idea on a Warwick Rework

Dark Nephthys·5/28/2016, 5:05:53 AM·1 votes·433 views

So with Warwick getting a rework some time maybe this year or next year I just started thinking of some ideas on how I would change him. I actually like the way he plays right now, and not entirely sure why he is getting a rework in general and I'm sure I'm not the only person who actually likes him the way he is. So my idea of a rework is to keep him close to how he plays now but just better.

When you look at warwick's kit currently, you'll notice that you could see some potential for an actual hunter, and maybe one that actually uses it better than some one like Nidalee Rengar.

Base Stats: +40 Mana at level 1 +15 Mana per level

Abilities: Passive: Range becomes 1500/2500/3500/4500 and it ranks up like 1/6/11/16. Hunts targets who are less than 40% HP, granting him 30% Movement speed increase, and 20% attack speed. Warwick's abilities are also empowered when near hunted enemies. (Maybe make it where he runs on all 4 when chasing hunted targets?)

Q (Hungering Strike): Same range, Same CD. Mana cost: 80 at all ranks Deals damage to the target (about the same as before) and heals for 80% of the damage.

Hunted: Heals off of 100% of the damage.

W (Hunter's Call): W: Same range and CD. Mana cost increased to 50 at all ranks. Passive: deals 3-16 (depending on level) damage and heals Warwick by that amount per auto attack (old passive). Stacks up to 3 times, stacks last for 4 seconds. So at max stacks it's 9-48 per auto depending on level. Active: Gains 40/50/60/70/80% attack speed, giving allies half of it. Last 6 seconds

Hunted: Increases the damage and healing of Warwick's passive by 50%. Making it 5-24 per stack (depending on level), and 15-72 per auto at max stacks depending on level. Only does the extra damage on hunted targets.

E (this is a new skill): CD 10 Seconds, Mana cost: 50 Damage: 40/60/80/100/120 + (25% Bonus AD) + (25% AP) Bites the target and slows them for 40% for 2 seconds.

Hunted: Doubles the damage dealt to the target. Damage: 80/120/160/200/240 + (50% Bonus AD) + (50% AP)

R (infinite Durass): Same everything

Hunted: Target loses 20% armor during the duration

Here's basically a run down of what changes in my rework: (Basically a tl:dr version) His current Passive was moved to his W and he keeps his attack speed active as well His current E was moved to his passive, and all of his abilities get extra effects on "hunted" targets (targets under X% health) His Q and Ultimate generally remain the same, but gets an added effect on "hunted targets" (as well as his W and E to)

Some parts might be a bit broken, but I'll take any suggestions on fixes or anything. Let me know what you all think.

3 Comments

PorkiePorcupine5/28/2016, 7:39:24 AM1 votes

Even though WW is fine in his current state. He is very simple to play and at least needs some skill. Not just point and click to win.