Suggestions for Anivia

Dark Nephthys·3/11/2015, 2:08:22 AM·17 votes·1,812 views

I'm a Anivia main and while I don't generally have problems with the way she is right now, I still feel that it wouldn't be to insane if she had a little help. I know Anivia has always had very high damage but she was balanced around that high damage by all of her weaknesses to make up for it.

Weaknesses like... Lowest Movement speed in the game, With no form of mobility/dashes One of the lowest Defense, and HP in the game Most mana hungry champion in the game Pre-6 she is extremely reliant on the slowest and hardest to land skill shot

Which all of these (and maybe more if you consider them a "weakness" like her Passive at times is underwhelming, and her Wall is useless against most of the current champions being played) generally make it more fair for her damage but honestly when you look at some of the other champions who don't suffer from any of these weakness also have almost the same amount of damage as her it gets a bit annoying.

I feel that the only thing she really needs is 2 small changes to her and she will be in a lot better position. The 2 changes are to her mana cost and her Frostbite (Her E).

As the most mana hungry champion in the game and being able to constantly clear minions easily, it would make sense why her mana cost are a bit high for the late game at least. However, her lane phase ends up suffering a bit to much, especially if she's facing a champion with no mana cost at all and she ends up forced to use skills to keep from getting pushed. With how bad her auto attacks are, I consider her one of the hardest champions to farm with Pre6. Sure once you get level 6, you can farm with your ult if you have the mana to, but getting pushed to your tower pre6 is so hard to really farm with.

With mana cost, the only suggestions I have is for Frostbite (E) and her ultimate (R). For her ultimate, what I normally would think of when using it...is that it's cheaper to use then the average ultimate from anyone else...but using it over time would make it cost more then the average ultimate cost (Average ultimate being 100 mana). But her initial active of her ultimate cost 75 mana + 40/50/60 mana per second, since her ultimate will be out for 1 tick no matter what, you will have to pay the first tick of mana. Meaning that using your ultimate for only 1 second would cost you 115/125/135 mana.

While comparing that to a few other ultimate's with the same style of "toggle" feel... Swain (no initial cost) + 25 mana/second +5/6/7 added per second Maokai (40 initial cost) + 30 mana/second

I feel that her ultimate should get the initial cost reduced a bit, so it won't make it feel like its always more mana then everyone else. Maybe reduce the initial cost to 40 (like Maokai's) that way her lane phase at level 6 won't be so harsh on her mana. Using your ult for 1 second would then only cost 80 mana which again should be how it feels for her...Her ult should cost less then everyones ult and then greatly increase the longer you use it. Another idea for her mana cost would be to sort of give her the same treatment that you gave Annie. I'm not expecting a full refund + CD or anything, but maybe if you kill a target with your E, you should be refunded half it's mana cost (Maybe full mana cost if the target was a champion).

Last suggestion I'd have would be to increase the range of her E. As it is now, landing a max range flash frost (Q) basically means nothing but for the damage from the Q. By the time you get up to your target, the stun and the chill is already gone. Since the range of her Q is 1100, and her E is only 700...if you ended up hitting your target at max range with your Q, you will not be able to follow up on it (Not with her base movement speed). I'd suggest increasing the range of her E to 800? Although 100 is kind of a big jump, so I guess that one would have to be tested a lot.

I know this was a lot of text...so everyone's favorite thing Tldr: While Anivia is some what strong, I feel she could still use some help so here's my suggestions. Lower her Initial Mana cost of her Ultimate to 40 Mana + 40/50/60 mana per second from her current 75 Mana + 40/50/60 mana per second. Allow her to refund half her mana on targets killed by her E (100% Mana refund on champions maybe?) And possibly increase her range of her E to 800 from her current 700.

If you read the tldr and about to downvote/criticize me, at least read the rest of the thread to understand my reasoning for these suggestions.

38 Comments

Darkwind3/11/2015, 4:44:12 AM9 votes

Anivia is 100% fine as is. Don't touch her please. If you do, then she'll be retarded broken, and riot will have to nerf her to the ground because the whole community will cry for it.

If you insist on buffing her, increase her base mana regen a little. That is all.

Increasing her E range by 50 would be nice, but it isn't needed and could very easily make her op. Increasing it by 100 is OP.

Yuki Akuma3/11/2015, 5:48:19 AM5 votes

The only thing she needs is items that don't suck at giving mana regen. Otherwise I feel she is easily one of the most balanced characters in the entire game. She has clear strengths and clear weaknesses.

Kitten of Evil3/11/2015, 6:13:49 AM5 votes

I love these changes, but I'm worried that if she's buffed at all, she'll be nerfed right after, and I'd hate to see that happen to my Articuno item 3070

Hektik3/11/2015, 3:30:09 AM4 votes

This is a great thread. Something that seems completely off is the fact that when you die and activate your passive your ult goes down. Seeing the champions kit I feel like her passive and her ult go hand in hand, yes she has a "second life" but with the amount of resistances that are reduced while trying to hatch it's only fair that if you died on your ult it should stay active as a sort of defense and that would be what makes up for the lost resistances. Sorry if it isn't all clear couldn't really find the words I was looking for. On a side note why is her ult interrupted by CC it isn't a channel or anything of the sort.

Baron of Bread3/11/2015, 7:08:21 AM4 votes

I like the changes to her ult, but the E change idea worries me. I feel if she is going to hit someone with her E she should have to be closer. If her range on E got extended she would be even safer than she already is; I like the fact that with the shorter range E I have to sacrifice a bit of safety if I want to get all of my damage out.

BakedLotion3/11/2015, 5:00:53 AM4 votes

She needs mana buffs only. Dont change ANYTHING else.

Imperial Japan3/11/2015, 4:57:00 AM3 votes

It sounds great, but In my opinion she's fine as is. I fear of idiots complaining about her buffs

WeedySeaDragon3/11/2015, 3:01:24 AM3 votes

I 100% agree with all of this. Anivia was my first champ ever and I always felt that her E range being smaller than her Q put her at risk to be demolished, because the second she has to move in to land an E other capitalize on that and pull/slow/stun etc her and boom shes out the whole team fights I hope to see all these changes implemented!

Narasimha3/11/2015, 4:33:28 PM3 votes

The only thing she REALLY needs is to have her ult persist through Zhonya's. Its not even a full channel, since you can still move and cast other spells at the same time, so why should she be punished for it?

Trundle Bundle3/11/2015, 2:21:38 AM2 votes

The one change that fundamentally needs to happen to Aniva right now is her wall having a deactivation mechanic. It used to be fair to suggest that you wall properly the first time or reap a poor choice, but the number of terrain jumping mechanics in the game have increased dramatically. It's fine if champions can move through it and you are at least certain to force them to use their escape, but it shouldn't be of more use to them in escaping than it is for Anivia as a catch up tool.

bad arcade kitty3/11/2015, 3:00:31 AM2 votes

her Wall is useless against most of the current champions being played

but it stops dashes?

CrazedPorcupine3/11/2015, 5:05:53 AM2 votes

I was actually thinking that Anivia could use a range increase to her E to make it more usable at max range Q's. I also agree with the ult cost reductions. Your buffs are small, and would help her out a lot. I don't think she really needs the mana refund on kill with her E though.

Sammystorm3/11/2015, 8:25:45 AM2 votes

Honestly. I think mana buffs would make her way too good. Yes she has a hard time pre-6 farming but she is also very safe in that time period. 2 of the things that you call weaknesses aren't really. Her passive is absolutely amazing. Her wall is also amazing it wins fights. Her mana problems are what make her not over bearing.

The one thing they could do that wouldn't push her over the top is make it so her ult isn't canceled whenever she is cced

M0b1us3/11/2015, 5:29:54 PM2 votes

I like the refund idea with her E, but the others are really unnecessary. I have been playing since S1 and Anivia is by far my best mid lane and arguably my best champion. Her passive is amazing and it actually helps a ton early game against champions that push heavily. Take someone like Zed who can push all day. He shoves you to the tower, then you can last hit in peace. If he tries to dive you, you have your passive which will save you if you are under tower and possibly net you a kill. Even if it doesn't net you a kill, it will give you a very large advantage in lane depending on what your opponent burns.

I dislike the mana cost change idea on her ult. Believe it or not, it actually used to have a lower initial cost, but slightly higher per second. Now it may not seem like a huge difference, but it allowed Anivia to have a very cheap, but incredibly strong harassing tool. Throw out the E, drop the ult and cancel it as soon as possible. This produced a very strong poke for very little effort. So they increased the mana cost, but then reduced the cost per second. Anivia's ult basically needs a higher initial cost to prevent her poke from being too spammable.

I also don't think increasing E's range is a good idea. At that range, it would be a ton safer to use the E+R harass. E is such a reliable high damaging spell that it needs a shorter range because of how easy it is to double proc. Think about her Q, it actually deals more damage than her E, but has huge range. That is because it moves slow and takes a lot of knowledge to double proc it correctly. So they give it a trade off of having a long range. E has a short range because of how reliable it is with her ult, not her Q. If Riot was to buff Anivia's E range, they would also need to nerf her ult range. That would be essentially trading her zoning power for better harass.

calforrai3/11/2015, 6:15:04 PM2 votes

i have only one request. let anivia have the ability to cancel her own wall

The Stoic Hero3/11/2015, 7:21:52 AM1 votes

I really like these ideas. The inverse may be better for the mana regeneration on E, as in full refund for monsters and minions kills and half refund for champ kill. This way it helps her wave clear and mana issues, but does not break her.

I suggested on another thread for when enemy units dash through her wall, for them to take damage and be slowed. Makes her wall seem more like a threat. Or possibly some AoE damage and a slow when she re-spawns from her eggform. I like your ideas better, though.

qetzel3/11/2015, 4:45:21 PM1 votes

I don't like the suggestions given that Anivia is already quite strong but I liked the post, so enjoy your upvote.

UPfreely3/11/2015, 5:01:05 PM1 votes

after u get these her mana dont feel too bad. item 3070 item 3027 item 3028

slaya453/11/2015, 8:43:18 PM1 votes

ITT: silver anivia main commenting on anivia buffs and players who never play anivia supporting these buffs

Don't touch anivia. She's perfectly fine where she is

Saianna3/11/2015, 9:59:13 AM1 votes

Anivia doesn't match enforced mobility meta.. She and some other champs require buffs no doubt!

DanofDemacia3/11/2015, 11:35:01 AM1 votes

I disagree to me anivias passive is broken. Its stupidly unfair early game when kills arent as decisive. Like if I kill an anivia early on I probably just used all my mana and am probably low on health I have to back and you get to just get up and do whatever. I feel like if u removed her passive and give her a fair one she has room for improvement. But as of right now she's pretty stupid to play against especially as an immobile mid mage.