[FIRST TIME POST] Champion Concept: Dar'taor, the Vagabond of Destruction
Edit logs: [2-08-2017] added VO Gale Cannon --> Tempest Strike [2-09-2017] Added Enemies and Allies Rain of stone = removed Onslaught was added Balanced more power into passive(The RUN FOR YOU LIVES zone) Reworked Abilities Added VO for abilities Updated VO Updated gameplay section Added Counters and combos Added Story! YAY! [2-10-2017] Buffed Tempest Crash, now activates quicker if stunned champion is in the path.
Thumbs up if you found my inspiration(not from picture)! Constructive feedback is extremely appreciated! Original concept by Lazy Cat!
Art that I thought best represented my idea of how he should look. This is just an example and is not my own, full credit to artist. Hint hint plagiarists.
http://static.zerochan.net/Uranus.The.Chimera.full.456210.jpg (Source used: http://www.zerochan.net/456210 )
Lore
Homeland: Unknown(An ancient civilization with no name)
Allies:
Enemies:

Bio:
No one knows where the wandering terror came from. Dubbed Dar'taor by story-telling merchants and travelers the rumors of this terrifying monstrosity keep children in there beds at night. They say he has claws of a elder dragon, jaws of a blood lion, tail of the barbed leatherback, and many other legendary body parts, rumored to be stitched together to the ultimate life form by a mad scientist eras ago in attempt to make the perfect bio-weapon. No one knows why he leads the path of destruction, how old he is, who created him, and what his goal is and where has he been until now, but one thing is certain, he will continue to wreck and destroy anything and everything without discrimination.
Short Story:
Massive boulders who have sat still for eternity till then, strewn from the ground, the thick trunks of the banobar trees were split and cleaved as if the the hero himself had seen to smite evil, the massive alternating foot prints of claw and hoof sunk gouged deep into the earth. Poppy frowned, How could a beast capable of such destruction be so elusive to find? She had been tracking the beast for several weeks now, hoping to find with it a hero who could stop it. "All monsters fall eventually" she thought... this one should be no exception, but she was starting to get pretty sick of the depressing trail of destruction and was wondering if anyone would ever cut down the beast, and if she could catch up to it when they did! She hadn't caught a single glimpse or it yet, and was unsure if it was really worth her time for a beast who couldn't be followed even at an alarming rate? She sighed deeply and took another good look around her when she noticed a tuff of fur on a shattered trunk. Rushing over she examined it deeply... No mistaking it, that bright orange fur still glowed and warmed her hands even after being detached from its host for so long, it was Flare grizzly fur, at least at the level of flare grizzly elder judging from durability and warmth it extruded after a few brutal tests. This was getting confusing because flare grizzlies only lived near volcanos, and flare grizzly elders are nearly unheard of! The mystery was becoming alarmingly complex as she took out the multitudes of scales and tufts of fur, each one priceless artifacts of legendary monsters only existed in travelers tales and myths! She was thoroughly perplexed, there was no plausible explanation for what reasons these should even be here, but it only increased her motivation to find out. She redoubled her efforts and continued to follow the path of destruction. She first realized she was close at the sound of screaming, closely followed by booms and crashes as if the earth had risen against the people now in need of a savior. She dashed out of the trees to see a small jungle village now in almost complete wreckage, corpses of natives were spaced out along the narrow clearing, much like other villages she had passed on the monsters tracks... but this... this was fresh! She quickly made her way to the center of the village only to see her ultimate goal. Before her stood the most monstrous creature she had ever seen. 10 times taller than her, stitched together from the bodies of legendary beasts, it all suddenly made sense to her. This was what she was looking for, the ultimate evil for the hero to slay. It hadn't noticed her yet, as it grasped a native between powerful talons, squeezing him like a the rodan-ade vendors before dawn in Piltover. The man was long sense dead, but the beast kept squeezing, horribly disfiguring the body, while blood streamed out of every orifice. Satisfied, the beast flung the mangled body into the rubble where it exploded into human confetti, leaving a bright red splat where it impacted. It turned to leave, Poppy, fascinated by this unspeakable evil, was jumpstarted into action at the thought that the beast would leave and she would have to track it all over again, and not wanting to sacrafice another village to catch up to it yelled: "Hey, lizardbreath!(For it had an unmistakable reptilian head)! Over here you big sack of stupid, my hammer wants a word with you!" perhaps a bit surprised, but showing none of it, the beast turned to face Poppy. It didn't show emotions of triumph, gloating, victory, fear, anger or judgement in its yellow and silver eyes that she was used to seeing in someone just called out like she was used to, instead she saw nothing in those eyes. They were not totally unfocused, but she didn't think they were paying full attention either. This angered her, she was used to being scoffed at, or feared, but not ignored. "Untill the hero shows up, me and this hammer will stop you here!" she cried as she rushed into battle. Unfazed by the sudden assault of a yordle, the beast crouched, ready to meet her charge. The combat lasted 3 days. The beast never tired, never stopped, while Poppy being endless tenacious and strong was still dancing along the lines of death the entire fight, each blow the beast threw was fatal and decisive, blowing away heavy rubble just with the wind produced from thrusting and kicking! She had avoided death countless times, while the beast received endless blows, but nothing even phased it. An unthinkable thought popped into her head "can this beast even be hurt?" Even with the power of the hammer, it's impenetrable skin received no damage. The entire fight the beast did nothing but roar and growl, instinct was what drived it, but this small creature seemed impossible to kill, did it not know how to die? Its frustration slowly grew for every minute they fought. Combat concluded 76 hours, 54 minutes and 21 seconds after the first blow. Poppy, exhausted but still standing sense something suddenly change. It's skin suddenly started to steam and become brighter, a symphony of thumps could be heard, like a hextech engine having a bad leg day. Its eyes changed from yellow silver to pure black. for the first time its disfigured words erupted from its jagged maw: "BE PULVERIZED!" As it threw a massive two hand smash at her. She realized it she couldn't avoid it and raised her buckler and hammer in a cross to defend against it. Then she blacked out.
**In-game **
Primary: Tank Secondary: Fighter Lane: Top Sub-role: Juggernaut
Abilities
_Passive: Rampage_
Dar'taor embodies destruction, and hence force uses brute force against his enemies, Instead of mana he has wrath. Wrath increases when attacking champions and killing minions, at 100% wrath, Dar'taor temporary for 3/4/5/6 seconds gains a large buff reducing incoming damage(20/30/40/50%), atk speed(25/50/75/100%), Move speed(10/20/30/40%), and AOE auto attacks that in addition to auto, does 40% total AD to everyone in area(Radius 225 units). increase are at levels 1/6/11/16 respectively. After going on rampage, Dar'taor must wait 20 seconds before building another rampage. Wrath quickly decreases out of combat(after 8 seconds), but attacking minions will reset this timer. Auto attacks against champions grant 8% wrath, last hitting minions grant 4%, Taking/assisting towers will immediately proc rampage, regardless if its on cool down or not, and will not put it on cool down.
_Ability 1:Tempest Crash (24/22/20/18/16 seconds)_
General range, 200 unit dash(Rengar dash), punch range 225 past dash range and 300 units wide. and the cone Annie's W Dar'taor winds up a massive smash(0.7 second cast time), and launches it in target direction, carrying him forwards a short distance dealing 90/135/180/215/240 + 60% total AD to all in his path. If Dar'taor hits a champion, the dash stops and stuns the champion hit for 1 second and gains 35% wrath. The force of the thrust creates a small cone shaped blast of air at final destination, knocking back enemies and slowing them for 20/25/30/35/40% for 1 second decreasing. If enemy is stunned when casted, Dar'taor cannot miss and will cast in 0.2 seconds.
_Ability 2: Unbound Fury(30/28/26/24/22 seconds)_
Dar'taor cleanses all debuffs, reduces all incoming CC durations by 80% for 1 second and next auto deals 50/80/120/150/180 bonus physical damage within the next 3 seconds. If he cleanses a hard CC, the next auto within 3 seconds will STUN for 1.25 seconds. This ability will interact with his passives AOE, but not items. Rampage immediately activates if cleansing a hard CC. Wrath will fill 20-60% depending on strength of slow removed. Cannot remove polymorph. Cooldown increased by 50% if cleansing Hard CC.
_Ability 3: Onslaught(10/9/8/7/6 seconds)_
Dar'taor slashes in front of him, dealing 60/75/90/105/120(+40% total AD) In a small semicircle AOE in front of him(200 Radius). This ability applies on-hit effects and gains 15% wraith per champion. Upon procing Rampage, empowered onslaught becomes instantly available ONCE PER RAMPAGE. It will remain for entire duration of rampage. Increasing the cast time to 0.9 seconds, Dar'toar surges forward up to 700 units ripping everything in his path, dealing 50% increased damage(90/112.5/135/157.5/180(+60% total AD)) and knocking enemies aside 100 units, but slowing HIMSELF by 70% slowly decreasing over 1.5 seconds. Empowered Onslaught cannot be cast again within a 8 second time frame.
_Ultimate Ability: Collapse(120/100/80 seconds)_
Self cast(Cast in place) Radius 550(Same as self cast lissandra R) Knock up zone Radius 275 Dar'Taor leaps straight up into the air, crashing down in a mighty BOOOOOM!!!!! Creating a large area of destroyed earth, enemies in immediate area are knocked up, and enemies in the larger area are slowed. Enemies on inner circle are heavily damaged, enemies in outer circle take small amounts of damage. The area last 4 seconds Slowing all enemies by 20% while inside it additionally, champions cannot leap/blink in the inner zone. Collapse gains 20% wraith for every enemy champion hit.
Gameplay
_Early game: _
Dar'taor's early game is fairly weak, having low mobility and high cooldowns mean having to having to be extremely frugal in his spell management. His no innate sustain makes him weak to poke, however his massive damage is nothing to scoff at, and applying hard CC can net kills pretty easily. He is pretty hard to gank with all his tools, despite being so immobile. For example his Q will completely negate a jungle gank. This is his weakest phase, because the jungler can easily double back in the time he has blown his abilities to escape the first gank.
_Mid/late game: _
Dar'taor thrives in the mid game, his high impact abilities allow him control objectives pretty well, and also his terrifying ult prevents people from just engaging near him. This guy is a team fight MACHINE. Multiple players from enemy team will need to answer his pushes, but can be easily danced around, so be sure to apply as much pressure on the map as possible
_Overall:_
Dar'Taor is a very powerful juggernaut, given a lot of innate stats if utilized correctly can become massive power spikes in a fight. To compensate he has innate long cool downs, meaning every ability counts. Controlled rampages are key, and his W and Ult makes it easy to proc it and turn you into a rampaging GOD. Essentailly... WREAK AS MUCH HAVOC AS POSSIBLE. Dar'taors multitude of disruption tools will throw the enemy team into disarray, and that is your goal.
Skill interaction Getting hit by a hard CC is Dar'tao'rs trigger, Activating W immediately procs rampage making his next auto an AOE stun, and his E a massive gapcloser, even if it does slow him, getting between the enemy and there tower is pretty terrifying, with your Q and ult. Everything about him is about high impact, long cool down abilities, making it very hard for him to fight champions like master Yi and Fiora and others who can simply dodge or ignore him with relative easy. His Q is a havoc wrecker, but its pretty hard to hit, is slow, and more often or not you'll end up embarrassing yourself because someone chose to flash it, but landing it will scatter a team with ease. What will separate a good Dar'taor player for a god however, is Whoever can choose to utilize his W properly, Being hit by a hard cc and not instantly going ham WERQ into enemy team is pretty hard, and will leave you defence-less after rampage ends. Instead a good Dar'Taor would by items like deadman's plate and righteous glory to get in there rather than relying on empowered onslaught. I would argue the most terrifying about Dar'taor is his W, because as a juggernaut the go to answer is to just CC them to death, but with Dar'taor that could spell DEATH, however it has a really long cooldown, so using it wisely is best. As a juggernaut playing around him is better than fighting him directly, or poking him down.
C-C-C-COMBOOSS!!!!
Pretty obvious, Kleds ult really puts Dar'taor right where he needs to be.
If she binds you, same thing as Kled, you are there.
Because nothing is more scary than a Lulu empowered Juggernaut. High five if you know what I am talking about.
Counters:
Mobility, %health damage, and multiple CCs in mega, Gnar is the ultimate Dar'taor counter.
Whats the point if hes CC immune? He doesn't care.
Because no one says "No" better than Janna.
Skill order: R>E>W>Q
ADDED VO: Voice is deep, gravely and slow, almost melancholy. Upon selection: "Your call for absolute destruction has been answered" Upon Banned: "This will not halt me"
Movement: "To the next.... tarrrgetttttttt..." "The vagabond never stops moving...." "To their destruction..." "In my dust, death follows..." "In my path, destruction calls..." "The will hear me coming..." "Run, Scream, Hide...." "I am always on the move" "Never be held down"
Attacking: "Break!" "Shatter!" "Smash!" "Bring it down!" "Their corpses will decorate the ruins" "Broken bones make the sweetest sound" "You are fragile!"
Using W Dar'taor Roars "Now you've done it!" "You can't hold me down!" "I will not stop!" "Pitiful attempt!"
Using R "Crumble!" "Shake!" "Collapse!" "Boom!" "Earthquake!"
Taunt Dar'taor stands tall does a practice jab and then a massive swing before straightening up slowly.(Emphasis on last words) "I wonder how you will BREAK" "How long can you ENTERTAIN ME" "You only live so that I CAN KILL YOU"
Joke "A joke? My insurance credit..." "Whats big and mean and about to atomize you?"
Special interactions:
Taunts
"Your work is a HACK JOB"
"Your empire is only a source of PLACES TO WRECK"
"Metal, is a poor alternative. IT BENDS AS EASILY AS HUMAN FLESH"
"You are only a fraction of WHAT I AM"
"Your art lacks emotions, MINE DOES NOT"
"All flash and NO BANG"
"Rock, just like all other rocks, IS REDUCED TO RUBBLE"
"Rusted metal makes you FRAGILE"
"You can't stop be, but you sure insist ON BEING ANNOYING"
"A finished product, I AM NOT NEEDED"
"I am a far greater dragon, AND MUCH MORE"
"Don't try to hard, you will never create something LIKE ME"
"1/10 the brains, 1/100 the insanity. You lack TRUE CONVICTION "
"odd to find a bag of rotten flesh in my path, RATHER THAN BEHIND ME"
"A less than mediocre FAKE"
"You are evidence of humans regression, while I AM THE PINNACLE OF PAST AND FUTURE!"