Since Warwick is getting a rework, I though about a new way for his Blood Scent:

Raoul··109 votes·5,805 views

I love Warwick. Hes one of my favorite jungler ever (If I am lucky enough to actually get the jungle), and honestly, seeing him getting a rework really makes me happy. One of his abilities that always felt kinda meh to me was Blood Scent, especially since I barely ever used it to full potential. I am pretty sure It helped enemys way more than it helped me, when i accidently forgot to switch it of when ganking...

When you think about removing the "Hit to heal" passive, that ability could also become his new passive(in that case i would cut the movement speed part and give him another way to get to his target), I always thought it wasnt nearly good enough to justify putting points into it anyway...

So I was thinking of a reworked version that fit his hunter theme and has the same purpose, but isnt totaly useless in 90% of all scenarios.

Blood Scent

Warwick can smell the blood of his Enemies. His ability to smell them becomes stronger depending on how wounded they are. This Ability has a very large, maybe even global, range 10-20% missing HP: Warwick can smell if they were around within the last 10 seconds. An Aura below his feet tells the player that Warwick is smelling the presence of Prey.

http://i.imgur.com/6f0bItX.jpg

20-40% missing HP: Warwick can smell the general direction of his prey. It doesn’t show him exactly which direction they are, it only works in 8 directions around Warwick (see red arrows around Warwick).

http://i.imgur.com/7fCTTJc.jpg

40-60% missing HP: Warwick can pin his prey down to an area of the map. He still can’t see them, but a mist of blood in the fog of war tells him the area his prey is in. It’s not directly in the center, the mist is kinda randomly moving but the low HP Champion is always within the mist. When he gets closer to his prey, he gains slightly increased movement speed while moving towards his prey.

http://i.imgur.com/dWIZlX9.jpg

>60% missing HP: Warwick gains sight of the enemy. When he gets closer to his prey, he gains massively increased movement speed while moving towards his prey.

>80% Missing HP: Warwick gains true sight of the enemy.

That one is just because I think its stupid that a hunter who smells blood can somehow lose the scent because his target became invisible.

Making the ability usefull as soon as an enemy is wounded would really improve Warwicks performance as a hunter Champion and would give him a very powerful tool for counter jungeling, while the numbers would stop it from becoming too strong. He can now kinda know the enemy position 10% missing HP earlier, but therefore gets the sight 10% later.

56 Comments

SkyBlade7924 votes

I like it, seems fairly balanced.

FantasySniper7 votes

Assuming that its range won't intrude upon enemy jungler territory in the early game. It would be incredible if this was his new passive.

ImmortalBloodCY5 votes

Agreed.

Its a good idea but it would be very strong early game where the junglers farm.

As long as it doesnt intrude upon enemy jungler territory in the early game like FantasySniper said it would be incredible.

Faceroll Tactics1 votes

Only issue is that this can cause so many bugs, enough bugs to make Azir envious.

What if champion falls past 80% at the moment warwick is hit by a nearsight ability?

What if a champion like TwistedFate uses his ultimate to throw himself halfway across the map? Will the arrow and indicators get confused and just give up?

What if TahmKench eats a champion past 80%? will he see tahm as well, or since the champion is essentially phased out until they are spit out, will they lose sight of both?

Will banshees veil and spell shield think this is a TwistedFate ultimate and the shield will be consumed to remove the true sight?

It'll take some cleaning up to work properly.

FantasySniper2 votes

I'm very sure that nearsight takes priority over vision grants. You won't have to worry about the indicator, it just points. I think that Tahm removes vision effects on allied champions when he Devours them. Considering that it's a persistent effect, Banshee's will likely ignore it to prevent abuse.

Fondling Gems14 votes

Not a big ww fan but that could be an interesting mechanic.

Raoul2 votes

Thank you :)

Saphixia1 votes

as a warwick main who is currenty righting a massive list of what we can do with warwick, i think this is an ok idea, although like some have said it will be probs very buggy, and also a nerf to his current version or e, although i do see where you are coming from!

Raoul1 votes

Lets be honest, his current E isnt really a great spell at all. Sure, if you chase, the movement speed and the vision is good, but in most cases, you dont even use the ability at all. But I would be interested in your list :)

Bottom Laner12 votes

And maybe when he gets sight he runs on all fours towards them to clarify the movement speed buff

FantasySniper2 votes

New speed animation!

Ralanr9 votes

I would love to see a tracking mechanic on WW. It seems so fitting.

Blackstone019 votes

Honestly one of the better ideas I've ever seen for a champion. The passive itself isn't "overloaded" in that it does 28 different things, it is utility based so no shield, heals, or damage. It (could) be team utility if allies get to see the enemy when below the true vision threshold, and is easily balanced by tweaking around the numbers to hit at different % health.

Cowgirl Ed7 votes

Shit's crazy, good job mate! +1!

Xx420n0sc0p3sxX4 votes

Someone has been playing BloodSeeker

Or not

Either way this is a cool idea

Raoul1 votes

Well, everything that works with the idea of the original Blood Scent would remind you of Bloodseeker, because the Blood Scent Ability that is in this game right now is literally a straight out copy of the old Bloodseeker ability.

Faceroll Tactics1 votes

I always hated Bloodseeker as someone who played a ton of magnus and Templar assassin. Magnus into Bloodseeker was so unfun as he could rupture your charge and youll kill yourself.

EpicMusic1 votes

As someone who mained Bloodseeker back in the old DotA, this is sounds awesome. :)

Catastrop1 votes

I thought the same thing XD

Troll for Trump4 votes

Well CertainlyT is in charge of it... and almost all his champs are broken or horrible(Mordekaiser Rework).

Also doesn't seem to communicate that well.

But yeah his ideas are really innovative, just really hard to balance.

Biff Manly4 votes

I've thought about replacements/reworks for this too, and one idea I really liked was that wounded enemies leave a trail of 'scent' on them (like Singed poison) and when Warwick moves along this he gains movement speed, ideally more than what it currently gives.

Kurjao3 votes

If this were to be added to Warwick's kit i think it would be pretty nice if they made a special ping for the mini-map to let your allies know that Warwick is hunting down a teammate and instead, its a trail of scent that fades away after a short amount of time like a singed Q and if Warwick keeps directly on this trail he begins to ramp up speed. But thats just my idea, either way your idea is really good*[slayer-pantheon-thumbs]*

donortiz552 votes

I will bump this because it sways toward the predator aspect in real life. Nice concept and makes his e a little more viable

Raoul1 votes

I also thought about making this a passive, maybe mit scaling range per level, removing the movement speed bonus from it and placing chase power on another ability... Not really sure though...

Alpha Warwick2 votes

My idea for Warwick's new passive was to replace it with Blood Scent as well, however in my version Warwick can track wounded enemies by following a scent trail that the wounded enemy leaves (Think Ekko's time shadow) which gets longer the more injured they are

Raoul1 votes

would also be a nice idea

Slushi Simcambi2 votes

Hunting Mechanics cool enough to make Rengar Jealous!!

+1

iamthegoatofwar1 votes

hmmm seems interesting and I play a good bit of warwick. I was thinking of making him feel like he was truly tracking and having him sniff the areas they were injured at or something like that.

cvIddXsQkO1 votes

LEAVE MY BOY WW ALONE [zombie-nunu-tears]

Raoul1 votes

hes getting reworked anyway

Greenheath1 votes

I've thought the same. Your idea's a little more fleshed out than mine tho. Woud be a LOT more thematic imo

Corrupto1231 votes

just curious. what happens if the opponent has less than 60% missing HP (let's take 61%) then he uses heal? will ww lose sight of the enemy? this can be too buggy. but i love the idea. TAKE THIS SHIT TO SHARK TANK NAAAAAO

Raoul1 votes

Yes, he would lose vision and the mist would come back. I mean, right now it works the same, when the enemy is hjealed over 50%, Warwick loses vision.

LynXerf1 votes

This would really lend itself to the warewolf fantasy. I would tweak a couple of things about it, but the general idea is great.

I would have it to be a hot or cold game essentially. If WW is travelling in the correct direction of a wounded enemy he gets a small burst of speed, almost like a small dash. If you go in the correct direction you will be able to hunt your enemy down far quicker. This would need to be balanced by giving him a relatively low base movement speed.

Raoul1 votes

No. Please no gimmik Passives... I hate these "Hes normaly total shit in one aspect, but becomes kinda ok when you use the passive right!" What do you think how painfully his jungeling would be if he was slow unless walking towards a wounded enemy?

LynXerf1 votes

{quoted}

No. Please no gimmik Passives... I hate these "Hes normaly total shit in one aspect, but becomes kinda ok when you use the passive right!" What do you think how painfully his jungeling would be if he was slow unless walking towards a wounded enemy?

I'm not saying to give him 50 base movement speed, just something like 330 or 335 and not 350,. Since he's a warewolf you could also give him a move speed increase while in the jungle.

Raoul1 votes

hmmm... guess that could be talked about if he would also get some reliable gapcloser.

Sad Tyrant1 votes

I LIKE IT. Have an +1

On a side note, what do you think is the most essential parts of Warwick I believe it is sustain and easy accessibility for new players.

I hope it is like shen's update, New Passive, New W, Updated E, Updated R, Don't know about Q though (AP Warwick Mid is kinda Awesome )

Raoul1 votes

Right now, his essential part is for sure his insane sustain...

I hope it kinda stays that way, but I would enjoy it more if he was more about fight sustain that becomes stronger while fighting instead of his burst heal on Q.

Sad Tyrant1 votes

Chances are, they will do a Shen and make it percentage health Basic attacks, that heal him

Raoul1 votes

hmmm not a big fan of % max HP damage...

Smithney1 votes

I was toying with something similar in one of my own champion concepts. It's definitely a mechanic I would welcome in the League. The sad thing is, however, that CertainlyT is likely already through with his own kit, probably smoothing it out at this time.

Regardless it's nice to see people thinking up stuff like this. Good work! :)

Tyrius1 votes

From what I've read, there are some very good ideas for WW here. I'll be sure to link this thread if I decide to touch up on Warwick.

Chimeu1 votes

I have only one thing to say about this idea....... http://images-cdn.9gag.com/photo/a5dnn7q_700b.jpg?noredirect

Raoul1 votes

Thanks, now I am in the middle of rewatching old TomSka Videos...

GigaPube1 votes

probably not happening for a year. theres another 'ick with higher priority

Raoul1 votes

He is numer 3 in RIOTs rework plan, right after Ryze and Yorik.

Lightspawn1 votes

What about early game counter jungling? That seems broken for champs that get really low early...but when i think about it that could be fixed easily. Good idea

Raoul1 votes

it could just scale with level or sth, so that it has a kinda low range at level 1 but grows alot per level. I would say global/semi-global would be fine at Level 10

AverageSpoon1 votes

I was thinking about a similar idea for a new Rengar ult. I thought instead of him being about deleting a champion in half a second he could have the same ultimate as now except instead of just jumping on them he marks them dealing damage, then immediately becomes invisible again. The "marked" target is then heavily slowed and then slightly slowed for a certain duration and very slowly bleeds. that blood can be seen on the ground by Rengar. Marked targets take 25% increased damage from Rengar.

IDK needs a lot of work but I feel like it would be more fair on the receiving end because you know he is hunting you. and I think it's awesome for the Rengar player. Making him feel like he is hunting a target and can track them.

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