Since Warwick is getting a rework, I though about a new way for his Blood Scent:
I love Warwick. Hes one of my favorite jungler ever (If I am lucky enough to actually get the jungle), and honestly, seeing him getting a rework really makes me happy. One of his abilities that always felt kinda meh to me was Blood Scent, especially since I barely ever used it to full potential. I am pretty sure It helped enemys way more than it helped me, when i accidently forgot to switch it of when ganking...
When you think about removing the "Hit to heal" passive, that ability could also become his new passive(in that case i would cut the movement speed part and give him another way to get to his target), I always thought it wasnt nearly good enough to justify putting points into it anyway...
So I was thinking of a reworked version that fit his hunter theme and has the same purpose, but isnt totaly useless in 90% of all scenarios.
Blood Scent
Warwick can smell the blood of his Enemies. His ability to smell them becomes stronger depending on how wounded they are. This Ability has a very large, maybe even global, range 10-20% missing HP: Warwick can smell if they were around within the last 10 seconds. An Aura below his feet tells the player that Warwick is smelling the presence of Prey.
http://i.imgur.com/6f0bItX.jpg
20-40% missing HP: Warwick can smell the general direction of his prey. It doesn’t show him exactly which direction they are, it only works in 8 directions around Warwick (see red arrows around Warwick).
http://i.imgur.com/7fCTTJc.jpg
40-60% missing HP: Warwick can pin his prey down to an area of the map. He still can’t see them, but a mist of blood in the fog of war tells him the area his prey is in. It’s not directly in the center, the mist is kinda randomly moving but the low HP Champion is always within the mist. When he gets closer to his prey, he gains slightly increased movement speed while moving towards his prey.
http://i.imgur.com/dWIZlX9.jpg
>60% missing HP: Warwick gains sight of the enemy. When he gets closer to his prey, he gains massively increased movement speed while moving towards his prey.
>80% Missing HP: Warwick gains true sight of the enemy.
That one is just because I think its stupid that a hunter who smells blood can somehow lose the scent because his target became invisible.
Making the ability usefull as soon as an enemy is wounded would really improve Warwicks performance as a hunter Champion and would give him a very powerful tool for counter jungeling, while the numbers would stop it from becoming too strong. He can now kinda know the enemy position 10% missing HP earlier, but therefore gets the sight 10% later.
poison) and when Warwick moves along this he gains movement speed, ideally more than what it currently gives.
Rework).