[Champion Concept] Lutkar, the shadow isle puppeteer

Duchess of Deer·9/8/2014, 12:47:58 AM·5 votes·2,724 views

note

Lutkar still has a long way to go

Please play this

while you read my concept for some ambiance

https://www.youtube.com/watch?v=mIrt5MkGpy0

lore

“so you thinking of travelling to the shadow isles eh, well let me tell you a little secret that might save your life. there is an old story of a man that lives in the middle of the shadow isles. He lives in a little old cottage surrounded by his garden if you are ever pursued by the dark creatures of the shadow isles run as fast as you can to his house. Once you step past his garden walls you are safe as long as you are in there, but be warned you will never be free again. Lutkar will take a part of your soul making you to forever be his puppet when he so desires. there is an upside though by doing this you are also free from much of the horrors that haunt the shadow isles. for nothing messes with Lutkar's puppets."

"thank you see you later"

"but wait i forgot to tell you something... oh well he'll know soon enough" http://imgur.com/Ml7Obu9

"I'll take just a little, a snippet of your soul and all of your freedom"

stats

HEALTH 441 (+84) ATTACK DAMAGE 51.7 (+3.5) HEALTH REGEN. 7.45 (+0.55) ATTACK SPEED 0.694 (+3%) MANA 230 (+40) ARMOR 19 (+3.5) MANA REGEN. 6.4 (+0.45) MAGIC RES. 30 (+1.25) RANGE 475 (ranged) MOV. SPEED 350

Passive: Curse of the Marionette

every 60 seconds lutkar's marionette will curse a champion if lutkar gets an auto on to said champ they lose 5/8/10% max health armor and mr if the enemy champion dies the effect are reverted, this can stack.

Q- string pull 10/9/8/7/6 sec 90 / 80 / 70 / 60 / 50 mana 475 range

lutkar pulls(knock up) an enemy up in the air for 1 sec dealing 60/90/120/150/180(+.6 ap) magic damage

W- sanctuary 10/9/8/7/7 sec 50 / 55 / 60 / 65 / 70 mana 600 range

Lutkar shields an enemy unit for 60/90/120/150/180 for 2 seconds he also decreases their armor and mr by %10/20/30/40/50+(.01 AP)

if cast on ally ally gains 10/20/30/40/40 mr and armor for 3 sec and gives them 20% tenacity

E - Frame 10/9/8/8/7 sec 50 / 55 / 60 / 65 / 70 mana 600 range

Lutkar makes target enemy champion able to be hit by his own allies for 2/3/5/6/7 second this champion also takes 70/60/40/20/0% less damage from allies. if an an enemy champ kills targeted champion they do not get gold.

If cast on ally gives them untargetability for 1.5 seconds and heals for 5% of health

R- Paying tribute 3/2/1.5 min 100 mana 800 radius

lutkar pulls all enemies around him to him damaging for 150/200/250+(.8 AP)and fearing them for 1.5 seconds, he also activates his passive on all champions hit making it have 150/175/200% effect

Author notes

(Lutkar means puppeteer in Croatian) Lutkar is mostly a support that excels in giving the enemy bot lane a false sense of security. his passive although powerfull for the enemy team, if spammed will make them be forced to build a tanky items or 2, or else they will be as squishy as if they are level one. So although it might save the enemy from a gank it will hurt them in the long run.

lutkar is also very powerful in team fights being able to lock down an enemy with crippling cc. knock- ups, armor and mr reduction, and the ability to make an enemy be hit by their allies make him very strong in this respect. One weakness to lutkar is he is reliant on allies to do stuff for him (this is where i got the idea for lutkar a puppet master that can cast debuffs at the enemy making his team very strong in engages

** recomended build**

item 3303 item 2003 item 2004

item 3165 item 3190 item 3092 item 3117 item 3110 item 3102

Situational items

item 3111 item 3157 item 3065 item 3143 item 3023

** Skins**

last time i was told to do better with these so I shall http://imgur.com/OEVE4Uu this would be spider lutkar. we won't call it venom wink wink the string on string pull will be a web and all abilities will have web effects. He will make arachnid sounds and have a special interaction with elise.

Doom bot Passive Lutkars passive isn't reverted on death

Q lutkars will pull and enemy to him (global range) W will sheild you for 300/400/500/600/700 but reduces your armor and mr into negatives E makes you be able to be targeted by enemies but they do %100/200/300/400/500 more damge to you R pull some strings 2.5/2/1.5 Lutkar pulls all surrounding enemies to him and fears them for 4 sec

How to live/survive with Lutkar in doom bots

try and end the game as quickly as possible, lutkar gets stronger as the game progresses once it gets to about 30 min your screwed

How playing against a doom bot Lutkar feels like after playing a long game

http://imgur.com/ZyVR0nu

Quotes

Maokai Hecarim Elise Mordekaiser Yorick Evelynn KarthusThresh "be reminded you belong to me" Thresh "the amount of souls you have is paltry compared to me" Lucian "I know nothing of Senna, but I can give her back... for a price" Shaco "why hello jester how are you this fine day" Nocturne "I can show you true darkness" Orianna Blitzcrank "soulless creatures" Gnar Gragas Leona "but they are ginger i can't take what they don't have" Teemo "you sold you soul long ago teemo"

Voice Acting

https://www.youtube.com/watch?v=W1St7sRFEEE#aid=P-iKsJb6Mxg

Stephen Fry

Just some more pictures

http://imgur.com/6cGH19c http://imgur.com/l5nxoGc

9 Comments

DocRedgrave9/8/2014, 3:51:48 AM1 votes

Give Lutkar's Frame ability another effect. It's seriously stale in terms of utility. As for Sanctuary, give it an effect for your allies. The ultimate and passive, on the other hand needs to be renamed and changed slightly. It looks seriously uninteresting and confusing. May I suggest these:

Passive: Curse of the Marionette

Lutkar grants all enemy champions a buff upon spawning. The buff can be clicked on to be consumed, healing said champion for 10% of their Maximum HP but reducing their armor and magic resist by 10% until death. This buff re-applies itself on enemy champions that have used it after one minute.

R- Curse Calling

Active: Lutkar forces the activation of his passive on all nearby enemy champions, damaging affected enemies by 10% (+1 per 100 AP) of their max health instead of healing them and heals himself based off that damage (Excess HP becomes a shield lasting for 3 seconds). Also drops their armor and MR by double the listed amount until the champion dies.

Passive: Lutkar deals an extra 30/65/90 magic damage (+15% of total AP) every third basic attack.

Wullf9/8/2014, 5:40:13 AM1 votes

I like it. It is quite original. Though his passive is not a good idea. As Riot is eliminating global passives I think you should avoid using it.

I'd suggest that Lutkar would have aura around him that would decrease enemy allies mr/ar, while giving them minor max health bonus. But not instantly, it would go like this:

Lutkar grants stacks of "Curse of the Marionette" to enemy champions every X (let's say 5?) seconds up to X (I'd sugggest somewhere between 3 - 6) stacks, every stack increases enemies max health by X% (depending on amount of stacks) and additionaly decreasing their mr/ar. While enemies are out of infulence of "Curse of the Marionette" stacks will one by one dissapear (lets say every 2 second each)

While it is still invisible power (but which could be visualised) It rewards good positioning but punishes bad one. (on both sides)

Then there is his Ulti, this one is more of a Dota2 style. This skill would force Lutkar to go into fight to effectively use it. And giving him control of them (like annies's Tibbers) would again give it Dota2 feel.

I think that his Ulti should involve his Marionette. Something like: Lutka's marionette will enlarge itself and casts taunt that lasts 2 seconds. Everyone cached in taunt will then follow the lead of Marionette.

Otherwise good job.

Chespin20139/16/2014, 4:08:56 AM1 votes

lol the part with the gingers killed me lol this champ needs to be made

UbermonkiPB9/18/2014, 4:10:40 PM1 votes

Try to make him more in the range of a jungler and give him a buff to his ultimate like a Shield or if a champion is killed then he get the champs soul and is able to use all abilities even the ultimate ability all of cool down. the duration of the champ soul should be about 40% of the Champion re-spawn time. his passive could be worked in a way that it mirror a compromise between Vel koz passive and Fizz passive. (Because i'm a terrible person) If you really want to he could have a puppet that is pretty basic like a wooden artist model, the range of the artist model could be around 600 units away from Lutkar, and it can take the form of the champion killed with his utl or passive but the utl isn't available for the champion soul. (but if the champion has a passive like Karthus of Yorick the utl doesn't take the soul until the passive is gone or just let the soul be up the same time but doesn't half damage until the kill is completely confirmed. )

Also as a last thought think of q with a passive, try to get every third attack as a heal and reduction of MR, He should be able to shred through MR and gains health from about every 5% of MR an enemy champion builds. His q should knock up and Slow for about 1.5 seconds. His E i'm not a big fan about, it sounds like too much work to make up for and in League i really think it would be counterproductive in making him a playable champion.

These are my suggestions and i hope to have this champion made and please make him crazy as possible.