Maladi The Maiden of Plague
Maladi: the Maiden of Plague
Description Race: Human Skin color: Pale or Sickly White Eye color: Blue. Hair: Really long, Pitch Black Clothes: White cloth robe with black outlines and odd patterns Height: 6.2 Build: Thin, Charismatic Voice: Light and with the sweetness of youth and or poisoned honey Attacks with: Locusts
Base stats HP: 296 (+ 49) Health Regen: 4.5 (+2.9) MP: none (Runs on her health) Range: 530 (ranged) Base AD: 50 (+2.8) Base AS: .5 (+1.65) Armour: 31 (+2.7) MR: 20 MS: 345
Abilities
Passive: Blessing of Vermalin: Maladi attacks with swarms of locusts that deal Damage over time = to 10% of her health over 5 seconds and return after attacking, restoring health equal to her 10% of her current health Regen. They only heal Maladi if they return to her, and can be disabled. They can’t pass through obstacles but will find a way around them. If Maladi dies the locusts also die. For every .5 Attack speed, you can summon an additional swarm, they can target the same target or be spread out and also apply on hit spell effects but not on hit effects.
Q: Feast on the Fallen: Passive: When Maladi kills an enemy unit she sends out a swarm of rats to feast on them. Afterwords they return to her and heal her for some amount and restores nearby allies for half the health Maladi gains. If it's a minion, the rats restore health equal to half its total health plus (.25 AP). If a Champion killed this way, Maladi gains health equal to a third of his or her total health.
W: Maladis Kiss: Maladi sends a spell in the form of a blow kiss to target enemy. The target suffers reduced attack speed and movement speed by 10% for 5 sec. If the target is already afflicted with one or more afflictions, the ability instead removes all afflictions and deal Magic damage equal to 80/95/100/105/110 * the number of afflictions removed + (.10 AP). These include Exhaust , Ignite, Other champions Afflictions , and any afflictions applied by items. Cost: (in health): 4%/8%/12%/14%/18%. Cool Down: 16 sec/14 sec/12 sec/10 sec/9 sec
E: Cycle of Sickness: Passive: A swarm of roaches walk around Maladi in a circle (Range: 500) slowing nearby enemy units by 30% and damaging enemy minions. Upon leaving; enemy champions are afflicted with “Haunting memory” increasing the next stun or slow duration by 5%. Active: Send a Giant Roach in target direction (Range: 670). When it reaches target location, it explodes (Range: 270) dealing 100/120/150/170/200 (.80 AP) and leaving a puddle for 6 seconds (Range: 360) that slows enemies by 15%. Leaving the puddle for 10 seconds. The puddle applies a “Fever” that slows any unit in it by 10% and Reducing their AD and AP by 5%. Cost (in health): 9%/12%/14%/17%/20%. Cool down: 20 sec/19 sec/17 sec/15 sec/13 sec
R: Plague of Vermalin: Passive: All of Maladis abilities gain 10% spell vamp and heal nearby allies at 40% or less health by half that much. All her spells also stack Devotion counters which increase spell damage by .5 and reduce disable duration on her by .2 seconds for each Devotion counter. Debuff time based on Devotion counter don't go below .5 seconds. If Maladi dies, half of the devotion counters are removed. Active: Maladi screams in an ancient language and summons an Incarnation of Vermalin that seeks out an enemy champion relentlessly. When found the Incarnation jumps on the champion dealing 100/120/140 points of magic damage and applies Dark Contagion. Dark Contagion Lasts 5-20 seconds based on movement, the time is shorter the more you move and longer the less you move. It spreads to nearby enemies and monsters and does not stack. Dark Contagion is removed upon death. While active Dark Contagion Reduces the targets Armor and Magic Resist by 20 % and slows there attack and movement speed by 25%. At the end of the duration, the target takes 200/300/400 points of damage + (.50 AP) and each opponent killed this way reduces the cool down of this ability by 15%. If Dark Contagion was removed by Maladis Kiss, than it deals half of the damage and applies Maladis Mark which removes targets vision for 5 seconds. Cost (in health): 30%/35%/40%. Cool down:140 sec/120 sec/100 sec
Animation. When Chosen: "You have my blessings, and your enemies my bane." Movement: strides "swift as death" "as you say..." Attack: Sends out locusts "I am so sorry." "Just another victim" Joke: Picks up a Biology book that was written by doctor Mundo "I've been working on a new disease for the physically weak, do you want to try it." "My name is sickness itself." "Not i (I), but y(why) is what makes me scary." Taunt: Let me end your pain. You can't cure my sickness. Dance: Ring around the Rosy. Death: Becomes consumed by rats and leaves as an Albino rat "I shall return" "Sickness is eternal, and so am I" Q (when a rat is sent) "waist nothing, consume everyone" "Clean up that mess please", When they Heal "Delicious" "Now you are one of us" W "Like poison from a wound" "You won't be sick anymore" E "Go Barol, Serve your new mistress well" "Kill!" "Don't worry, theirs always more" R: Ishkane, noe Vermalin Garago dakunte!!
Friends
Singed: Both share in an interest within the others potential for there own ends.
Twitch: Believes him to be some modern child of Vermalin and is the only "living" person to have talked to him casually.
Elise: Even though they are killer by nature, They are intelligent women who enjoy each others company, Almost as though they new each other. Maladi speaks of them being priestess’s long ago for the same church.
Karthus: Maladi is interested in Karthus's way of thinking, while the media has spoken of a romance, it was silenced due the reporters of the story going missing suddenly.
Enemies
Karma: She believes Karma's enlightenment is a weakness and Ionia's fall is destined through there naivety.
Azir: She hates Azir with a passion, not only for calling himself ascended and godlike, but for thinking his empire will stand forever even against sickness.
Soraka: Soraka believes that Maladi is a force of evil out to destroy the world, Maladi's retort is that she is for sickness, and represents a force of balance in the universe. She is also displeased with Sorakas doubt for her own gods
Victor: Maladi believes that Victor is a fool to think he is safe from disease due to his machine form. As she would say "The mind is as much a body part as it is a spiritual being and thus can still get sick."
Special interactions for each champion listed
- Karma: (Taunt) If you were truly enlightened, you would not fight the coming end
- Soraka (Taunt): Sickness's power may sway, but always it exists. At least I remained devout to my master.
- Azir: (Taunt) Shurima's time shall, will, and must rise without you. (Joke): You have been diagnosed with the Avian flu sir.
- Victor: (Taunt) Your sick Victor, even as a machine you reek with madness.
- Trundle: (Joke) I think I know a Troll I cursed just like you
Back story: Maladi's past may be unknown but her recent actions are very clear. Among the ruins of a temple in the Plague Jungle an explorers documents were found by a traveling merchant who stumbled upon the. A dead body was found and many pages where scattered so the Merchant gathered what he could. When the Amercement returned he was greatly disturbed, gazing at every roach, rat, and other pest he saw with a sheer silent terror. He did though organize the documents. They are listed by date from beginning to end.
Day 1: I left Piltover to explore the Plague Jungle in hopes of getting the attention and praise or of the Great Ezreal. I adored him as a young boy and sought to explore as he has. Very few people have gone to the Plague Jungle and none have ever fully explored it. So that is my goal, to Map out the jungle and all of its secrets.
Day 3: As I was wandering, I found a strange Idle on what looked like a ruins of an old temple. The Idol looked a lot like a half human half rat Creature and had an ominous tone to it. There were also many, many rats, roaches, and other pests in the area so it must have been abandoned. I stepped on many of them who got in my way and cringed at the crunching sound. When I got the idle I then explored the rest of the ruin, the pests fallowed eerily, and I began to have this feeling of dread. When I left I felt relieved and the air seemed fresher for some time.
Day 4: Food is low, water is gone, I swear I saw a few rats running away.
Day 6: It may simply be the jungle, or the paranoia from those ruins, but I seem to see a larger number of rats lately. Each one would stare at me as if it was studying me, others took what little food I had and just disappeared before I could chase it. Are they thinking, coordinating these “strikes” against me? While as absurd as it sounded, one of Ezreals greatest words to young explorers is to consider all the possibilities. I'm hungry, thirsty, and wish for a place to safely restock before home.
Day 8: As if my prayers were answered a small house appeared in the distance, a closer look revealed a woman living there watering a garden. When I came up she seemed startled at first but calmed down as soon as I showed no hostility. I have traveled to many lands uncharted but with civilization so I learn a thing or two on how to act. I also have a sixth sense for danger, for some of the inhabitants were not friendly. The woman was kind and gave me food from the garden. When I ate the food I found to be delicious and not deadly, a surprise for me. The woman stated there once being a large civilization here, but she was of few who survived the judgement of their god. It was all interesting and I decided to stay to listen about it more. For some reason my sixth sense was acting up, it's probably nothing.
Day 11: I learned more about here culture as the days past. Apparently there god had domain over sickness, and that his followers could ether cure great diseases, or make them. I also learned that they respect what we call pests, and killing them was a great sin. I couldn’t help but think of that temple full of pests, Could it still be in use, I did not think of it to much. I still felt my sixth sense acting up, as well as my sinuses, must be a cold.
Day 12: I feel very sick; the lady said it may not just be a cold and went to seek a cure. At this point my sixth sense was blazing, so I decided to put it at ease. As I investigated here house I saw what looked like a giant roach walk over the house and squeeze under it. I felt I might find my answers below me, and looked for what may be a trap door. I used my sixth sense to find it while remaining conscious of what came and went. I ended up finding a secret set of stairs behind an altar, most likely for her god. I followed it down, my sixth senses telling me to run. I didn't listen, besides the woman was so nice and many cultures had safe havens behind these altars. I wish I did listen though, for what I found was the woman, watching another man get eaten by giant rat and the roach I saw earlier. It was a ritual, and that man looked like he must have also been sick, which means... I had to run, run before she got me next. I scrambled up the stairs and bolted through the door. I must have been seen because there were a swarm of locusts after me not soon after. Though I escaped, I kept running, ignoring fatigue.
Day 16: I have been running for days, maybe weeks, I don't care but I must have escaped now right, I hear a screeching noise and something scuttling I decide to run and.......... (The words become blurred and blood covered except a small note that says.) MALADI, MAIDEN OF PLAUGE, SHALL RESTORE THE ORDER OF VERMALIN.