Assassin rework ideas

Bârd·6/24/2016, 11:04:16 AM·2 votes·1,150 views

NOTE This is purely for the kits of certain assassins. Items are not being addressed here. Some assassins are not listed here (Fizz, Zed, Talon) because I just don't have any ideas for them (that I can remember right now, anyways).

Akali General New Ability Icons

Shadow Dance cooldown 2/1.5/1 seconds >> 0.5 seconds new: (passive) If cast from outside enemy vision, Akali will receive a 0.75 second stealth and 50% movement speed boost on arrival.

Diana Moonfall ~~ cast from Diana's location ~~ >> Ground target ability, 750 range. (alt+E will cause a Moonfall at Diana's current location)

Evelynn General New Ability Icons

Shadow Walk ~~ grants stealth ~~ >> no longer grants stealth (in the traditional sense) ~~ deactivates in combat ~~ >> persistant ~~ grants mana regen while~~ >> no longer grants mana regen new: To all enemy champions who are neither within range of you, nor have a ward THAT THEY OWN within range of you, you are undetectable. They will see nothing if they hover over your current location, and will not be able to see you on the mini map. This cloaking is personal to each enemy. It is possible for one champion to be able to see Evelynn and another to not be able.

Hate Spike mana cost 12/18/24/30/36 mana >> 12/14/16/18/20 mana

Dark Frenzy mana cost 40 mana >> 0 mana

Agonys Embrace shields >> no longer shields Instant Damage ~~ 15/20/25 (+1% per 100 AP) current HP ~~ >> 0 new: Marks all targets hit for 6 seconds. Every three seconds, marked targets take magic damage equal to 10/15/20% (+1% per 100 AP) of the damage they have taken from all sources since they were marked. Base Slow 40/60/80% for 2 seconds >> 0% for 6 seconds. new: slow is increased by 1% per 1% missing health

Shaco Backstab Now has a visual indicator and a sound effect for successful backstabs

Hallucinate new: By holding R before using an ability, the clone can be made to imitate that ability. note: abilities will not actually be cast, with the exception of deceive. They are only mimicked. E will throw a dagger that does nothing, W will place a box that is not really there.

Kassadin Void Stone 15% magic resistance >> 0% magic resistance new: Kassadin gains % magic penetration equal to 25% of his current % magic resistance.

Null Sphere Magic Damage 70 / 95 / 120 / 145 / 170 (+ 70% AP) >> 50 / 75 / 100 / 125 / 150 (+ 65% AP) new: The target has their cooldowns frozen for 2 seconds. Available abilities are unaffected. For each cooldown frozen, Null Sphere will deal 25 (+ 5% AP) bonus magic damage. edit: meant to say basic ability cooldowns

7 Comments

CrimsonCobra36/24/2016, 11:25:08 AM2 votes

Why? What justification do these changes come with? These all look like unnecessary buffs to me.

Dowager Lewis6/24/2016, 11:28:49 AM1 votes

No thanks. But Eve could use some work on her ult and passive and Q.

Radiant Seraph6/24/2016, 12:26:15 PM1 votes

I absolutely love the change to Kassadin

It adds decision making to him and he would be more of a skilled champion and... well, he needed a buff