Jeremy, the Prodigy

Nikushimi Zero·2/25/2015, 10:21:56 AM·1 votes·567 views
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Jeremy is a character who ties in with my other champion Victoria, the Deadshot Heiress. Let me know what you think and vote him up if you like him ^_^ Thank you!

The image I use is as a reference for people to imagine my character. The rights for the art go to their rightful owner whoever they may be. I do not claim to have drawn the picture at all.

Jeremy is a powerful ranged mage. He is mainly a mid lane champion, but does equally well with allies in top or bottom with teammates to support him or him to support them. He is extremely hard to beat at late levels due to his power, so minimizing him early is a good way to counter him and any anti AP champions.


Background: Jeremy was a young boy from an unassuming family. From birth he had always shown a talent for magic and was soon enrolled in a college for mages. Living there all his life he grew up in Demacia. Here he trained and studied. The headmasters favorite of the school because of his great promise, and some rumored him to be the next Archmage. Despite all the wonders of the college he longed for adventure and was bored with his lectures.

Often times when bored he would sneak out to the city, and it was here that he met her. Victoria. A young girl from a wealthy family. They both became great friends, and spent the majority of their time together in her parents house where there were many great and wonderful objects, but tragedy fell on her. Her parents death struck her hard and he was the only one who saw what was truly happening. In secret he helped her create her very own pistol and practice. He was her only escape. They grew very close, but before they could cement their feelings for each other she disappeared and with her his will.

Secluding himself in the college he practiced his arts and power to hopefully one day find her and rescue her from whatever she was in and would see himself by her side once more because he could not imagine life without her. Years passed and his studies consumed him. She never left his thoughts and when wind of her arrival in Demacia and her announcement to join the league came out to the public with the evidence of her families murder of her parents he knew what he had to do.

He gathered his things and left the college much to the Archmage's sadness, but understanding. With their blessing he left and joined the league. Reuniting with her was joy beyond words, but he could sense her pain and her sorrow. She was hesitant about him. However, whenever he was around she felt safe and wanted. She felt free. Together they finally cemented their love for each other with a kiss. He was the only man she liked. She despised men. Hated them, but he was the exception.

Now, on the fields of justice he fights alongside his love and for her and himself he fights.


Appearance: Refer to the picture. He stands about 5' "8. His hair, like the picture, is blonde, but slightly longer in the back and the sides by the ears. Usually keeping it all pulled back in a ponytail. His attire is exactly as you see save for the lower half which are regular jeans and sneakers following the color scheme of his top (Black/white/etc). His eyes are hazel in color. He is slim to average in weight only weighing about 130-135 pounds. Only slight muscle tone. He is a scholar after all and not buff and ripped/toned like crazy.

Whenever he attacks or uses his powers runes of an archaic nature glow over his skin with white energy mixed with the color of the ability. For Q it is white with silver. W is blue with white. E is dark purple and white. R is a glowing dark red, blue, purple, and white. He moves around much like Malzahar, but with his arms lax and in his pockets. He glides around on white/yellow energy. When using his ult he levitates further up into the air.

When attacking he throws orbs of energy at enemies. Using his right hand for for all of it. First attack is thrown from the right side horizontal with the orb conjuring at the tips of the index and middle finger, the second attack is thrown back from the left the same way with the orb at the tips of his two fingers, the third is the same but from above.


Personality: He has a very sarcastic personality. Loving only to Victoria whenever interacting with her. He is extremely laid back and goes with the flow. His actions fluid and calm. He is collected and focus. However, he does get distracted every once in a while. He is often silent and gives a few noncommittal grunts.


Health: 510-1750 Health Regen: 6.5-20.5 Mana: 370-1350 Mana Regen: 8.5-21 Ability Power: 10-60 Attack Speed: 0.65-1 Armor: 25-89.5 Magic Resist: 32.1-53.4 Range: 650 Movement Speed: 355 Primary Role: Mage Secondary Role: Tank/Fighter


Passive: The Prodigy - Jeremy is a mage of immense talent. For every 5 AP he gains 1% Sepllvamp and 2% mana regen. His basic attacks scale off of his AP instead of his physical attack.


Q Mage Armor: Passive: Jeremy gains 5/10/15/20/25 Armor and Magic Resist. Active: Jeremy creates a shield that blocks 100/125/150/175/200 (+30% AP) damage. When the shield breaks it deals AoE damage to all enemies around him for 30/70/100/140/170 (+60% AP)

Conduit Bonus: While Mage Armor is active Conduit orbs do no damage to enemies. Instead they channel to Jeremy increasing his Armor and Magic resist more by 10 for each orb that is channeling to him when he is within 700 units of them. Enemies near Jeremy takes 10 (+30% AP) every second per orb. When the shield is destroyed it deals 20/40/60/80/100 (+30% AP) extra damage. The orbs used for this disappear afterwards.

Cost: 150/150/150/150/150 Cooldown: 20/17/15/13/10s


W Conduit: Passive: Jeremy regenerates mana 100% faster while near towers. Every 5th attack chains into 3/4/5/6/7 other enemies. Adds additional effects to his other abilities. Activate: Jeremy places down energy orbs that float in the air with electricity. Damaging and slowing enemies withing 400 units shocking them with electrical arcs. As long as enemies remain connected to the arcs suffer reduced attack speed. Orbs within 400 units of each other connect and create an energy wall slowing and damaging enemies passing through. Max of 5 orbs.

Damage per second: 10/20/30/40/50 (+30% AP) Attack Speed Decrease: 10/13/15/17/20% Slow and Slow Duration: 10/15/20/25/30% for 3s Range of placement: 900 units Cost per orb: 50/50/50/50/50 Cooldown: 3/2.75/2.5/2.25/2s

Note: Enemies can walk through the orbs to destroy them. If Jeremy gets more than 600 units (See other abilities for exceptions) away from the orbs they disappear in 3s.


E Blade of the Magus: Jeremy channels energy into his right hand forming a large blade of magic, swinging it before him damaging all enemies in a half moon arc radius with a range of 700.

Conduit Bonus: Orbs struck by the blade enhance its damage by 10/20/30/40/50 (+20% AP) and stuns enemies for 0.5s. All orbs hit explode dealing 30/40/50/60/70 (+30% AP) damage in 100 units around them. Exploded orbs set off other orbs connected to them if they are out of range of the blade setting off a chain reaction.

Damage: 90/130/150/170/230 (+70% AP) Cost: 100/100/100/100/100 Cooldown: 17/15/13/10/7s


R Ragnarok: Jeremy destroys an area with immense power in a 650 unit radius circle. He lifts his arms and summons earthen spires around the outer edge of the circle slow those inside. Levitating further up as he lifts his right arm and brings it down along with a meteor in the area. Afterwords striking the area with a shock wave of magical energy from the epicenter as the earthen spires shatter. Enemies near the edge are knocked up for 0.5s. Enemies inside after the meteor hit take damage from the fire left over by the impact.

Conduit Bonus: Any orbs in the area of Ragnarok explode in an electrical storm each summoning 3 lightning bolts that deal 30/50/70 (+20% AP) per bolt.

Meteor Damage: 100/150/200 (+100% AP) Shockwave damage: 100/150/200 (+70% AP) Fire Damage: 50/100/150 (+50% AP) Slow: 20/25/30% Range of cast: 600 units Cost: 250/250/250 Cooldown: 140/120/100s

Note: He can be interrupted by hard hitting crowd control. If he is interrupted his ultimate is put on cooldown for 70% off max cooldown. Note 2: Lifting his arms to summon the spires is instant. Levitating and bringing his right arm up he summons the meteor and brings it down. Channeling with his arm up for 0.5s before the meteor instantly hits. At the end he brings both arms up and slams them down creating the shock wave in the area from the center. Bringing his arms up channeling the energy for 1s before instantly slamming down shattering and dispersing the area of effects. Altogether this ability takes 1.5s to complete.


There you have him! Jeremy, the Prodigy. Let me know what you think! This is only ONE version of Jeremy, the Prodigy that I thought up. Let me know if you like him by rating him up and letting me know in the poll! I may change him or release the second version of him depending on consensus from everyone. I may even release him to see which people like better! Let me know and hope you enjoy!


Combos: Titan Mage - Wx3 -> Q -> Wx2 -> E: This summons orbs while staying in range and doing it as fast as possible. Activating his shield amplifies it while near the orbs enhances his defenses and summoning the final two orbs after for a large sword finish. If used properly he can soak up large amounts of damage and then decimate anyone trying to rush him.

Electric Field - W 900 units away -> 600 units away diagonal -> repeat diagonal for a zig zag pattern. Then cast Blade of the Magus on the closest one to you. This will set off a chain reaction exploding all the orbs. Useful for catching fleeing enemies, setting traps, and making a field of orb arcs for enemies to pass through.

Imprisonment - Set up a circle with the orbs. If enemies get in the middle of it use the Blade of Magus to swipe them and the orbs. Detonating them and hurting the enemy for a lot as they're caught in the middle. Should the enemy destroy orbs as they enter then quickly replace and cast. Smaller circles can do more damage as they're closer and surer to hit.

You can't Escape Ragnarok! - W -> R. Place a Conduit near a retreating enemy to slow them, or an enemy team. Then, quickly cast Ragnarok further slowing them and the earthen spikes trapping them inside as they get decimated.


Quote: "My heart...no magic is stronger." "Victoria, forever." "I have my magic. You have your....umm...well, not magic." "Tell you what. You change targets now....or I'll kill you." (Referring to attacking Victoria if she is close)

Jokes: "Knock knock...oh you're dead."

Comments: "Alright, I'll go." "Mhm." "Hm." "Really?" "If you say so..." "Let's do this!" "Well...not what I expected." "Oh....shit." (Not sure if they ever put the words shit or damn in the game, but it is part of the character and can always be changed) "Well....that's big." Upon finding the Dragon or Baron for the first time and seeing extremely large champions. "This place...it's...not right." "For you my love, anything." "Why...why do I have to face you?" (If faced with Victoria on another team)

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